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Knights of Tezoth

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#12245
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It's unlikely that the lore folks and the Knight of Astral will affect my turn in any way, so judging by the tourists, I could crank out an Olivus turn quickly over tomorrow's day off.


Whatever
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#12249
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Warrior Lorele

+1 to learning, +5 to body and +5 to mind, +5 to body and energy, equipped gear is protected from destruction and loss. 

Attributes
Mind: 15
Body: 20
Insight: 10
Energy: 15
Aesthetics: 10

Parameters
Spirit Strength: 15
Spirit: 150
Defense: 20 (60)
Health: 200
Accuracy: +10% (+60%)
Evasion: +10% (23%)
SP: 4.5 (5)
AP: 4.5
Initiative: 15
Charisma: 10
Critical damage chance: +10
Learning: 4
Inventory capacity: 10

Skills

Armor Wearing
The character can wear heavy armor.

Shield
The character can use a shield. 

Spear
The character can use a spear without penalty. 

Precise Attack
100% damage. +50% accuracy for this attack. 
Cost: 1 AP. 

Equipment
Right hand: Spear, Damage: 75, attack range +1
Left hand: Shield, +10% evasion.
Body: Heavy armor, +25 defense. Requires the armor wearing skill.
Head: Steel helmet with visor, -5% chance of being critically hit, +5 defense. Requires the armor wearing skill.
Legs: Plate boots, +1 SP, +5 defense. Requires the armor wearing skill.
Arms: Steel bracers, +10 to base weapon damage. Requires the armor wearing skill. 
Shoulders: Knight's surcoat with the owner's coat of arms, +3% evasion, +5 defense. Requires the armor wearing skill. 
Other 1:
Other 2:
Other 3:

Inventory
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Warrior Eivaltz

+1 to learning, +5 to body and +5 to mind, +5 to body and energy, equipped gear is protected from destruction and loss. 

Attributes
Mind: 15
Body: 20
Insight: 10
Energy: 15
Aesthetics: 10

Parameters
Spirit Strength: 15
Spirit: 150
Defense: 20 (60)
Health: 200
Accuracy: +10% (+60%)
Evasion: +10% (23%)
SP: 4.5 (5)
AP: 4.5
Initiative: 15
Charisma: 10
Critical damage chance: +10
Learning: 4
Inventory capacity: 10

Skills

Armor Wearing
The character can wear heavy armor.

Shield
The character can use a shield. 

Numerical Superiority
+10% to the team's damage for each ally above the number of enemies. 

Spear
The character can use a spear without penalty. 

Equipment
Right hand: Spear, Damage: 75, attack range +1
Left hand: Shield, +10% evasion.
Body: Heavy armor, +25 defense. Requires the armor wearing skill.
Head: Steel helmet with visor, -5% chance of being critically hit, +5 defense. Requires the armor wearing skill.
Legs: Plate boots, +1 SP, +5 defense. Requires the armor wearing skill.
Arms: Steel bracers, +10 to base weapon damage. Requires the armor wearing skill. 
Shoulders: Knight's surcoat with the owner's coat of arms, +3% evasion, +5 defense. Requires the armor wearing skill. 
Other 1:
Other 2:
Other 3:

Inventory
-

Warrior Justia

+1 to learning, +5 to body and +5 to mind, +5 to body and energy, equipped gear is protected from destruction and loss. 

Attributes
Mind: 15
Body: 20
Insight: 10
Energy: 15
Aesthetics: 10

Parameters
Spirit Strength: 15
Spirit: 150
Defense: 20 (60)
Health: 200
Accuracy: +10% (+60%)
Evasion: +10% (23%)
SP: 4.5 (5)
AP: 4.5
Initiative: 15
Charisma: 10
Critical damage chance: +10
Learning: 4
Inventory capacity: 10

Skills

Armor Wearing
The character can wear heavy armor.

Shield
The character can use a shield. 

Bomb Throwing
The character can use bombs. This weapon must be in the main weapon slot, does not cost AP, deals 50 damage, ignores defense, does not require a hit, affects all targets in a 1+1 area (including allies). Range: 5

Strong Attack
Deals 200% damage to the target. 
Cost: 1 AP.

Equipment
Right hand: Bombs
Left hand: Shield, +10% evasion.
Body: Heavy armor, +25 defense. Requires the armor wearing skill.
Head: Steel helmet with visor, -5% chance of being critically hit, +5 defense. Requires the armor wearing skill.
Legs: Plate boots, +1 SP, +5 defense. Requires the armor wearing skill.
Arms: Steel bracers, +10 to base weapon damage. Requires the armor wearing skill. 
Shoulders: Knight's surcoat with the owner's coat of arms, +3% evasion, +5 defense. Requires the armor wearing skill. 
Other 1:
Other 2:
Other 3:

Inventory
-


Стартовый пост - МАСТЕР-ПОСТ - Список НПС  - Фракции -
Резара - Аксель - Орвальд - Эмилия - Стэфания - Амвросий - Лестер - Альсира - Алария - 

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#12250
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Draft of Kanamia's moves

Mari gives +stats/trainability to one of the players (tell us who needs what for their build, we'll figure out what's more profitable). There's an option to give trainability + riding + hydra to Ashrad so he can at least do something.

Yin diploes Albus (if the r-effect doesn't proc, there's supposedly one city that isn't infected, or Olivus)

Kanamia makes money

Corri makes money (or joins Robb if he's unconditional or it's doable)

Banshee joins an "unconditional" knight

We protect Mari from Kalorez

We buy the nightmare for Ambrosia, we buy gear from the tongue for everyone who needs it

We make one squad with an eye toward attack (I suggest Ambrosius + Lester + someone else)

One for defense (Axel + Barman + ???)

And one purely to smash against Ghostdrain (I suggest the paradoxical one)

We can buy decoration, there's nowhere special to spend the money anyway

Sky, Lock, we offer

E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#12251
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Can Ambrose pass the charm to Mari, though?

E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#12253
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Although, first we need to figure out what to do with the most explosive build in Expedition, namely the Estellian templates. For now, only Axel can counter them more or less, but he should stay in the capital and deal damage

Option 1:

Ambrose learns archery, one after another, takes the bracers and the bow from the shop, and in theory, on a lucky roll, takes out several per turn.

Option 2: Lester learns archery, takes Axel's bow (here it can be the other way around, he gets the shop one) and takes out one, but guaranteed

Option 3: Ashrad tries to kill them somehow, but he's the weakest of the three

Option 4: we take partners and pray to the RNG

E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#12254
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Honestly, I'm not too keen on taking Kojmagism, since I was planning to go the Raven path anyway. On the other hand, enslavement is almost the only option for us to farm units.

E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
In reply to kcfgogbfalgfl
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#12255
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kcfgogbfalgfl
Neiko

Eugene moves 4 steps forward and grants Stephanie a second turn. Stephanie moves behind his back (one step up and 2 forward), preemptive strike and a shot at the red-ass across.


Can I use Eugene to spread out initiative on the next turn?

The ability can be used on any character's turn.

Eyes of the Abyss deal 66 damage to Redskin-3
Eugene moves and grants Stephanie an extra turn
Stephanie moves and uses preemptive strike
Stephanie attacks Redskin-3
Redskin-3 takes 100 damage (-86/80)
Redskin-1 moves and launches a fireball at Eugene
Eugene takes 80-77=3 damage, burn
Redskin-2 moves and launches a fireball at Eugene
Eugene takes 80-77=3 damage, burn
Redskin-4 moves and launches a fireball at Eugene
Eugene takes 80-77=3 damage, burn resistance.
Redskin-5 moves and launches a fireball at Makarena.
Makarena takes 80-55=25 damage, burn resistance.

Initiative
27 Eugene AP: 9/10 Health: 261/270, burn x2
18 Stephanie AP: 4/5 preemptive strike
11 Redskin-1
11 Redskin-2
11 Redskin-4
11 Redskin-5
>10 Manka
10 Odlid
10 Rgoktes
10 Makarena Health: 75/100

I wanted to ask why 1 AP was spent, then I remembered that it's daddy's generalissimus that doesn't spend AP. Am I right in understanding that Manka's "restore spirit" ability can remove the burn from Eugene?

Manka moves 2 down and heals Makarena

Makarena moves 2 steps forward

Odlid moves 3 steps forward

Rgoktes also moves 3 forward

Eugene blows up all the demons with his gaze like overripe watermelons. After the battle, Manka removes the burn from Eugene and heals him

If for some reason not all demons die, I'll use the general on Steph and shoot (unless only 1 remains, of course).

Графомания путешественника

Хроники сражений, эссе, Иказкан

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#12256
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Nay, you can't move and use magic. Manka can only move.

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#12257
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Three perfect pairs in the lineup🤩

E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#12258
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I think Stef would sooner throw herself under fireballs than become a pair with Eugene.