A. Motivation
With a 30% chance, grants an ally +5 to initiative, activates once per turn.
B. Prayer (Church of Artery)
With a 30% chance, removes one negative effect from an ally and restores 50% of their health when they take damage, activates once per turn.
C. Onslaught
With a 30% chance, an ally takes an additional turn out of turn and attacks the same enemy as the character, provided they have enough movement points and there are no obstacles in the way, activates once per turn.
D. Retribution
The character takes an additional turn out of turn when their ally is attacked in order to attack the one who damaged the ally, provided they have enough movement points and there are no obstacles in the way, activates once per turn.
E. Shield
With a 30% chance, the character takes the attack intended for their ally, provided they have enough movement points and there are no obstacles in the way; the damage from this attack is halved.
D. Leadership
+5 to leadership if the character has the corresponding skill and is the leader of the squad. A character with this trait cannot leave the battle before their allies.
Added 18 minutes ago
Additions regarding "Retribution" and "Onslaught." I was too quick to call "Retribution" an inferior version, as I realized (and Revan confirmed) that each attack action by the enemy has a chance to trigger an additional turn. Of course, there are still nuances regarding the fact that the character must first be under attack. As for "Onslaught," the same mechanic applies to it, and I wanted to note that "Onslaught" will be activated more often for a character with high initiative. The best option for "Onslaught" would be a pair of initiative-based characters who trigger additional turns for each other.