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#17
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Hotfix: Save Fixes

Greetings, Heroes!

Today's small update fixes an error that caused some save files to fail loading after the latest patch. Additionally, we have fixed several other errors and issues with templates.

Changelog

v. 0.80.47

Fixed an error that caused some save files to stop loading after the previous update.

Re-fixed an issue that led to a hero detection and selection error before battle start on tournament templates.

Made minor technical adjustments to improve overall network connection stability.

Outcast Tournament. Fixed the missing guard strength multiplier in players' starting territories.

Jebus Tournament. Fixed rare cases where Pandora's Boxes containing creatures could still appear in the central territory.

Fixed AI player logic that incorrectly prioritized guards when choosing which passages to break through into new territories.

Fixed an error where laws intended strictly for heroes of a specific faction mistakenly applied to heroes of any other factions.

Fixed an error causing the game to freeze when combining the abilities "Refraction and Reflection" and "Unholy Worship".

https://steamcommunity.com/games/3105440/announcements/detail/694270021955749711

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#18
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Hotfix: Desynchronization on restarts

Fixed a bug where restarting a network game in certain situations led to client desynchronization.

https://steamcommunity.com/games/3105440/announcements/detail/692018855848968611

Patch #14: New PvE content and future plans!

Greetings, heroes!

The season of beaches and vacations may be coming to an end, but our stream of news is not!

Together with Anna from Heroes Take Turns, we've prepared a fresh video for you, where we discuss the upcoming solo content in detail and show a teaser for the roadmap update!!

We'll also cover the aforementioned patch in this developer diary. Let's begin!

https://steamcommunity.com/games/3105440/announcements/detail/692018855848969213

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#19
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Alliances and the updated random map generator

Hello, heroes!

Golden autumn is in full swing, and along with its winds, long-awaited news and a fresh patch have arrived for you! Join Anna from Heroes Take Turns in our new video — together you'll dive into all the details of the roadmap patch. Long-awaited alliances, an expanded random map generator, and plenty of pleasant improvements await you! The patch is now available in the game!

https://steamcommunity.com/games/3105440/announcements/detail/676258795703240872

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#20
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Hotfix: lost emotions, lobby, and stability

Greetings, Heroes!

This hotfix addresses a number of issues with tournament battles, including cases where they failed to load or start. We have also made various localization fixes.

We would also like to ask you to take a moment and leave a review on Steam — it would be a huge support for our team and for Olden Era, as it will make it easier for other players to find the game.

List of changes

v. 0.81.04

https://steamcommunity.com/games/3105440/announcements/detail/677385327761949198

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#21
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BETA Patch: Balance Update — New Damage Formula, Smart AI, and New Creatures

Greetings, heroes!

The Unfrozen team is currently preparing the largest balance update since the game's Early Access release. We plan to change the damage calculation formula for Attack and Defense, rework skills, artifacts, and alternative creature upgrades for all factions, make the AI on the global map noticeably stronger, and introduce two new units to the game.

🗺️ What about PvE? If you missed our previous patch, here's a reminder: we recently added alliances for co-op play with friends against both AI and other players, as well as a fully random map generator primarily designed for PvE. Before that, we added the "Rusty Alliance" map and the "Prisoners" scenario. We are now hard at work on new story maps and single-player adventures, with announcements just around the corner. We hope the significantly smarter AI opponent from this update will especially delight PvE fans: matches against the computer will become much more interesting!

The list of changes in the upcoming patch is quite extensive, so, as promised, we would first like to test it on a beta version and get your feedback. Therefore, the update will initially be released on a public beta branch.

⚠️ Important: all changes in the beta are not final. Based on the test results and your feedback, we may adjust or cancel them. However, the beta is not a vote: we are looking for issues, balance imbalances, and unexpected interactions that we missed ourselves.

Preliminarily, the beta testing will last several weeks. If new beta builds are released during the test, we will announce each one in a separate post with a numbered list of changes.

The full version of this patch will be released after testing concludes; we will announce the exact release date later based on the results.

We would be very grateful for your participation in the beta testing.

https://steamcommunity.com/games/3105440/announcements/detail/689771494788563700

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#22

How to join the Beta

How to join the beta

Open Steam and right-click Heroes of Might and Magic: Olden Era in your library.

Select "Properties" → "Game Versions & Betas".

In the "Game Versions & Betas" section, select the public-test-branch branch.

Wait for Steam to download the update and launch the game as usual.

In some cases, you’ll need to restart the Steam application for the Beta branch to appear.

https://steamcommunity.com/app/3105440/discussions/4/563670705224434790/