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Posts from RTF is a global modification that replaces all towns in the game.

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5 years ago
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I was helped with painting the little griffin Mikhail Cherkasov repainted my griffins, so now they're going to look awesome! by the way here is where he posts his Warcraft mods
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5 years ago
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When will the link to the griffins be available?
In reply to Валера 111
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5 years ago
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Valera 111
When will the link to the griffins be available?
I don't know, I wanted to release them all at once with the other gnomes.
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5 years ago
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Okay, I understand.
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5 years ago
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The arrows in the "Download" button should point inward, towards the text, and not to the sides. smile05
In reply to }{0TT@6bI4
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5 years ago
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}{0TT@6bI4
The arrows in the "Download" button should point inwards, towards the text, and not to the sides. smile05
I had arrows pointing outwards everywhere. Now I've fixed it.
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5 years ago
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I'm reworking the building system. I really like this version because, theoretically, you can build up to level 5 creatures in the first 7 days. However, in that case, you'd have to neglect the economy and the tavern, which is not ideal, resulting in two different building strategies: one focused on creatures and the other on the town hall.
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5 years ago
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I finished the building tree and changed the models/icons/descriptions of the corresponding buildings.

And now, about something interesting – I've wanted to make a mod for a very long time, replacing all the building icons with something more understandable. My sister rarely plays the fifth game, and she simply forgets which building is where!
This is a test run; you can suggest ideas for the design or offer criticism; I'll be happy to hear any opinion.

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5 years ago
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The new icons lack a consistent style, although their informativeness has definitely improved.
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5 years ago
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It seems to me that this approach compromises the authenticity, but I noticed the small hint icons in the corner. There are various hearts, plus signs, and so on.
Perhaps we should explore this direction further, so that the icons depict buildings, but also graphically represent what they do. For example, a beer mug, crystals, an IV symbol in a mug for the fourth-tier creatures, etc.
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5 years ago
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}{0TT@6bI4
I don't like the new icons because they lack a consistent style, although their informativeness has definitely improved.
Yeah, the style changed as the work progressed – initially, I wanted to use only icons from Heroes 5 (the town hall, shipyard, and school of magic were from there), but I abandoned that idea because of the low resolution of some of the icons, so I started taking them from the internet (tavern, market, guild of mages, forge). Then I ran into a problem – I couldn't find an icon for the gate on a black background, so a third style appeared, and then I got to the units and decided to give them a black border like the other buildings (but it needs to be changed too, because it looks a bit out of place).

Added 11 minutes later
Ment
I think this hurts the authenticity, but – I noticed the small hint icons in the corner. There are hearts, plus signs, and so on.
Perhaps this is the direction to explore, so that the icons depict buildings, but also graphically show what they do. Like a beer mug, crystals, an IV symbol in a mug for the fourth-tier creatures, etc.
That's a good idea! But then you could make two versions – with small hints and a complete replacement of the icons (my sister's eyesight is bad, she won't see the small hints).

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5 years ago
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I agree with Ment. Also, for a better visual appearance, the building icons can be slightly enlarged, which will improve the quality and size of the tooltips on the icon. Standard size - Enlarged size -
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5 years ago
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Borders are great!

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