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Posts from Necropolis discussions. Auto-translated

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#192
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Training them is one thing, but turning fallen enemies into your own is another. And the best part is, it's free!
Мы спасемся? Я не знаю. Верьте...
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Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
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#193
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And sometimes you lose more than you gain!
Скоро! Всем ждать! Они явятся!:smile20:
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#195
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BETREZEN
There were such cases.
Yes, there were, but it's better to lose skeletons, which you can raise again later, than dragons. Isn't that right?
Мы спасемся? Я не знаю. Верьте...
Геройский Интернационал
Клан Homo homini - основатель клана
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#196
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Regarding Kaspar's abilities, he seems to be the more preferable choice, or perhaps Zoltan with his developed witchcraft, offering the ability to block and learn spells on the fly, or Naadir (see avatar8) with his ability to raise ghosts and use diplomacy.
In reply to AlexeyPank
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#197
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AlexeyPank
They were, but it's better to lose skeletons that you can raise later than dragons. Isn't it?
In general, it's easy to play as Necropolis without losses... The special ability ETERNAL SLAVERY and an expert Necromancer. And a Nadir hero... in principle, that's enough to win.
С уважением, Vlad

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#198
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Well, at a certain stage, even the Dark Elves can fight without losses!
Скоро! Всем ждать! Они явятся!:smile20:
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#199
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celt
Well, at a certain stage, even Dark Elves can fight without losses!
But you can almost always defeat Necropolis... of course, if the opponent isn't too strong...
С уважением, Vlad

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#200
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Xaker
But you can almost always defeat opponents with Necropolis... of course, if the opponent isn't too strong...
You shouldn't just count the opponent's strength; you should defeat them. Necropolis can indeed defeat anyone if given enough time to build up their army.
Мы спасемся? Я не знаю. Верьте...
Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
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#201
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AlexeyPank
You shouldn't count the enemy's strength, but defeat him. Necropolis can indeed defeat anyone if they are given enough time to build up their army.
Our guy!!! And no matter what, knowing who you'll have to fight is sometimes more important....
С уважением, Vlad

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#202
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Xaker
He's one of us!!! And no matter what, knowing who you'll be fighting against is sometimes more important...
That's true. But Necromancers have it easier. Their skeletons scare even stronger (in terms of higher-tier monsters) opponents. And knowing things isn't as interesting.
Мы спасемся? Я не знаю. Верьте...
Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
ФЛУДОВСКИЕ ССЫЛКИ!- сообщить о бесполезной теме/сообщении.
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#203
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AlexeyPank
That's true. But Necromancers still have it easier. Their skeletons scare even stronger (in terms of higher-tier monsters) opponents. And nobles aren't that interesting.
Yeah, now almost everyone is afraid of our skeletons... but it's good that they made them archers.
С уважением, Vlad

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#204
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Xaker
Yeah, now almost everyone is afraid of our skeletons... but it's good that they made them archers.
Overall, it's great. I was always annoyed that Necropolis only had one archer unit, even though it was very powerful.
Мы спасемся? Я не знаю. Верьте...
Геройский Интернационал
Клан Homo homini - основатель клана
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#205
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AlexeyPank
That's awesome. I always found it annoying that Necropolis only had one ranged unit, even though it was very powerful.
Now, it seems like everyone has two ranged units...
even the Academy... their Titans can really pack a punch... It's dangerous... but undead still rule!!!:D :D
С уважением, Vlad

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#206
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Actually, skeleton archers aren't that scary; gremlins are noticeably stronger, so there's no need to be particularly afraid of them. IMHO, the undead's dangerous units are vampires (especially in their upgraded form), liches in reasonable numbers (6 liches aren't game-breaking), if those liches are even built... and the banshees; they are powerful. In general, after playing the undead faction in HotS and in single-player, one can say that the undead's strength lies in their cheap resurrection magic. Level 2 and 6 mana allow for easy map clearing at the beginning, providing a good start. Their weaknesses are the generally low initiative of the army and the lack of clearly defined tanks – monsters capable of absorbing mass damage.
ГРРРРРРРРРРРРРРРРРРРРРРРРРР!
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#207
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Enot
Actually, skeleton archers aren't that scary; goblins are noticeably stronger, so there's no need to be particularly afraid of them. In my opinion, the undead's dangerous units are vampires (especially in their upgraded form), liches in reasonable numbers (6 liches won't decide the battle), if those liches are even built... and the banshees; they are strong. In general, after playing undead in HotA and in single-player, one can say that the undead's strength lies in their cheap resurrection magic. Level 2 and 6 mana, and a quick clear of the map at the beginning, provides a good start. Their weaknesses are the generally low initiative of the army and the lack of clearly defined tanks in the undead army – monsters capable of absorbing mass damage.
But they don't need tanks. The undead are perhaps the most balanced faction of all. All units, from the first to the last level, perform well throughout the game. Many, in Heroes 3, when going after the enemy's main hero, took gnolls or spearmen with them?:confused:
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Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
ФЛУДОВСКИЕ ССЫЛКИ!- сообщить о бесполезной теме/сообщении.