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⚔️Serberia

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#1114
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Unity
A. Motivation
With a 30% chance, grants an ally +5 to initiative, activates once per turn.
A decent pick for a support or perhaps a mage.
Unity
B. Prayer (Church of Artery)
With a 30% chance, removes one negative effect from an ally and restores 50% of their health when they take damage, activates once per turn.
An ambiguous ability. On the one hand, it can be very useful and significantly increase a character's survivability. But it can also be activated by a 5-damage hit when the character was previously at full health. Furthermore, it removes negative effects. Despite the risks, the ability has great potential and is worth considering.
Unity
C. Onslaught
With a 30% chance, an ally takes an additional turn out of turn and attacks the same enemy as the character, provided they have enough movement points and there are no obstacles in the way, activates once per turn.
An improved Motivation, provided the chosen ally has high initiative.
Unity
D. Retribution
The character takes an additional turn out of turn when their ally is attacked in order to attack the one who damaged the ally, provided they have enough movement points and there are no obstacles in the way, activates once per turn.
Similar to the previous ability, although, in my humble opinion, not as good.
Unity
E. Shield
With a 30% chance, the character takes the attack intended for their ally, provided they have enough movement points and there are no obstacles in the way; the damage from this attack is halved.
Makes sense for protecting squishy characters on the battlefield, but only if the character acts as their bodyguard and does nothing else. Unless the squishy and the bodyguard are both melee characters.
Unity
D. Leadership
+5 to leadership if the character has the corresponding skill and is the leader of the squad. A character with this trait cannot leave the battle before their allies.
A pick for those who always win, like the character Locken.

Added 18 minutes ago
Additions regarding "Retribution" and "Onslaught." I was too quick to call "Retribution" an inferior version, as I realized (and Revan confirmed) that each attack action by the enemy has a chance to trigger an additional turn. Of course, there are still nuances regarding the fact that the character must first be under attack. As for "Onslaught," the same mechanic applies to it, and I wanted to note that "Onslaught" will be activated more often for a character with high initiative. The best option for "Onslaught" would be a pair of initiative-based characters who trigger additional turns for each other.