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Posts from Current questions and answers regarding the map editor.

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#5372
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Ugh, another issue... two scripts don't work together. Either the skirts and interactions are removed, or the death animation doesn't work. The scripts work individually, but how can I combine them?
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#5373
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And why should the death animation work if it isn't defined anywhere in your block?!

SetObjectEnabled("w", nil)
SetDisabledObjectMode("w", DISABLED_INTERACT)
sleep(1)
SetMonsterSelectionType("w", 0)
sleep(1)
PlayObjectAnimation("w", "death", ONESHOT_STILL)



I tested this structure, and it works.

С уважением, }{0TT@6bI4
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#5375
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Good day! I have a couple of questions, and I hope they haven't been asked before so I don't repeat myself 😄

In short, I installed a mod for Tribes of the East that allows me to play through the entire campaign of Heroes of Might and Magic V, and I'm interested in the following: How can I add the cutscenes (DialogScenes) from Heroes of Might and Magic V and Hammers of Fate so that the map editor can see them and play them back, just like the cutscenes from Tribes of the East?

And also: is it possible to migrate heroes from one campaign to another? For example, I want to migrate Zehir from Heroes of Might and Magic V to the Tribes of the East campaign, and Duncan, Elia, and Wolfshtein from Hammers of Fate, respectively, also to Tribes of the East. Otherwise, it feels a bit unpleasant to level up heroes just to use them as "cannon fodder," and then, in the final battle of Hammers of Fate, defeat Tolgar with, say, Isabel, while the other heroes lose all their experience for no reason...

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#5376
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Create N video files in an empty, extended editor, organized into the folder structure you desire, and then replace the video files with the video files of the Lords.

I'm not sure if it's possible to transfer hero builds from one campaign to another.
С уважением, }{0TT@6bI4
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#5377
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}{0TT@6bI4
Create N video files in the empty extended editor, organized into the folder structure you desire, and then replace the video files with the video files of the Lords.

I'm not sure if it's possible to transfer hero builds from one campaign to another.
Hmm, I understand... I'll try that, and I'll also try to figure out how to transfer heroes.
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#5378
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Good afternoon. I have a couple of questions.
1) In the data.pak file, I found the Lua file A2_Artifact_Sets. It is referenced in the original Tribes of the East campaign to transfer artifacts between missions. Can I also use it to move artifacts in my own custom campaign (perhaps I need to copy it to the map files)?
2) I also encountered a problem while creating the campaign. In the mission placement menu, there is no option to select the created maps. There are only my maps in the Maps folder. Please tell me what might be causing this problem. Thank you in advance.
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#5379
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1) Theoretically, yes, but we need to look at an example of how it's used; I haven't tested it yet, maybe **Grigoriy** knows.
2) You can write a campaign file (xdb) manually. In general, it seems that in order for the campaign to recognize the maps, they need to be unpacked into the h5c file itself.
С уважением, }{0TT@6bI4
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#5380
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Thank you very much for the advice. I will try it now.
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#5381
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Hello. I have another problem. I managed to manually combine missions into a campaign. But the following problems arose: 1) Although the campaign was created manually, it cannot be opened through the map editor (it gives an error: "The file may be corrupted, file version unsupported or you are trying to load the map from outside"). 2) The cutscenes in the campaign do not work (they complain that the object does not exist). Also, the link to the A2_Artifact_Sets file does not work. I will attach the console below. 3) I don't know where I went wrong (I created the xdb file based on a sample), but in all missions where an artifact is a bonus, it is not displayed. In addition, I will attach a blank campaign file below (together with the xdb file). Thank you in advance to everyone who helps me solve these problems.
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#5382
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The dialogue scenes are likely not visible due to incorrect unpacking; I will also clarify the path to the Lua file. We will also take a look at the campaign file. wink
С уважением, }{0TT@6bI4
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#5383
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Thank you very much for your help!
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#5384
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It’s too early to thank.
С уважением, }{0TT@6bI4
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#5385
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Good day. On the map "Treasure Hunters," there is an unplayable faction – Inferno – and a starting hero that cannot be changed. How can I create the same effect for my own map?