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Basically, I've attached wings to the model. It looks good in Idle00 mode, and generally in flight as well. BUT at the moment of attack, the model moves slightly back, while the wings stay in place.
Is there a way to make them follow the model, so that they also move back slightly together with the Fairy during the attack?
I see there is some GlueTubeBon, but I tried entering Global there and the result was zero). Apparently, I'm doing something wrong or I'm missing something...
different skeletons may have different binding bones; this is a binding to a model from Heroes 7. You most likely need the Chest or Spine bone. You can clarify by finding the skeleton and opening it in Granny Viewer.
Added 5 minutes later
I didn't know how to open skeletons before, and I didn't even know that there was a line with a bone, so I kept various mods with already bound models as relics! Files that give power over models!
This version made everything worse =) Now the wings detach much more often xD
Added 16 minutes ago fktifzobr@mail.ru
it's missing another line
It wasn't in this file, but after your advice, I added it. I tried Chest, it seems to have worked))) It did break my settings, but I fiddled with them and reconfigured the height =) Thanks for the help!
Added 4 minutes ago fktifzobr@mail.ru
I didn't know how to "open" skeletons before, and I didn't even know that there was a line with the bone, so I kept various mods with already attached models as relics! Files that give power over the models!
Haha) I had the same thing with mod archives. If I archive a mod, it somehow doesn't work. But if I put my folders into someone else's archive-mod and delete the ones that were there, it works. Maybe I'm archiving with the wrong compression or something, I don't know. But it works with someone else's, but not with mine xD
It wasn't in this file, but I added it after your suggestion. I tried "Chest," and it seems to work! It did mess up my settings, but I tweaked them and reconfigured the height.
Thanks for the help!
The settings broke because the coordinate calculation now starts from the "Chest" bone instead of the floor, causing the model to jump upwards.