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Knights of Tezoth

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#11298
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Who would you prefer to serve IRL?

One turns into a rat, seizes other people's lands, and hides underground until the end of the match, while the other sends half the population to the slaughter for the sake of independence... too unrealistic a scenario for IRL to answer


Whatever
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#11299
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immunity to burn and damage from fire sources

Air Superiority

Alaria is apparently an Ivylai at heart. Too bad they're Karlans, as I understand it.

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#11301
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kcfgogbfalgfl

Neira, should I handle Gildaria myself on behalf of the NPCs, or do you still want to take the reins?

You mean the global map? I need to check — I've been thinking over ideas for the spellcasters, but due to lack of time I haven't started writing yet. When is the faction's turn?

Графомания путешественника

Хроники сражений и эссе

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#11303
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kcfgogbfalgfl

from 24 to 29 tin

Would've written it in centimeters. Not the kind of info that's easy to google...

It would've fit if the upper limit were 2-3 tin higher.

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#11304
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And where is His Holiness off to... probably stringing up a siethiek in some secluded corner!

– Mariarnelia is not without royal pride. As they say in the archipelago... go down with the ship and with your head held high! Accepting her grandfather's help would be tantamount to admitting her own helplessness, – Rezara mused thoughtfully. – I believe she still hopes to rally loyal subjects and set things right with Kanamia's forces. But you know what, Adata... I've gone through the scouts' reports! All regions of Tezoth are preparing for war! Even Kabocha is currently training countless troops! And that's a problem for us... Or take Silverdan... Lord Cartridge is clearly up to something. Perhaps seizing Guildaria and avenging old grievances. Or perhaps something more. My point is... now every region looks out for itself first. An attack could come from anywhere and anyone. Only a few would risk leading their troops to aid Kanamia. Blink and your cities will already be in someone else's hands. Mariarnelia is still keeping up royal appearances, but her true chances... are sadly slim. We too cannot help her yet. First and foremost, we need to secure our own borders. Our northern border has always been open to monstrous-looking guests, after all... if they attack from the south as well, and sooner or later they will... we have too few commanders. You should take on two new knights, Adata. Your father kept four at his side. Perhaps His Holiness will recommend someone.

By Rezara's modest estimation, Swordgard was decidedly not ready for war. Nearly everything was lacking, even with the help of the returned Deus.

Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
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#11305
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Pretty much everything was lacking

One of the strongest factions, btw.

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#11306
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In diplomacy and defense... but moves near the end of the turn order, few commanders, diplomacy can scam you, and the only safeguard against powerful abilities like Revnland's is sheer distance. As for drawbacks — potential events involving Khataraitovich invasions. Strengths: friendship with Gerych :з

Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
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#11307
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I wouldn't mind being friends with Gerych IRL, but he's the most mysterious one here.

Стартовый пост - Квенты - Разное - Список НПС  - Фракции -
Резара - Аксель - Орвальд - Эмилия - Стэфания - Амвросий - Лестер - Альсира - Алария - 

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#11308
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Ferlyuts has an ability that allows units to move a second time if they win. If a unit takes a town without a fight, does it still get a second move?

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#11309
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Recruit a mercenary squad (5 reinforced units, no equipment required) - costs 100 gold per turn, counts toward the general squad and unit limit.

Are there no other restrictions? Can I make all squads out of mercenaries (one per turn)?

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

In reply to Злобный Ящур
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#11310
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Wrathful Scalebane

Recruit a mercenary squad (5 upgraded units, no equipment required) - costs 100 gold per turn, counts toward the general squad and unit limits.

Are there no other restrictions? Can I make all squads out of mercenaries (one per turn)?

Yes, you can.


Ple-Sen

Ferlyuts has an ability that allows squads to move a second time if they win. If a squad captures a town without a fight, does it still get the second move?

It does

Стартовый пост - Квенты - Разное - Список НПС  - Фракции -
Резара - Аксель - Орвальд - Эмилия - Стэфания - Амвросий - Лестер - Альсира - Алария - 

In reply to Злобный Ящур
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#11311
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Wrathful Blight

Recruit a mercenary squad (5 upgraded units, no equipment required) - costs 100 gold per turn, counts toward the general squad and unit limits.

Are there no other restrictions? Can I make all squads out of mercenaries (one per turn)?

Could you not? You've already managed to double the Sithian population in the game...

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#11312
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kcfgogbfalgfl

I wouldn't mind being friends with Gerych IRL, but he's the most mysterious one here.

Actually, this isn't a fat Heroes player as he claims to be, but a slim Heroes playeress who comes to HeroesWorld purely to troll the no-lifers.

When Florensan finishes walking.

Damn... Well, I was planning for RP anyway that Aldelion would make the decisions. Because no matter how good a steward Roderick is, he's not a lord and can't make decisions for the kid. He can only give recommendations and obey orders.

Unless he starts doing something truly immoral like what Carnea pulled with her bastards in Estelia. Then we might have to reconsider priorities, get into a fight, and tell the relatives and the most loyal fighters: "guys, we're leaving!" to Silverdane or Canamia

Графомания путешественника

Хроники сражений и эссе