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Knights of Tezoth

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#12245
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It's unlikely that the lore folks and the Knight of Astral will affect my turn in any way, so judging by the tourists, I could crank out an Olivus turn quickly over tomorrow's day off.


Whatever
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#12249
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Warrior Lorele

+1 to learning, +5 to body and +5 to mind, +5 to body and energy, equipped gear is protected from destruction and loss. 

Attributes
Mind: 15
Body: 20
Insight: 10
Energy: 15
Aesthetics: 10

Parameters
Spirit Strength: 15
Spirit: 150
Defense: 20 (60)
Health: 200
Accuracy: +10% (+60%)
Evasion: +10% (23%)
SP: 4.5 (5)
AP: 4.5
Initiative: 15
Charisma: 10
Critical damage chance: +10
Learning: 4
Inventory capacity: 10

Skills

Armor Wearing
The character can wear heavy armor.

Shield
The character can use a shield. 

Spear
The character can use a spear without penalty. 

Precise Attack
100% damage. +50% accuracy for this attack. 
Cost: 1 AP. 

Equipment
Right hand: Spear, Damage: 75, attack range +1
Left hand: Shield, +10% evasion.
Body: Heavy armor, +25 defense. Requires the armor wearing skill.
Head: Steel helmet with visor, -5% chance of being critically hit, +5 defense. Requires the armor wearing skill.
Legs: Plate boots, +1 SP, +5 defense. Requires the armor wearing skill.
Arms: Steel bracers, +10 to base weapon damage. Requires the armor wearing skill. 
Shoulders: Knight's surcoat with the owner's coat of arms, +3% evasion, +5 defense. Requires the armor wearing skill. 
Other 1:
Other 2:
Other 3:

Inventory
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Warrior Eivaltz

+1 to learning, +5 to body and +5 to mind, +5 to body and energy, equipped gear is protected from destruction and loss. 

Attributes
Mind: 15
Body: 20
Insight: 10
Energy: 15
Aesthetics: 10

Parameters
Spirit Strength: 15
Spirit: 150
Defense: 20 (60)
Health: 200
Accuracy: +10% (+60%)
Evasion: +10% (23%)
SP: 4.5 (5)
AP: 4.5
Initiative: 15
Charisma: 10
Critical damage chance: +10
Learning: 4
Inventory capacity: 10

Skills

Armor Wearing
The character can wear heavy armor.

Shield
The character can use a shield. 

Numerical Superiority
+10% to the team's damage for each ally above the number of enemies. 

Spear
The character can use a spear without penalty. 

Equipment
Right hand: Spear, Damage: 75, attack range +1
Left hand: Shield, +10% evasion.
Body: Heavy armor, +25 defense. Requires the armor wearing skill.
Head: Steel helmet with visor, -5% chance of being critically hit, +5 defense. Requires the armor wearing skill.
Legs: Plate boots, +1 SP, +5 defense. Requires the armor wearing skill.
Arms: Steel bracers, +10 to base weapon damage. Requires the armor wearing skill. 
Shoulders: Knight's surcoat with the owner's coat of arms, +3% evasion, +5 defense. Requires the armor wearing skill. 
Other 1:
Other 2:
Other 3:

Inventory
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Warrior Justia

+1 to learning, +5 to body and +5 to mind, +5 to body and energy, equipped gear is protected from destruction and loss. 

Attributes
Mind: 15
Body: 20
Insight: 10
Energy: 15
Aesthetics: 10

Parameters
Spirit Strength: 15
Spirit: 150
Defense: 20 (60)
Health: 200
Accuracy: +10% (+60%)
Evasion: +10% (23%)
SP: 4.5 (5)
AP: 4.5
Initiative: 15
Charisma: 10
Critical damage chance: +10
Learning: 4
Inventory capacity: 10

Skills

Armor Wearing
The character can wear heavy armor.

Shield
The character can use a shield. 

Bomb Throwing
The character can use bombs. This weapon must be in the main weapon slot, does not cost AP, deals 50 damage, ignores defense, does not require a hit, affects all targets in a 1+1 area (including allies). Range: 5

Strong Attack
Deals 200% damage to the target. 
Cost: 1 AP.

Equipment
Right hand: Bombs
Left hand: Shield, +10% evasion.
Body: Heavy armor, +25 defense. Requires the armor wearing skill.
Head: Steel helmet with visor, -5% chance of being critically hit, +5 defense. Requires the armor wearing skill.
Legs: Plate boots, +1 SP, +5 defense. Requires the armor wearing skill.
Arms: Steel bracers, +10 to base weapon damage. Requires the armor wearing skill. 
Shoulders: Knight's surcoat with the owner's coat of arms, +3% evasion, +5 defense. Requires the armor wearing skill. 
Other 1:
Other 2:
Other 3:

Inventory
-


Стартовый пост - МАСТЕР-ПОСТ - Список НПС  - Фракции -
Резара - Аксель - Орвальд - Эмилия - Стэфания - Амвросий - Лестер - Альсира - Алария - 

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#12250
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Draft of Kanamia's moves

Mari gives +stats/trainability to one of the players (tell us who needs what for their build, we'll figure out what's more profitable). There's an option to give trainability + riding + hydra to Ashrad so he can at least do something.

Yin diploes Albus (if the r-effect doesn't proc, there's supposedly one city that isn't infected, or Olivus)

Kanamia makes money

Corri makes money (or joins Robb if he's unconditional or it's doable)

Banshee joins an "unconditional" knight

We protect Mari from Kalorez

We buy the nightmare for Ambrosia, we buy gear from the tongue for everyone who needs it

We make one squad with an eye toward attack (I suggest Ambrosius + Lester + someone else)

One for defense (Axel + Barman + ???)

And one purely to smash against Ghostdrain (I suggest the paradoxical one)

We can buy decoration, there's nowhere special to spend the money anyway

Sky, Lock, we offer

E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#12251
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Can Ambrose pass the charm to Mari, though?

E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers