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Posts from ⚔️Serberia Auto-translated

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#3424
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— Good day, — greeted the flower girl, — and welcome to Tamfana.
Something in Gulveig's behavior or appearance must have revealed that she was not a local.
— Good day, — replied the traveler. — Yes, thank you, I'm looking at the flowers first thing in this new city...
 

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#3425
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Heroist
—Oh, an alchemy shop. Let's go see what they're selling. —and she forcefully dragged the hapless young man along with her into "Kaleidoscope."
The assortment of goods at "Kaleidoscope" differed somewhat from what Emilia sold in Baldur.

Alchemical Drinks and Confectionery
Invigorating Coffee - 39
Removes the sleep and slow effects from the selected character and grants immunity to these effects for three turns.
Hot Pepper - 39
Removes the immobilize effect from the selected character and grants immunity to this effect for three turns.
Mint Drink - 39
Removes the paralyze and запрет effects from the selected character and grants immunity to these effects for three turns.
Cane Bomb - 199
Removes the mind control effect from the selected character and grants immunity to this effect for three turns.
Frost Bomb - 39
Removes the bleeding and burn effects from the selected character and grants immunity to these effects for three turns.
Tears of the River Nymph - 99
Removes the poison, injury, disease, sluggishness, and weakness effects from the selected character and grants immunity to these effects for three turns.
Hot Chocolate - 39
Removes the freeze effect from the selected character and grants immunity to this effect for three turns.
Anticyclone - 39
Removes the blindness effect from the selected character and grants immunity to this effect for three turns.
Innocence - 69
Removes the petrification effect from the selected character and grants immunity to this effect for three turns.

Poisons
Succubus's Touch - 100
The character's attacks cause petrification.
Snake Bite - 100
The character's attacks cause poison, weakness, and sluggishness.
Melancholy - 100
The character's attacks cause slow (3).


— I try to keep up with the times, — explained the alchemist, — this way, the goods sell better and are in much greater demand among young people. The main thing is not to mix up the poisons with the drinks and candies, or things will turn out badly.

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#3426
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Succubus touch - 100
Character attacks cause petrification.
In your pants?
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#3427
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In shorts.

Added 12 minutes ago
Arandor
😔

If no one else wants to, then let's go to the store.
— Hehe... It's almost like a d-d-date...— Imelda mumbled barely audibly, which Anselm couldn't quite make out.
Soon, they arrive at the store and examine the items on sale.

Violin - 200
As long as the character plays the instrument (active action), their allies receive +3 to Will and Resistance with a 20% chance to grant +(tag) Will or Resistance for one turn.
Flute - 200
As long as the character plays the instrument (active action), their allies receive +3 to Initiative with a 20% chance to grant +(tag) Initiative for one turn.
Lyre - 200
As long as the character plays the instrument (active action), their allies receive +3 to Dodge and Accuracy with a 20% chance to grant +(tag) Accuracy or Dodge for one turn.
Trumpet - 200
The musician's performance inflicts the paralysis effect on enemies.
Cithara - 200
The musician's performance slows down (3) enemies.

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#3428
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You don't necessarily have to eat in the cafeteria, unless you're not allowed to sit there without ordering anything.

Be strong. Believe
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#3429
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Trumpet - 200
The musician's performance applies a paralysis effect to enemies.
I was about to sigh about the fact that none of us play the flute, but then I saw this. Buy it, Ar. Then you will be one of the most useful members of the squad, if not the most useful.
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#3430
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- We'll meet at the mermaid statue, - he muttered to his companions, trying not to show the pale greenish tint of his face.
After everyone dispersed to the places that interested them, he hobbled unevenly towards where he saw a "workshop" sign. Perhaps being away from the stinky, noisy street and distracting himself with something calming would help him regain his composure.
At the entrance to the workshop, Veserod meets his good friend Norbert, accompanied by an unknown man who appears to be a hunter.
- Damn you, Fritz, - the disgruntled craftsman was clearly unhappy about something, - couldn't you have stayed in jail a little longer?

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Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#3431
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Flute - 200
As long as the character plays the instrument (active action), their allies receive +3 to initiative with a 20% chance to grant +(tag) initiative for one turn.

Aretz should have played the flute.
 

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#3432
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it would be better if the enemies started marching and moving, without the possibility of stopping. They took them and left the battle...

Author
Buy, Ar.

well, that's obvious, otherwise why would I have gone so far...

- Oh, here's the pipe, - the guy rejoiced, noticing the necessary tool. - Please wrap it up.
I'm buying the pipe.

- So, where should we go now? - Anselm asked the girl. - Do you have any wishes?

Be strong. Believe
In reply to Ment
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#3433
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Ment

Aretz shouldn't play the fool.
You should play the fool yourself.

Be strong. Believe
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#3434
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Veserod observes the dialogue without interfering.
My sword, my trusted ally, unphased by my aspect.
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#3436
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Ple-Sen
— Good day, — the girl greeted, approaching the counter, — may I inquire about the weapons available for sale and the prices for other services?
Heartbreaker
Rapier
Might: 3
Damage: 25+2m+2i
Critical hit chance is tripled.
+10% chance to activate a deadly strike.
Lion's Fang
Saber
Might: 4
Damage: 30+3m+2me
+5 to Initiative, +5 to Accuracy.
Demon's Spine
Spear
Might: 4/6
Damage: 30+5m/40+6m
Paralyzes on attack.
Nobility
Two-handed sword
Might: 6
Damage: 40+6m
+10% to critical hit chance, attacks remove one negative effect from the character.
Traveler's Sword
One-handed sword
Might: 5
Damage: 35+5m
+10% to critical hit chance, +2 to movement speed, immunity to slow and immobilization, or +2 to Initiative for characters from Erathia.
Stronghold
Halberd
Might: 6
Damage: 40+6m
+5 to Resistance, +5 to Will, +50 to Health.
Ravager
Axe
Might: 5
Damage: 35+5m
+10% to critical hit chance. Bleeding on attack. Ignores defensive throws against bleeding.
Artery Thighs
Warhammer
Might: 10
Damage: 50+7m
Immunity to slow, immobilization, paralysis, sleep, banishment, bleeding, burning, poison, blindness, weakness, and sluggishness.
Justice
Morgenstern
Might: 5
Damage: 35+5m
Double damage against enemies in light armor, triple damage against enemies in heavy armor.

— Everything costs a thousand, — the saleswoman explained, finishing showing the finished products, — my grandfather and I are too lazy to calculate what and how much it should cost, let smart people figure it out themselves. We can also improve finished products for a quarter of that amount, but we only take on named weapons.

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#3437
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The selection of weapons was truly impressive – at least, compared to the weapons that Kalentia herself was used to. She was particularly interested in the "Demon's Spine" – a spear with a serrated tip that fully lived up to its ominous name, and the creator's intention was likely that the pain from the blows would be so unbearable for the opponent that they would be unable to offer proper resistance to the weapon's wielder. Not the most merciful way to end someone's life, assuming such methods even exist. Nevertheless, it was difficult to argue with Sigismund's skill, just as it was difficult to find fault with the quality of his work. If desired, one could criticize the prices, but Kalentia herself didn't understand much about it – it was quite possible that the true value of the local goods was even higher than the offered price. But, one way or another, Kalentia didn't have the funds for such purchases, and, thanking the saleswoman for the time she had spent with her, the girl left the store. The next place the Argalian decided to visit was "Stained Glass," and on the way there, she met Röhey. On the way to their destination, the girl told her companion about the incident in the workshop, and also mentioned that there shouldn't be any problems finding the foreigner – sooner or later, she would have to return for the weapon. The main problem here was to choose the right moment so as not to miss her second visit to the workshop.
In reply to Fragment
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#3438
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Having met at the "Vitrazh", Ryohei and Kalentiya learn that the following interesting books could be purchased here:

The guide cost 69 seliks, the interview 300, and the bestiary 250.
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