I should have drawn more cards, hoping for a shapeshifter... then Anders might not have still been a virgin...
Posts from ⚔️Serberia
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as long as Nebok lives
+3 to movement speed, immunity to slow effects
We just need another flutist, and we can put together a band that will play Arandorian rock.
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
Added after 53 seconds
If so, I have more good news for Artz: for example, she has a cool circular saw.
Added 1 minute ago
Well, forming a musical group with Arandor and his girlfriend is a good way for you to quickly remove a character from the game, Nebok. Especially if Shino actively flirts with Anselm.
Added 53 seconds ago
Will she cut off Anselm's legs before putting him in a cage in her basement?
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
Because of that woman Arandora, everyone will have a lot of problems.
It's good that she doesn't have any combat skills (probably).
It's good that she doesn't have any combat skills.
I should have drawn cards, hoping for a shapeshifter... then Anders might not have been a virgin anymore...
I'm not sure if this information will be useful to anyone (maybe Revan, for balancing purposes, or if someone needs to create a new character), but I'll write down my thoughts on origins, since I've already covered the weapon trees.
+1 Agility, +1 Perception, +1 Speed, +2 Intelligence, +3 Charisma.
A decent option for balanced characters who want to be good at everything, such as leveling social and combat trees simultaneously. Thanks to the speed bonus, even if it's small, it's quite a worthy chassis for combat characters. But in my opinion, those who benefit most from this path are either characters tailored for leadership (huge bonus to charisma) or mages (good intelligence bonus and boosts to speed and perception, which are important for mages).
+1 Spirit, +1 Faith, +2 Agility, +1 Perception, -1 Beauty, -1 Charisma, -1 Intelligence, additional skills at start.
Average bonuses for a combat character, half of which trade bonuses to some situational stats for penalties to others. It might work for some Arterian, but otherwise, there are better sets of characteristics. The main advantage of this origin lies in the additional skills at the start. I'm not sure if this bonus is distributed evenly across the character's existing skills or if the origin's return is directly proportional to the number of unlocked trees, but even in the first case, Elkheim's bonus, by my calculations, is roughly equivalent to 3000-4000 experience. This results in both greater character efficiency right from the start and the ability to spend event points on something else (if experience is earned here the same way it was in RI3).
+3 Speed, +2 Agility, -2 Strength, -1 Endurance, +15% universal dodge.
One of the best, if not the best, combat origins among the defaults. Here you get +3 Speed (+60% DPS for a character with 5 speed) and a decent bonus to agility, the price for which is only +10-20% base weapon damage and +10 health points. And all this is topped off with a substantial 15% chance to dodge any attack. A character from Grimwald comes out strong in both defense and offense. The main problem here is the narrow set of available equipment, but this is easily fixed with something like the Hydra sign or a bonus from El-Isin.
+2 Intelligence, +2 Charisma, +2 Beauty, +2 Spirit.
An excellent origin for a non-combat character or for a mage, provided the latter gets speed bonuses from elsewhere. But it also works for combat characters or all-rounders, albeit slightly worse than Artoria.
+2 Endurance, +3 Strength, -1 Intelligence, -2 Beauty, immunity to slow, immobilize, and paralysis.
An origin for heavy armored warriors who want to protect themselves from some of the most unpleasant effects in the game. A perfectly worthy choice if the penalties to social stats don't bother you.
+2 Intelligence, +2 Charisma, +1 Beauty, -1 Strength, -1 Endurance, -1 Agility, +1 event point.
The Elkheim for mages and non-combat characters. Essentially, it solves the same problem but from a different angle. It's slightly more flexible, but not as strong at the start. A good choice that could even work for a combat character if the penalties to physical stats are compensated for by persuasion or a zodiac sign. In fact, this was one of the origins I was eyeing before the maps made the choice for me.
+2 Perception, +2 Endurance, +1 Agility, -2 Charisma, -1 Intelligence, companion (pet) at start or +3 movement speed.
Decent stat bonuses and tolerable penalties if you want to play a combat character. The pet option looks tempting, although it's hard to judge fully without knowing its parameters. The speed bonus is also very good, especially combined with the Centaur constellation. If you boost initiative via a zodiac sign and persuasion, it allows you to kite enemies even when playing a melee fighter.
+2 Speed, +2 Endurance, +1 Perception, -3 Charisma and one choice: A (+5 Stealth, +5 Observation), B (ability to shoot and move simultaneously).
A sort of Grimwald for ranged attackers, but without the health penalties. Ideal for long-range warriors. It may also be of interest to armored warriors looking for an alternative to Grimwald.
+1 Strength, +1 Agility, +1 Endurance, +1 Perception, +3 Faith, +1 Spirit.
A good origin for an Arterian, but for any other character, it's a downgraded version of Artoria. Not that it's a weak origin, it's just that speed bonuses are so good, and Baldur has nothing else to offer besides stats.