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Posts from Let’s come up with a monster.

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Let's come up with a monster. That's a good idea; we can do it
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In reply to BETREZEN
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BETREZEN
He has 9 lives:D :D
And I like it! Such a powerful unit wouldn't hurt... but not 9 lives, maybe a bit more... let's say 999, or 666, it basically depends on what level we set him to.
С уважением, Vlad

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In reply to AlexeyPank
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I think the Sphinx's ability should be modified to provide additional defense when using the "Defense" skill instead of a turn.
In reply to Vlad
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Xaker
I actually like it! Such a powerful creature would be a great addition... but instead of 9 hit points, it should have a bit more... let's say 999, or 666. Basically, it all depends on what level we assign to it.

Yeah, and I was criticized for the dragons' stats, but this beast would easily defeat them:D :D :D
In reply to BIGserg
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BIGserg
I think the Sphinx's ability should be modified to provide additional defense when using the Defence skill instead of a turn.

That's not bad.
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I suggest a blacksmith! Strong attack, but weak defense. Abilities: repair, increase attack or defense.
Скоро! Всем ждать! Они явятся!:smile20:
In reply to BETREZEN
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BETREZEN
Yeah, and they criticized me for the dragon's stats, but this guy will take them all out:D :D :D
Well, I haven't completely lost my mind yet, have I? If we try... we can balance it out... and another question: does anyone here know how to create 3D models and animations? If so, that's good. If not, what's the point of coming up with a monster?
С уважением, Vlad

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In reply to celt
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celt
I suggest a blacksmith! Strong attack, but weak defense. Abilities: repair, increase attack or defense.
And what does the repair ability do, if it's not a secret? Although the idea of a blacksmith is good. It could be like this: hammer-wielder - blacksmith.
Abilities: hammer thrower - army defense +10%.
Мы спасемся? Я не знаю. Верьте...
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Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
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Repairing machines, golems, and anything else mechanical!
Скоро! Всем ждать! Они явятся!:smile20:
In reply to celt
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celt
Repairing machines, golems, and anything else mechanical!

Good idea, let's put him in the Academy instead of that cabinet:D :D :D
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The idea is good! Here's another monster: a vizier. Abilities: mage, archer, no penalty for shooting!
Скоро! Всем ждать! Они явятся!:smile20:
In reply to celt
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celt
Repairing machines, golems, and anything else mechanical!
In what sense are they being repaired? Golems are healed, but machines don't break down more often. It would be better to make them tough (+health) and powerful (deadly strike) units.
Мы спасемся? Я не знаю. Верьте...
Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
ФЛУДОВСКИЕ ССЫЛКИ!- сообщить о бесполезной теме/сообщении.
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ninja: ranged attacker, no penalty for close combat, can climb walls.
Скоро! Всем ждать! Они явятся!:smile20:
In reply to celt
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celt
ninja: ranged attacker, no penalty for close combat, can climb walls.
Not quite in the spirit of the heroes. They need some new rationale.
Мы спасемся? Я не знаю. Верьте...
Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
ФЛУДОВСКИЕ ССЫЛКИ!- сообщить о бесполезной теме/сообщении.
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Tiamat is a monster on par with a Phoenix! Abilities: deadly strike, unblockable attack, immunity to dark magic!
Скоро! Всем ждать! Они явятся!:smile20:
In reply to celt
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Everyone is coming up with strong units... as expected. I suggest a Blind Dark Elf (blindness is just for show =) – a melee unit with a double blade. With the ability "Sense Flesh" (if there is an enemy unit nearby, intuition increases by +X, i.e., speed increases by a certain amount (depending on the balance), which would be suitable for a level 1 unit.

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