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Posts from MMH5.5 - Heroes of Might and Magic 5.5

4.6 (10 ratings)
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5 years ago
Ah this... Then sorry, but it was neither secret nor interesting... And anyway, BlackNight is finished creature, just not used)
С уважением, }{0TT@6bI4
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5 years ago
dredknight, do you know about Hanniks (Ханник) group? There are lots of interesting creatures, including this namtaru
С уважением, }{0TT@6bI4
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5 years ago
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how the development of this mod has declined...

two out of three classes don't have native Light magic.
and Necromancers have just as much Light magic.

The atmosphere of Heroes has been ruined.

Added after 2 hours 10 minutes
and, reading the manual, I don't see any truly important balance changes.

For example: "Spirit Link" should only be applied to your own troops. As long as it can be applied to enemy troops, it provides infinite mana.
5 years ago
}{0TT@6bI4 no I do not know abou that group? Ping me on discord.

kiko, everyone can make changes according to his likings. The mod is open source + we try to maintain a modding guide page.

I did not understand what you say about "Spirit link". How does it work currently? How it is supposed to work?
In reply to dredknight
5 years ago
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dredknight

I did not understand what you say about "Spirit link". How does it work currently? How it is supposed to work?
I haven't played the latest version of the mod yet (RC14)...
How it used to be:
The player applies Spirit Link to enemy troops, and then gains mana by killing them. That is, the mage's mana after the battle is 100% (full), even if all enemy troops are killed only with spells.

I suggest: Spirit Link is only applied to the player's troops.


Added after 22 hours 26 minutes
dredknight

another suggestion: make it possible to choose a city specialization (at the start of the game).
In reply to }{0TT@6bI4
5 years ago
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}{0TT@6bI4
kiko, it's not feasible.

Are you talking about city specializations?

And what about reworking them so that they are all equally useful?
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5 years ago
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It’s easy to rework city specializations: from resource bonuses to adding extra creatures. Unfortunately, there are no discounts.
С уважением, }{0TT@6bI4
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5 years ago
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While I have a free minute, I'll write down some bugs...

dredknight

1. Market, selling artifacts:
It automatically selects an artifact, and you can't change the selection. When selling one artifact, you can't select the next one.

...I'll finish it later.
5 years ago
kiko try double clicking the artifacts.
In reply to dredknight
5 years ago
}{0TT@6bI4
dredknight, do you know about Hanniks (Ханник) group? There are lots of interesting creatures, including this namtaru
dredknight
}{0TT@6bI4 no I do not know abou that group? Ping me on discord.

When I gave a modified creature, I indicated a link to the creator of the creature model. He has a VK group page in his profile.
In reply to kiko
5 years ago
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kiko

I haven't played the latest version of the mod yet (RC14)...
How it was before:
a player uses Spirit Link on enemy troops, and then gains mana by killing them. That is, the mage's mana after the battle is 100% (full), even if all enemy troops are killed only with spells.

I suggest: Spirit Link is only applied to the player's troops.


Added after 22 hours 26 minutes
dredknight

another suggestion: make it possible to choose a city specialization (at the start of the game).


You haven't played the latest version, and you're already criticizing it. Genius 🤣
5 years ago
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Guys, help me!!! Heroes of Might and Magic 5.5 won't launch. It seems the problem appears after installing the video card driver; it launches without the drivers. Version 3.1 launches normally. What's the problem? Please advise.
In reply to Tserik
5 years ago
Try:
- Right click on MMH55_64.exe -> Properties -> Disable desktop optiomizations
- Right click on MMH55_64.exe -> Run as Administrator

Is there any errors?
5 years ago
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MMH5.5 (RC14 Beta6)

For those who don't like the appearance of the standard neutral creatures:

MMH55-NeutralCreature

To replace the "Summon Astral Dragon" ability with "Summon Lamasu":

MMH55-Lamasu

Only the models and animations have been changed. For "Summon Lamasu," the name and description of the spell have also been changed.
All characteristics, abilities, and creature locations remain as in MMH5.5 (RC14 Beta6).

The models are based on those by Hannik; special thanks for his work!
Hannik's VK group, with new creature models.
P.S. The creatures from the VK group will have different characteristics and locations in buildings compared to the game.

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