Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Nebok, however, was still not thrilled with his Dark sword.
I probably wouldn't complain so much if it weren't for the truly unfair difference between weapon specials. An NPC literally gets free AP, on top of also having the right to two turns. Meanwhile, a Heroist who spent a skill slot on this has to run around the map or absorb damage to restore 1 AP.
If the Heroist had a spear that gives 1 AP for a dance per attack, instead of an olive, the chances of winning would be lower.
AstralLein
Astral, when he completely lost track of the tournament and has no idea where he stopped, where he's going, or why:
The Heroist has a tournament post. There are links to the final of each duel and your comments on them, so it's all covered.
Wyvern attacks Candle. Candle takes 50-16=34 damage (72/160) and is set on fire. Axel heals 95 HP (189/190) (4/5). Candle loses 32 HP and heals 80 HP (120/160) (4/5). Wyvern attacks Candle, miss. Taunt. Axel attacks Candle, miss. Silence. Candle loses 32 HP (88/160) and shoots Axel. Axel takes 160-64=96 damage (93/190). Wyvern attacks Candle, miss. Burn. Axel heals 95 HP (188/190) (3/5). Candle loses 32 HP and heals 80 HP (136/160) (3/5). Wyvern loses 40 HP (160/200) and attacks Candle, miss. Effect -. Axel attacks Candle. Candle takes 85-16=69 damage (67/160). Darkness -. Candle loses 32 HP and heals 80 HP (115/160) (2/5). Wyvern loses 40 HP (120/200) and attacks Candle, miss. Effect -. Axel attacks Candle. Candle takes (crit) 170-16=154 damage (-39/160).
Lord Axel Von Himmel wins.
Ничто не возникает из ничего и ничто не пропадает бесследно. Если где-то чего-то убудет, то в другом месте добавится. (Закон сохранения).
The Heroist has a tournament post. There are links to the final of each duel and your comments on them, so everything is covered.
And I have to deal with the chronicles myself 😢
Злобный Ящур
Wyvern attacks Candle. Candle takes 50-16=34 damage (72/160) and is set on fire. Axel heals 95 HP (189/190) (4/5). Candle loses 32 HP and heals 80 HP (120/160) (4/5). Wyvern attacks Candle, miss. Taunt. Axel attacks Candle, miss. Silence. Candle loses 32 HP (88/160) and shoots Axel. Axel takes 160-64=96 damage (93/190). Wyvern attacks Candle, miss. Burn. Axel heals 95 HP (188/190) (3/5). Candle loses 32 HP and heals 80 HP (136/160) (3/5). Wyvern loses 40 HP (160/200) and attacks Candle, miss. Effect -. Axel attacks Candle. Candle takes 85-16=69 damage (67/160). Darkness -. Candle loses 32 HP and heals 80 HP (115/160) (2/5). Wyvern loses 40 HP (120/200) and attacks Candle, miss. Effect -. Axel attacks Candle. Candle takes (crit) 170-16=154 damage (-39/160).
My Lord Axel Von Himmel wins.
And there was so much talk about that jerk Candle.
For now, the standings are based on the opponents' personal duels. But if the organizers decide to hold an additional match for first place or other positions, or decide to split the prize, I will adjust.
Yashchur, at the start of the tournament: Kinda dull with the number of participants. You can call me a weirdo, but I enjoy calculating battles.
Yashchur, after two weeks of the tournament:
Yashchur was afraid that due to the long tournament everyone would get bored and there would be some kind of "Carnei's discard"... So he was in a hurry. But as they say, haste makes waste... And by the way, only one week has passed since the start. Well, actually 9 days. As for me, I'm fine with 16 participants. If, of course, everyone agreed to a month-long tournament....
Ничто не возникает из ничего и ничто не пропадает бесследно. Если где-то чего-то убудет, то в другом месте добавится. (Закон сохранения).
For now, the standings are based on the opponents' personal duels. But if the organizers decide to hold an additional fight for first place or other positions, or decide to split the prize, I'll adjust.
In the tournament, even some NPCs managed to beat Stefania and Alaria. If Alaria hadn't ended up in a slightly deeper ditch than me, I'd say this expedition could be renamed from Knights of Tezoth to "Everyone and Everything Beat Stefania." In short, Plague, you beat and trashed the concept here too.
Given the tournament rules and the difference in equipment, I didn't even count on a high placement. I signed up purely for roleplay, since the conditions were deliberately unequal.
For now, the standings are based on personal duels between opponents. But if the organizers decide to hold an additional match for first place or other positions, or decide to split the prize, I'll adjust.
In the tournament, even some NPCs managed to beat Stefania and Alaria. If Alaria hadn't ended up in a slightly deeper ditch than me, I'd say this expedition could be renamed from Knights of Tezoth to "Everyone and Everything Beat Stefania." In short, Plague, you beat and trashed the concept here too.
For now, the standings are set based on the opponents' personal duels. But if the organizers decide to hold an additional match for first place or other positions, or decide to split the prize, I'll adjust.
In the tournament, even some NPCs dunked on Stefania and Alaria. If Alaria hadn't ended up in a slightly deeper ditch than me, I'd say this expedition could be renamed from Knights of Tezoth to "Everyone and Their Mother Dunked on Stefania." In short, Plague, you dunked on and trashed the concept here too.
Why do I have 5 wins if there are 6?
I'll fix it later. Busy right now.
Ничто не возникает из ничего и ничто не пропадает бесследно. Если где-то чего-то убудет, то в другом месте добавится. (Закон сохранения).