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Posts from RTF is a global modification that replaces all towns in the game. Auto-translated

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#3644
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When will the link to the griffins be available?
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#3646
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Okay, I understand.
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#3647
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All the dwarves in one place!

>>>DOWNLOAD<<<

>>>HEROES<<<

Until they are ready, I want to rebalance some of them, rework the building plan, heroes, and so on, so you can consider this a beta
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#3648
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The arrows in the "Download" button should point inward, towards the text, and not to the sides. smile05
С уважением, }{0TT@6bI4
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#3650
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I'm reworking the building system. I really like this version because, theoretically, you can build up to level 5 creatures in the first 7 days. However, in that case, you'd have to neglect the economy and the tavern, which is not ideal, resulting in two different building strategies: one focused on creatures and the other on the town hall.
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#3651
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I finished the building tree and changed the models/icons/descriptions of the corresponding buildings.

And now, about something interesting – I've wanted to make a mod for a very long time, replacing all the building icons with something more understandable. My sister rarely plays the fifth game, and she simply forgets which building is where!
This is a test run; you can suggest ideas for the design or offer criticism; I'll be happy to hear any opinion.

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#3652
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The new icons lack a consistent style, although their informativeness has definitely improved.
С уважением, }{0TT@6bI4
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#3653
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It seems to me that this approach compromises the authenticity, but I noticed the small hint icons in the corner. There are various hearts, plus signs, and so on.
Perhaps we should explore this direction further, so that the icons depict buildings, but also graphically represent what they do. For example, a beer mug, crystals, an IV symbol in a mug for the fourth-tier creatures, etc.
 

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#3654
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}{0TT@6bI4
I don't like the new icons because they lack a consistent style, although their informativeness has definitely improved.
Yeah, the style changed as the work progressed – initially, I wanted to use only icons from Heroes 5 (the town hall, shipyard, and school of magic were from there), but I abandoned that idea because of the low resolution of some of the icons, so I started taking them from the internet (tavern, market, guild of mages, forge). Then I ran into a problem – I couldn't find an icon for the gate on a black background, so a third style appeared, and then I got to the units and decided to give them a black border like the other buildings (but it needs to be changed too, because it looks a bit out of place).

Added 11 minutes later
Ment
I think this hurts the authenticity, but – I noticed the small hint icons in the corner. There are hearts, plus signs, and so on.
Perhaps this is the direction to explore, so that the icons depict buildings, but also graphically show what they do. Like a beer mug, crystals, an IV symbol in a mug for the fourth-tier creatures, etc.
That's a good idea! But then you could make two versions – with small hints and a complete replacement of the icons (my sister's eyesight is bad, she won't see the small hints).

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#3655
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I agree with Ment. Also, for a better visual appearance, the building icons can be slightly enlarged, which will improve the quality and size of the tooltips on the icon. Standard size - Enlarged size -
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Грешить, злодействовать, а равно и делать добро или совершать подвиги надо без натуги. А если с натугой — то лучше не надо.
К. Прутков-инженер. Мысль № 77.
Многие вещи нам непонятны не потому, что наши понятия слабы; но потому, что сии вещи не входят в круг наших понятий.
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