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Posts from What is more important: luck or fighting spirit?

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In reply to Auriga
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18 years ago
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Auriga;121409
Whether it's a perversion or not, it does happen. Why not use a tank, there's probably more than one Necropolis on the map. Even if he doesn't gather an extra thousand skeletons, I think the two thousand assembled by the Necromancer heroes will already defeat everyone. :)

Archangels give a bonus only to Castle units; for the rest, they take away what they gave just as quickly. The artifacts are on par. In total, we have an advantage if the army is of one type.

The artifacts are equal. I agree. I just made a mistake! However, when the army is of one type, you can equip an artifact with +1 morale, and it will be fine. It seems to me that most often the army consists of two types, so you can upgrade them, but this is for those who like it... and in general, there are other, more interesting, secondary skills.
In reply to Dirty_Player
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18 years ago
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Since I often play as Necropolis, for me it's a stroke of luck, although Morale is still more effective.
In reply to Auriga
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18 years ago
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Auriga;121409

Archangels give a bonus only to Fortress players; for the others, they take away what they gave just as quickly. The artifacts are of equal level. As a result, there is an advantage if the army consists of one type of unit.

In general, there is also such a thing as buildings (which increase morale), or will you say that they are also equal? This is also undoubtedly an argument.
In reply to PaXaRb
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18 years ago
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PaXaRb;121364
In my opinion, luck is more important because:
2. As you said, luck only increases the base damage (where did you get this from? although, never mind, it doesn't matter). Even if that's true, the difference will be small – only about 100 extra damage. But what is that? Essentially, nothing.
This is taken from the damage calculation theory. Luck adds to the final damage an amount equal to the base damage without modifiers (these include attack exceeding defense, skills like archery, attack, and also the attack specialization of Crag Hack, for example). On average, the base damage is no more than 20% of the total damage, which doesn't give a very large increase. A different matter is morale, which will give at least as much damage as was already dealt in the previous attack...
PaXaRb;121364
3. With luck, you can kill with one hit. Let's imagine a situation (roughly speaking):
5 Archangels attack 14 Mighty Gorgons. With luck, they kill them. With morale, 2 Gorgons remain. The Gorgons retaliate – deadly gaze – 1 Archangel dies. The Archangels' turn. It's not advantageous. And this is just the simplest example.
This is not entirely a correct example because it is the only one that applies in this case. The fact is that the possible damage of a Gorgon is many times greater than its hit points. For all other units, this example will not be decisive...
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18 years ago
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A little off-topic, but I'll still say this: I recently played Heroes of Might and Magic II and took both the "Leadership" and "Luck" skills. I thought, "Now I'm going to be awesome." But after some time, I found an artifact, and it was so good that I even felt a bit annoyed...
...it was a shield, and it was already assembled. It increased morale and luck to the maximum, and also gave the "Portal to Town" spell with the option to choose which town to teleport to. With such an item, you can save two slots!
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18 years ago
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and in the third game, there's a medal of valor or something like that (a sun-shaped charm); it has a similar effect. I rarely take these skills because I almost always play as Conflux or Necropolis. I'd rather take spellcasting and deal good damage with magic than rely on luck for my units.
In reply to Drnik
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18 years ago
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Drnik;121578
In Heroes 3, there's a medal of valor or something like that (a sun-shaped charm). It has a similar effect. I rarely take these skills because I almost always play as Conflux or Necropolis. I'd rather take magic and deal good damage with spells than rely on luck for my units.
Oh, I forgot about it. It's a very good item! If it's located near your town, you're lucky. Otherwise, it's quite rare...
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18 years ago
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If it’s my turn, I’d choose luck; if it isn’t, I’d choose combat spirit!!:D
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18 years ago
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I think leadership is more important. As others have said, 2 attacks per turn are better than 1, but a successful one!
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18 years ago
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I would choose leadership because it’s more important for Barbarians.

Added after 4 minutes
And in general, two attacks are better than one successful attack. For example, against you, there are 2 enemies in both stacks, and they have very little health left, but you have even less (let's assume that you also take them out with one hit, and they take you out). So, you approach and kill one, which gives you good morale, and it’s also easy to finish off the other. But if you have bad luck, then they will most likely finish you off.
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18 years ago
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Undoubtedly, this is proof of leadership, but a number of similar examples can be given for luck as well;))))
In reply to РУХ-ЧУДИЩЕ-ОГР
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18 years ago
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RUH-CHUDISCHE-OGR;122033
I would choose leadership because leadership is more important for the Barbarians.

Added 4 minutes later
And in general, two attacks are better than one successful attack. For example, against you, there are 2 enemies, and both groups have very little health left, but you have even less (let's assume that you also take them out with one hit, and they take you out with one hit), and then you approach and kill one, which gives you good morale, and you can also easily finish off the other. But if you have bad luck, then they will most likely finish you off.

You actually used my argument!))) We are like-minded!))) My respect to you.
The situation can be exactly the opposite. You might need to take out a unit with one hit, for example, so that the hero doesn't have time to cast a spell. Then, undoubtedly, luck is better.
And it's even better when you have both!))) This discussion has become a bit strange - it all depends on the situation and the player's preferences. It would be more correct to ask: what do you prefer, luck or morale?
In reply to eXeCuToR
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18 years ago
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eXeCuToR;122136
The situation might be exactly the opposite. You might need to eliminate a unit with a single blow, for example, to prevent a hero from casting a spell. In that case, luck is definitely better.
Well, in this example, morale is actually better! :-)

Here's a different situation: if your level 7 monster has, for example, 3 hit points left, and you need to attack the last unit so as not to lose that monster. Then luck is what matters! (Well... it doesn't always work, though).
In reply to eXeCuToR
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18 years ago
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eXeCuToR;122136
Maybe you need to eliminate a unit with a single blow, for example, so that the hero doesn't have time to cast a spell. In that case, luck is definitely better.
Why aren't you considering morale in that case? It allows you to repeat an attack without passing the turn to your opponent, which will allow you to do what you intended... And the total damage will usually be higher... So there isn't a single example where luck will help you do something that morale won't... :) The conclusion and answer to the question in this thread are obvious.
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18 years ago
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Because there will be no one to repeat the attack – the remaining three Hellhounds are taken out with a counterattack...

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