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MMH5.5 - Heroes of Might and Magic 5.5

#1110
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how the development of this mod has declined...

two out of three classes don't have native Light magic.
and Necromancers have just as much Light magic.

The atmosphere of Heroes has been ruined.

Added after 2 hours 10 minutes
and, reading the manual, I don't see any truly important balance changes.

For example: "Spirit Link" should only be applied to your own troops. As long as it can be applied to enemy troops, it provides infinite mana.