Skip to content

Knights of Tezoth

No ratings yet — be the first to rate!
In reply to Ple-Sen
User Avatar
#10459
Auto-translated
Ple-Sen
Neiko
Evil Lizard
Ple-Sen

Do the Trader and Entrepreneur skills on units give anything?

I'm already afraid of an army of traveling salesmen from Florenzan.

And here I am looking and getting the f*** amazed that in Florenzan all regional bonuses go to h*** in terms of using them with their units...😠 There's absolutely nothing. Only the base and something from convictions... Except maybe Indominus is an exception...

Have you even seen how pathetic Gildaria's card is, which Ple-Sen's boss really wants to screw right now? You guys still have neutrality and the ability to rake in cash.

He just said that the lands of Gildaria itself don't interest him, nor anyone else's. He's only interested in the seized lands of Silverdan, so you can relax your cheeks.

I can't, because right now those are legitimate lands of Gildaria.

Графомания путешественника

Хроники сражений и эссе

User Avatar
#10460
Auto-translated

These lands were promised to Gildaria 3000 years ago.


Whatever
User Avatar
#10461
Auto-translated

A defensive action is performed during the opponent's turn and does not cost an action, nor does it require the commander's presence in the squad.

Not entirely clear... Can any squad, even one consisting solely of units without a "figure," perform a defense? And what is the purpose of the "defense" action for "figures" then?🤔


Recruit a mercenary squad (5 reinforced units, require no equipment) - costs 100 gold per turn, counts toward the general squad and unit limits.

What template are they recruited from?


Once per turn, forces enemies (attacking or defending) to flee and lose the battle without a fight.

If two or more stacks are attacking or defending, does only one flee?


On what "terms" are friends and partners of "figures" here? Are they treated as regular units?

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

User Avatar
#10462
Auto-translated

It's unclear... Can any unit defend, even one consisting of single units without a "figure"? And what is the "defend" action for "figures" then?🤔

Figures without the defend action cannot participate in battle and, if the enemy wins on their tile, they are taken prisoner.

User Avatar
#10463
Auto-translated
Murmur

Evasion: +10% (65%)

Wouldn't it be 15% there?

User Avatar
#10464
Auto-translated

If a faction has the ability to transfer/refresh turns or simply double turns, can a unit attack on its second turn during a phase?

If a faction loses its capital, is it done for?

User Avatar
#10465
Auto-translated

A squad is created in one of the cities and cannot act on the turn it is created.

Squad limit: +1

Don't understand a thing... 🤔 If the squad limit in Fantasy is 1, then how did 3 squads end up there? You can't create one in another city and immediately move over, if I understood correctly, because "it cannot act on the turn it is created."

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

User Avatar
#10466
Auto-translated

Squad limit = number of active faction squads. You can place even a hundred squads in one location if the limit is sufficient.

In reply to Ple-Sen
User Avatar
#10467
Auto-translated
Ple-Sen

Squad limit = number of active squads in the faction. You can place even a hundred squads in one location, if the limit is sufficient.

But then why are the limits listed per town, rather than for the entire faction at once? Or does this mean that capturing a town deducts the corresponding number of squads/units from the faction's limit?🤔

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

In reply to Злобный Ящур
User Avatar
#10468
Auto-translated
Wrathful Wyrm
Ple-Sen

The squad limit = the number of active squads in the faction. You can place up to a hundred squads in one location if the limit allows.

But then why are the limits listed per town, rather than for the entire faction at once? Or does it mean that capturing a town deducts the corresponding number of squads/units from the faction limit?🤔

It deducts, yes.

User Avatar
#10469
Auto-translated

Oshi (town) performs 3 actions instead of one.

And when repeating the town action, will it get just one more or three at once?

In reply to Ple-Sen
User Avatar
#10470
Auto-translated
Ple-Sen

Oshi (city) performs 3 actions instead of one.

And when repeating the city action, will it get only one more or three at once?

Here, it apparently means that she can perform 3 different actions, one of which may be a repeat of the city action (or may not be).

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

User Avatar
#10471
Auto-translated

These are different passives. Three different actions = Wisdom's passive. Triple city action = Lord Oshi's passive.

In the city version, there's actually nothing about repeats. And it would be strange if there were. Wisdom has that feature so it doesn't clutter the entire map with, say, earthquakes.

User Avatar
#10472
Auto-translated

Once per turn, forces enemies (attacking or defending) to flee and lose the battle without a fight.

Does anything protect against this (immunity to mind-affecting effects, for example)?

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).