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#1101
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After the conclusion of the most recent bout, the old baron gathered his wards around him. His face was as serious as ever, making it difficult to tell how satisfied he was with the results of the contests. 
— To begin with, I'll please those who've been stuck in Baldr: with the arrival of spring, I'll be sending you on my errands to other parts of the kingdom — finally see the world. With that in mind, one of the goals of today's training was to give you a taste of the reality that awaits beyond our home, and here's what we have, — Gungnir began reading from the notebook in which he'd been jotting notes throughout the fights, — Veserod died once, Gullveig three times, Shino six times, Kalentia three times, Anders four times, Anselm six times, Renold five times, — Ilva could have sworn the baron's gaze lingered on her for a moment, — Eir five times, Daniel three times, Ryohei three times. In other words, had these not been training bouts, every one of you would already be back in Arteria's embrace. Some may be unhappy with the conditions of the fights, but potential opponents won't ask what weapon you prefer or at what distance you like to fight. — The old man picked up a menacing-looking musket and drew his listeners' attention to it. — As of today, this is the most dangerous personal weapon available to a man. Unlike various kinds of sorcery and the highest levels of martial craft, which are accessible only to a select few, learning to use this weapon doesn't take much time, and that is precisely where its danger lies — even in the hands of an inexperienced opponent, it can easily cut your life short. So keep in mind that your task is not victory, but survival and the protection of what you hold dear, because there will always be someone who can strike you down — if not through talent, then through numbers or treachery, and then the list of trophies won't matter anymore. But be that as it may, I hope that thanks to today you've managed to recognize your own weaknesses and will henceforth devote time to mastering them. That was the second goal of this training, and as for the third... Well, you'll learn of it in due time. — The baron rose from the stump he'd been sitting on. — Those responsible for cleaning up the city will be Imelda, Ilva, Alessia, Shino, and Anselm. That is all. Veserod, follow me.
Today Gungnir did not answer any questions and, together with Veserod, headed off in a direction unknown to the rest. Eisen made sure none of the participants needed medical attention and went home, while Matthias began putting away the training equipment, for some reason on his own. Before parting ways, he advised Daniel to stop by in a couple of weeks — maybe he'd even show him how to shoot a crossbow.

Veserod gains +2 mastery levels (bow), +1 friendship point with Gungnir, the Leadership skill, and the Unity trait. 
Gullveig gains +2 mastery levels (spear), +500 XP, and the Unity trait. 
Shino gains +500 XP and the Unity trait. 
Kalentia gains +2 mastery levels (spear), +500 XP, and the Unity trait. 
Anders gains +2 mastery levels (crossbow), +500 XP, and the Unity trait. 
Anselm gains +500 XP and the Unity trait. 
Renold gains +2 mastery levels (rapier), +500 XP, and the Unity trait. 
For some reason, Ilva also gains the Unity trait, but only with Renold. 
Daniel gains +2 mastery levels (mace), +1000 XP, and the Unity trait. 
Ryohei gains +2 mastery levels (katana), +1000 XP, and the Unity trait.
Eir gains +2 mastery levels (saber), +500 XP, and the Unity trait. 

Unity

A unique trait of Gungnir von Breckendorf's wards. Upon learning it, one of six available options is chosen. The Unity bonus is set before a battle with one ally who has the same trait; after the battle, it can be used with another character. 
A. Motivation
With a 30% chance, grants an ally +5 to initiative; activates once per phase. 
B. Prayer (Church of Arteria)
With a 30% chance, removes one negative effect from an ally and restores 50% of their health when they take damage; activates once per phase. 
C. Onslaught
With a 25% chance, an ally takes an extra turn out of sequence and attacks the same opponent as the character, provided they have enough movement points and there are no obstacles in the way.
D. Retribution
The character takes an extra turn out of sequence when their ally is attacked, in order to attack the one who dealt damage to the ally, provided they have enough movement points and there are no obstacles in the way; activates once per phase. 
E. Shield
With a 30% chance, the character takes upon themselves an attack intended for their ally, provided they have enough movement points and there are no obstacles in the way; damage from that attack is halved. 
D. Leadership
+5 to leadership if the character has the corresponding skill and is the leader of a squad. A character with this trait cannot leave battle before their allies do.
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Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#1103
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Having finished gathering arrows, he sat down on a stump, took off his outer clothing, and began to mend the fresh tears.
Meanwhile, Shino

Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

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#1104
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Imelda, Ilva, Alessia, Shino, and Anselm will be responsible for cleaning the city.
Protagonist of a harem story.
My sword, my trusted ally, unphased by my aspect.
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#1105
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A. Motivation
With a 30% chance, grants an ally +5 to initiative, activates once per turn.
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#1106
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Why five, if I have only 3 losses? O_o
Maybe Daniel lost twice to Gungnir himself and didn't notice... I made a typo.

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#1107
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Author
there will always be someone who can defeat you, if not by talent
Heroes of Might and Magic characters.
Author
then by sheer numbers
Explorers.
Author
or by treachery
Fruit merchants.

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#1108
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E. Shchit
With a 30% chance, the character intercepts an attack intended for their ally, provided they have enough movement points and there are no obstacles in the way; the damage from this attack is halved.
Does agility and dodge work?

Added 1 minute ago
Well, I'm spending my experience on upgrading armor:
4. +20 to health - 400 experience points.
5. +5% universal dodge - 500 experience points.
20% total universal dodge isn't just lying around.
Графомания путешественника
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#1109
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you will be able to recognize your own weaknesses and, in the future, dedicate time to overcoming them.
Let's dedicate some time to cleaning...
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#1110
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Following Gungnir...
Author
After studying, one of the six available options is chosen. The unity bonus is established before the battle with one of the allies with the same trait; after the battle, it can be used with another character.
You need to choose one of the variations once and for all, and then you can only use it in battle against someone who has a different one?
My sword, my trusted ally, unphased by my aspect.
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#1111
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On the way from the forest, Shino approached **Anders**, put her arm around his neck, and leaned against him so that he could feel her chest and hips.

- Hey Andy! Are you mad at me? I was just joking, and you got all sulky and angry. Don't be upset, nobody likes a sulky person.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#1112
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If anything, there will be a week-long break after this. I’ll just chat with Lokken for a bit.
Author
Should we choose one of the variations once and for all, and then only be able to use it in battle against someone who has the same one?
Once and for all. It can be used against someone who has the same unique item, regardless of the type.

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#1113
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Will revenge require me to run around with an axe and my tongue hanging out, or can I take revenge from a bow without moving, if the range is sufficient? And if the range is not enough, but it is enough after moving to >Movement Speed: 3, then the hero moves to the nearest necessary distance to reach the target, fires one shot, all of this is free, and then continues to move as if nothing happened in his turn?
My sword, my trusted ally, unphased by my aspect.
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#1114
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Unity
A. Motivation
With a 30% chance, grants an ally +5 to initiative, activates once per turn.
A decent pick for a support or perhaps a mage.
Unity
B. Prayer (Church of Artery)
With a 30% chance, removes one negative effect from an ally and restores 50% of their health when they take damage, activates once per turn.
An ambiguous ability. On the one hand, it can be very useful and significantly increase a character's survivability. But it can also be activated by a 5-damage hit when the character was previously at full health. Furthermore, it removes negative effects. Despite the risks, the ability has great potential and is worth considering.
Unity
C. Onslaught
With a 30% chance, an ally takes an additional turn out of turn and attacks the same enemy as the character, provided they have enough movement points and there are no obstacles in the way, activates once per turn.
An improved Motivation, provided the chosen ally has high initiative.
Unity
D. Retribution
The character takes an additional turn out of turn when their ally is attacked in order to attack the one who damaged the ally, provided they have enough movement points and there are no obstacles in the way, activates once per turn.
Similar to the previous ability, although, in my humble opinion, not as good.
Unity
E. Shield
With a 30% chance, the character takes the attack intended for their ally, provided they have enough movement points and there are no obstacles in the way; the damage from this attack is halved.
Makes sense for protecting squishy characters on the battlefield, but only if the character acts as their bodyguard and does nothing else. Unless the squishy and the bodyguard are both melee characters.
Unity
D. Leadership
+5 to leadership if the character has the corresponding skill and is the leader of the squad. A character with this trait cannot leave the battle before their allies.
A pick for those who always win, like the character Locken.

Added 18 minutes ago
Additions regarding "Retribution" and "Onslaught." I was too quick to call "Retribution" an inferior version, as I realized (and Revan confirmed) that each attack action by the enemy has a chance to trigger an additional turn. Of course, there are still nuances regarding the fact that the character must first be under attack. As for "Onslaught," the same mechanic applies to it, and I wanted to note that "Onslaught" will be activated more often for a character with high initiative. The best option for "Onslaught" would be a pair of initiative-based characters who trigger additional turns for each other.