Rapier (5 Strength, 6 Speed, and 7 Intelligence): 3x30 + 7% critical hit chance (105 average damage)
Saber (5 Strength, 6 Speed, and 5 Intelligence): 2x35 + 5% critical hit chance (78 average damage)
Spear (5 total): 1x35/1x45 + 5% critical hit chance (39/50 average damage)
Musket (10 Intelligence and 5 of the rest, reload time counted as 2) = 1x120 damage + 10% critical hit chance = (75 average damage)
Two-handed sword (7 Strength, 5 of the rest): 72 + 8% critical hit chance (86 average damage)
Bastard sword (6 Strength and 5 of the rest): 1x44 + 5% critical hit chance (49 average damage)
Halberd (5 total): 1x40 + 5% critical hit chance (45 average damage)
Battle axe (8 Strength, 5 of the rest): 2x52 + 5% critical hit chance (114 average damage)
Battle hammer (5 total): 1x45 + 8% critical hit chance (54 average damage)
Morning star (8 Strength, 6 Intelligence, and 5 Speed): 1x68 + 6% critical hit chance (78 average damage)
Bow (7 Intelligence and 5 of the rest): 1x30 + 7% critical hit chance (35 average damage)
Crossbow (9 Intelligence and 5 of the rest): 1x52 + 9% critical hit chance (63 average damage)
Staff (5 total): 1x35 + 5% critical hit chance (39 average damage)
Mace (8 Strength, 10 Intelligence, and 5 Speed): 1x56 + 20% critical hit chance (84 average damage)
Dagger (6 Speed and 5 of the rest): 3x25 + 5% critical hit chance (84 average damage)
Pistol (9 Intelligence and 5 of the rest): 1x60 + 29% critical hit chance (103 average damage)
Unarmed (8 Strength and 5 of the rest): 1x40 + 5% critical hit chance (45 average damage)
Roman sword (5 total): 1x60 + 5% critical hit chance (67 average damage)
Katana (6 Speed and 5 of the rest): 1.5x54 + 5% critical hit chance (91 average damage)
I realized too late that I should have used 6 Strength as the base, given the minimum requirements, but I was too lazy to recalculate, especially since the picture turned out to be clear enough anyway. Of course, as power increases, the situation will change, but the difference in DPS, even without taking critical hits into account, will only be noticeable for the two-handed sword relative to the rapier after the character's power reaches 28 or more. However, this is more of a demonstration and something I was curious about calculating myself, rather than a request to rebalance. Besides, I'm not even making any suggestions for changes here. Although... okay, one suggestion (besides what I wrote in a private message about sabers) is that the Nightingales need to be nerfed, as their passives increase the DPS of the strongest and one of the strongest weapon types by 3.5 times.