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Better to be a Sithian heel than a follower of an Aconian fanatic who decided to honor his goddess by destroying her sacred city, dooming her countless followers, and making her daughter a slave.
That's how it is. They do not obey their lord. Others plan to hand over the future lord to the current lord. A third group refuses to defend the capital due to personal grudges. A fourth sabotages victorious campaigns and flees to Afezeria. Sad are the knights in Tezoth. Sad.
Well, why not... all forces will be thrown into reaching the capital! But... it takes five years to gather an army there, another five years to wait for the right moment... Attacking first is suicide. But if the Sun-Faced suddenly attack Silverdane, Swordgard will, of course, lend its support and invade Oshi for the sake of good-neighborly assistance...
Milord Clavis Cockerborg, Knight of the Wild Fist, Milord Simron Refjal, Knight of Luck and Success, Milord Godi Zegirl, Knight of Retribution, Milord Brail Kinkhunter, Knight of the Quirky Hunt, Milord Robb Goodlight, Knight of Gallant Valor, Milord Narius Bravenova, Knight of Heroism, are somewhere in the capital.
Milord Owen Jenlloyd, Knight of Silvermoon Romance, according to the latest reports, has returned to his estate by the lake and has not left it since. Perhaps the reasons for his reluctance to return to active duty are related to his Estellian origins.
Milord Eari Shaishai, Knight of the Beneficent Scalpel, did not return after the expedition to the borders of Albus. Last seen in the forests east of Imperius.
Melon Ripe, Knight of Freedom, contact with him has been lost.
Milord Zatiel, Knight of Tenderheartedness, and Milord Sangeon Vanre, Knight of the Crimson Caress, are currently in a hospital not far from us; it would not hurt to visit them and inquire about their condition.
Can we get a proper summary of which locations and these bodies have already been visited? And what the results were. And what the locations do. So we can go somewhere that's still empty.
Still need to check: Aforzius Roseligenere's Workshop (home decor). Consonance (musical instrument shop). Wings of Taste (a place selling luxury desserts). Gadget (miscellaneous odds and ends). And the wicket gate. At the temple you can also poison yourself with fruits and buff up on the targets (but that's not certain)
E si sui vius, er mi grans benananza, e si ieu muoir, er mi grans deliuriers
Warrior of Estellia (Toka, Toki, Rami, Sora, Yoshi) +5 to body and +5 to mind, +10 to attributes for free distribution and +1 to trainability, no second character generated for units.
Pegasus AP: 15 Health: 125 Ability to fly. Evasion: 15%
Skills Riding The character can ride horses and other animals. Bow The character can use a bow. Cupid In exchange for 1 AP, the character deals 100% damage and applies a charm effect to the target — on success, the target will fight on their side until the end of the battle. Gracefulness +1% to evasion for each point of aesthetics.
Equipment Right hand: Bow, Damage: 65, range: 10. Left hand: Quiver of arrows 20/20 Body: Comfortable clothing, +5% to evasion. Head: Hat, +2% to critical damage chance. Legs: Boots, +1 to AP. Hands: Gloves, +3% to accuracy. Shoulders: Cloak, +3% to evasion. Other 1: Quiver of arrows 20/20 Other 2: Quiver of arrows 20/20 Other 3: Quiver of arrows 20/20
Toka, Toki, Rami, Sora, Yoshi are setting up the template Bright produces 15 units of equipment Tayo produces 7 units of equipment Roku produces 7 units of equipment Buki produces 7 units of equipment Lyon Vermgrace creates a Loyalty squad in Bright
"Well, there's no turning back now, and there's clearly no negotiating with these red-faced brutes. I have no mood to try and reason with creatures that can't string two words together for a conversation. I have no desire to die here, so let's kick a couple of red asses. And if we manage it, we'll blow them up too."
I'm starting the battle. I can't influence the positioning at all, can I? Who moves first there? Can I move Eugene up and use the explosion?
The explosion activates at the start of the turn, so it can't be used after moving.