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Posts from MMH5.5 - Heroes of Might and Magic 5.5

4.6 (10 ratings)
In reply to cohopx
#1123
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cohopx
MMH5.5 (RC14 Beta6)

For those who don't like the appearance of the standard neutral creatures:

MMH55-NeutralCreature

To replace the "Summon Astral Dragon" ability with "Summon Lamasu":

MMH55-Lamasu

Only the models and animations have been changed. For "Summon Lamasu," the spell's name and description have also been changed.
All characteristics, abilities, and creature locations remain as in MMH5.5 (RC14 Beta6).

The creature models by Hannik were used as a basis; special thanks for his work!
Hannik's VK group, with new creature models.
P.S. The creatures from the VK group will differ in characteristics and location in buildings compared to the game.

Do you know who is working on the Russian localization of this mod? I would like to offer my help with the translation
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#1124
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I recommend contacting the administration on Discord; there, you can quickly become part of their friendly team.
С уважением, }{0TT@6bI4
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#1125
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https://discord.gg/ckz4WvSVRG

You need users with the @Druid role, orange color.
С уважением, }{0TT@6bI4
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In reply to }{0TT@6bI4
#1126
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}{0TT@6bI4
https://discord.gg/ckz4WvSVRG

You need users with the @Druid role, orange color.


Thank you for your help.)

Added after 17 hours 24 minutes
}{0TT@6bI4
https://discord.gg/ckz4WvSVRG

You need users with the @Druid role, orange color.

Do you know how to set the number of skills in the new version 5.5? I think 8 is too much; I would prefer to play with 6.
#1127
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I wanted to see what this mod was all about, but... as usual with these kinds of projects, everything is done poorly. There are a lot of bugs, errors, and you have to go through a lot of trouble just to launch it, play it, and understand it, etc.
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#1129
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Exactly what I like. Objective criticism. First, there's a thesis: whether you liked it or not, etc. Then, a detailed analysis of errors/bugs, as well as explanations for the disliked shortcomings. It's not necessary to list all the bugs; just the most annoying ones. Finally, there's a conclusion + advice. Isn't that exactly what we see in the message above?

P.s. The problems with understanding and being able to play are now on your "conscience" and your supposedly brilliant intellect.
С уважением, }{0TT@6bI4
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In reply to ВольныйВетер
#1130
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VolnyVeter
I wanted to see what this mod was all about, but... as usual with these things, everything is done poorly.
Lots of bugs, errors, and you have to jump through hoops to launch it, play it, and understand it, etc.

The original game was also poorly made, but 5.5 is a masterpiece).
In reply to Элеммор
#1131
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Elemorr
Do you know how to adjust the number of skills in the new version 5.5? I think 8 is too much; I would prefer 6.


The RC14 branch only supports 8 skills.

VolnyVeter
I wanted to see what this mod is, but... as usual in these kinds of projects, everything is done poorly.
Lots of bugs, errors, and convoluted procedures to launch, play, and understand it, etc.


If D.E.P. is disabled, there is currently 1 extreme scenario ("Counterspell" + "Flaming Arrows") that causes the game to crash, and it has already been fixed in the next release. Feedback on any newly discovered issues is more than welcome.

Added 11 minutes ago

Elemorr you can use this custom patchto revert the change from 8 to 6 skills for the RC14B6 exe.  You can do this using the Deflaktor tool or manually.

#1132
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Tell me how Dragon Crystals work, how to obtain them, and where they are displayed.
In reply to Алисгам
#1133
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Alisgam
Tell me how dragon crystals work, how to get them, and where they are displayed?


There are three ways to obtain dragon blood crystals:
  • devastating skills perks
  • some artifacts
  • some hero specializations
Creature summoning occurs separately in each city, but only if the formula allows for summoning at least one creature. The formula depends both on the number of dragon blood crystals collected and on the level of the Magic Guild in a specific city. The higher the level of the magic guild in the city, the more creatures will be summoned. To learn more about the formula, read the description of the Magic Guild building in the game.

The amount collected depends on the player, not on each hero. You can see the current amount by opening the "City Management" ability in the hero's spellbook. The formulas are evaluated on the first day of the week. If one or more creatures can be summoned, they will appear in the city garrison, provided that there is at least 1 free slot.

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#1134
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Will this mod work with NHF?
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#1135
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No. It requires a lot of manual tweaking. Although Heroes of Might and Magic V has new heroes, doesn't it?
С уважением, }{0TT@6bI4
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#1136

 New Dwelling Framework (NDF)

A new framework that will allow adding more dwelling buildings in the game. This will allow each creature to have their one dwelling.
The base version of the framework aims to expand the current Dwellings:

- from T1,T2,T3 + 1 Military post - total of 4 unique per faction
- to one for each tier  + 1 Military post - total of 8 unique per faction

The new spots will be filled with buildings from appropriate faction town.


Currently all dwelling tiers are properly aligned in terms of map space allocation (Active tiles; Blocked tiles) and have the following pattern for each new tier:

Blocked and active tiles for:
- Tier 4

- tier 5,6,7 


At the current stage the framework is considered in Alpha (all technical functions implemented and technical issues are solved). Available  features:
- new dwelling buildings are placed by the RMG
- new dwelling buildings can be placed with  CreateDwelling script command.
- new dwelling buildings can be exchanged for dwelling of another faction with  ReplaceDwelling script command.

Unfortunately visually, a lot of the models are not fitting the game blocked/active tiles setup. As I am not much of a visual artist I hope someone can jump in and provide a method or help into rescaling and moving the objects accordingly.

>>> Download <<<
You can download the Alpha files and inside there is a Readme.txt guide on how to install and test the framework.
The Readme also contains visual issues I have noticed and needs adjustment.

At the final stage the Framework will support both - MMH55 and ToE game editions.

Credits:
- JonnyP for his original dwelling MapObject files
- Waterfall for giving the idea!


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#1137
Great work! I may help you with fixing objects position, if there are not too many.

Cannot wait looking into files to find out, how is it done, though i think i have idea
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