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Posts from Heroes V S.T.A.L.K.E.R

Modding Closed Topic
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The issue with these maps, specifically regarding the creature and hero screen, has been resolved. The problem stemmed from a stone named "HeroToRemove" located in the center of the map; the hero and creatures were being sent to that specific location.
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In the single-player mode of the mod, there will be a system of dynamically changing health points (HP) for the main character. Entered an anomaly - lost 10 HP - equipped the "Soul" artifact - healed. Or entered a command in the console.
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Progress on the STALKER mod for Heroes 5. The work on anomalies, Radiation, and artifacts is complete. There's a lot to see. Unfortunately, the entire mod is currently being implemented for only one mission, so don't expect a multiplayer version to be released anytime soon.
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The hero's HP as a theme is a great idea. This opens up possibilities for RPG scenarios where the player controls only one hero. As an alternative, you could introduce a hero character, link their HP to this system, and place them on the battlefield as a regular monster, similar to the 4 heroes in the game, and then create cards like the Angel Arena from Warcraft.
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Sounds good. We'll wait and see. I'm interested.
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Unfortunately, the HP system won’t work in multiplayer due to the inability to track which hero the player has chosen and, consequently, which hero’s HP to display. In the RPG scenario for the mod, the hero on the battlefield will be like a unit. However, this is implemented in a rather crude way; on the ATB scale, we will still see the “observer” icon – an hourglass. But this will allow us to preserve all the bonuses from abilities and artifacts for the hero.
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Phew, I barely managed to finish 36 new artifacts... Finding good icons in the style of the fifth Heroes game is quite a challenge, but adding new bonuses to them using a script is a real pleasure. Anticipating some questions – no, these artifacts don't have unique models and appear as boxes; the author is strongly against having armor of an unclear size floating in the air, as he strives to make the world of S.T.A.L.K.E.R. in Heroes more realistic than the heroes themselves... but who am I kidding, there are simply no models. You can see the results of my work in the video below.

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The dialogue system with NPCs has been improved! And as a nice bonus:
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💥Hello everyone!💥
After a long break, I'm back to work, and not just back, but I'm proposing that we switch to live development of the Heroes 5: STALKER mod! ☢
Join the project's Discord server 👉https://discord.gg/Vd9bRveZ9n
There, I will be posting development news, including many small details, just like in the RTF and Armageddon's Blade projects. There will be a lot of interesting things, and I'm looking forward to seeing you there. And your comments and ideas on the topics being discussed!

On the seventeenth, I invite everyone to Zub's channel (https://youtube.com/@3y666)📅 There, we will take a little look at the mod and see what's what!

‼Important! To view the channels, you need a role on the server, which I issue manually. I will be absent tomorrow and will not be issuing roles, so there is no need to worry. And work on the other projects will also continue; soon, Xuxo and I will be working on some interesting things ❤
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Progress on the STALKER mod for the fifth installment of Heroes of Might and Magic) Work on anomalies, Radiation, and artifacts is complete. There's a lot to see. Unfortunately, the entire mod is currently being implemented for only one single mission, so don't expect a multiplayer version to be released anytime soon.
Hello, how do I download this mod? I like the new creatures from the video.
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The mod is not available for download right now. You can check it out on streamer 3y6's channel.
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You can't download the mod right now. You can check it out on streamer 3y6's channel.
You also can't install individual creatures, like in the Ugrugul mod. I just like the chimera.
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If I have time, I’ll post a chimera, a grade, and an alt-grade as a replacement for the wyvern!
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