Posts from Current questions and answers regarding the map editor.
And why should the death animation work if it isn't defined anywhere in your block?!
SetObjectEnabled("w", nil)
SetDisabledObjectMode("w", DISABLED_INTERACT)
sleep(1)
SetMonsterSelectionType("w", 0)
sleep(1)
PlayObjectAnimation("w", "death", ONESHOT_STILL)
I tested this structure, and it works.
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Good day! I have a couple of questions, and I hope they haven't been asked before so I don't repeat myself 😄
In short, I installed a mod for Tribes of the East that allows me to play through the entire campaign of Heroes of Might and Magic V, and I'm interested in the following: How can I add the cutscenes (DialogScenes) from Heroes of Might and Magic V and Hammers of Fate so that the map editor can see them and play them back, just like the cutscenes from Tribes of the East?
And also: is it possible to migrate heroes from one campaign to another? For example, I want to migrate Zehir from Heroes of Might and Magic V to the Tribes of the East campaign, and Duncan, Elia, and Wolfshtein from Hammers of Fate, respectively, also to Tribes of the East. Otherwise, it feels a bit unpleasant to level up heroes just to use them as "cannon fodder," and then, in the final battle of Hammers of Fate, defeat Tolgar with, say, Isabel, while the other heroes lose all their experience for no reason...
I'm not sure if it's possible to transfer hero builds from one campaign to another.
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Create N video files in the empty extended editor, organized into the folder structure you desire, and then replace the video files with the video files of the Lords.
I'm not sure if it's possible to transfer hero builds from one campaign to another.
1) In the data.pak file, I found the Lua file A2_Artifact_Sets. It is referenced in the original Tribes of the East campaign to transfer artifacts between missions. Can I also use it to move artifacts in my own custom campaign (perhaps I need to copy it to the map files)?
2) I also encountered a problem while creating the campaign. In the mission placement menu, there is no option to select the created maps. There are only my maps in the Maps folder. Please tell me what might be causing this problem. Thank you in advance.
2) You can write a campaign file (xdb) manually. In general, it seems that in order for the campaign to recognize the maps, they need to be unpacked into the h5c file itself.
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Там ответы на вопросы, руководства, гайды и прочее
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Группа картостроителей
Там ответы на вопросы, руководства, гайды и прочее
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Сервер по модификации "Герои 5: S.T.A.L.K.E.R"
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