Patch 1.6 (for DVD and online versions of the game)
WARNING! Install only on a licensed version of the game!
The developers disclaim any responsibility for glitches when installing the patch on a pirated version.
Before installing the patch, DELETE all mods!
PATCH 1.6 (includes all changes from patches 1.1, 1.2, 1.3.1, 1.4 and 1.5)
List of changes (1.5 -> 1.6):
The patch removes the protection and unbinds the game from the disc!
Additions and improvements:
- World Map interface. Ability to leave custom markers on the map.
- Castle interface. Castle garrisons expanded to 3 slots.
- Spell Book. Ability to sell magic scrolls while in castles.
- Spell Book. Page flipping using the keyboard arrow keys.
- Autosave in the Training Center and before Arhalet.
- When purchasing scrolls, buying 1 scroll is offered by default.
- Win+D and Win+M are handled.
Cheat codes added (using codes is noted in the save file!):
To enter codes, bring up the console with the key combination "Shift+~" (Shift and tilde simultaneously)
money - add or subtract sum gold from the player.
boat - summon a boat.
name - rename the hero.
doublearmy - doubles the number of troops in the specified slot (1..5), without specifying a slot number all units are doubled.
levelup - the hero gains experience and the next level.
leadership - add sum leadership.
magicbook - gives the hero all spells at level 1 and in scroll form.
crystal - gives sum magic crystals.
clearwife - removes all children from the wife.
rune - gives sum Talent Runes of each type.
spirit - all Rage Spirits the player has gain sum levels. Maximum 30.
mana - increases the hero's maximum Mana to sum. Without sum, simply restores all Mana.
rage - increases the hero's maximum Rage to sum. Without sum, simply restores all Rage.
Balance:
- Different starting parameters for all heroes on different difficulty levels!
- Monetary compensation is given for losses suffered in battle.
- New rules for granting Talent Runes when the hero levels up.
- The Mage and Paladin start the game with an expanded set of spells.
- The hero always gains Rage if his troops die.
- On easy and normal difficulty levels, the hero gains more Rage and Mana with level.
- The Mage and Paladin gain more Leadership with level.
- The experience cap after level 30 has been removed.
Spirits:
- Zerock deals double damage to magic-using units.
- "Hell Flock", "Underground Blades", "Black Hole" - Rage requirements reduced, effect increased.
- "Soul Drain", "Rewind Time", "Rockfall" - Rage requirements reduced.
Skills:
- "Archmage" allows hiring more Necromancers and Shamans.
- "Destroyer" gives a greater boost to attack spells than before.
- "Trade" affects the selling price of magic scrolls.
- "Alchemy" gives a greater effect and costs less.
- "Meditation", "Reserve" and "Necromancy" cost less.
- "Night Operations" gives a bonus in the evening hours as well.
- "Frenzy" gives an Attack bonus for each unit killed, even if several were killed with one blow.
Spells:
- Intelligence additionally increases magic damage by 10% for every 7 points.
- When a creature is transformed into a Sheep, all spells are removed from it.
- "Armageddon" deals astral damage. Troops of the casting side receive 35% damage.
- "Life Light" no longer heals Cyclops and Black Dragons.
- "Kamikaze" deals correct damage and is considered a negative buff.
- "Dragon Slayer" and "Demon Slayer" work immediately after the spell is cast.
- "Sacrifice" takes into account the Archmage's "Magic Shield" effect.
- "Resurrection" from scrolls now works and correctly resurrects completely fallen units.
- Dragon Arrows now correctly account for the target's Defense.
- The "Freeze" effect accounts for other changes to a creature's speed.
- Fixed descriptions of spells that modify damage. They only affect basic creature attacks.
- The "Burning" and "Poisoning" effects reset mind control effects when dealing damage.
Creatures:
- Giants have become stronger and require less Leadership.
- Royal Thorns and Ogres require less Leadership.
- The Inquisitors' "Holy Wrath" ability gives a 50% damage bonus against undead.
- The effectiveness of the "Healing" and "Resurrection" abilities of Priests and Inquisitors is displayed when hovering over a target.
- Creatures with resistances to different damage types have been given corresponding traits.
- The Shamans' "Spirit Dance" ability no longer heals Cyclops.
- The Wolves' "Rabies" ability works correctly.
- Phoenix attacks can set targets on fire.
- Lake Dragonlings apply "Weakness" for 1 turn, according to the description.
Battles:
- Speed limit for creatures removed.
- Race descriptions adjusted in accordance with morale bonuses and penalties.
- Different highlighting of the current player's unit targets and the selected enemy unit's targets in Alt battle mode when hovering over an enemy.
- When a unit goes on defense, Defense is increased not until the start of the next round, but until that creature's next turn.
- Fixed an error with the movement of flying units transformed into sheep.
- You can no longer bless an allied undead unit, thereby reducing its characteristics.
- Battles end if one side has only a Phoenix corpse left on the battlefield.
- Changes to creatures' maximum health by magic and items proportionally change the current health as well.
- In battle, the armies of Wild Duke and Butor now match those displayed on the map.
- Units with a transparency effect in Glot's Armor do not become invisible.
Locations:
- More gold can be found in chests on the world map.
- The reward for Fandor's Map has been changed: King Mark gives 250,000 gold, Magister Trigius gives 9 different spells.
- The difficulty and treasure size of the Taron Mines have been increased.
- The guard in the Kreiston Mines no longer blocks the passage.
- Improved passability in a number of locations.
Items:
- The health of Gremlin Towers in items has been reduced.
- A corresponding message is displayed when an item is automatically upgraded.
- The Snake Ring upgrades upon defeating the Guardians.
- The Pandemonic Mask upgrades correctly after battles.
- The Mantle of Wizardry loses morale after battle when the hero's Intelligence is 10.
- The Ale Barrel and Ring of the Snake King no longer give bonuses to enemies.
- The assembled "Elven" set gives a morale bonus to elves.
- The Knight's Shield is included in the "Knight" set, and the Commander's Helmet is excluded.
- The Ale Barrel is now part of the "Archer" set.
- The "Archer" set gives +30% to critical hit chance, rather than increasing the current chance by 30%.
- Descriptions of a number of items and sets have been corrected.
Mirrors for downloading the patch: