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You're right about the tower. I always build Djinns and then upgrade them, upgrade them... and that's how it turns out for me: one hero takes Golems, and the rest of the slots are filled with Djinns; the second one (most often it's Theodore) runs around with Mages and Gargoyles (and Djinns); the third one gets a Naga and – who would have thought – Djinns! :) But there's no money for Titans. Golems sit in the castle – I remember once I had seven Golems in the castle (one in each slot), and for two weeks they were generating the weekly income of a Swamp Thing (well, not really them, but the towers... and a few mines too...).
I don't understand you at all...:smile07:
Step aside from the way of a better man than you So you fall at his feet hes the one who betrays you Its the servants devotion for the decay Stand up
Torasar is an interesting hero. The ballista, ranged attack, and the ability to run with shooting golems allow you to successfully clear the area within 3 weeks with minimal army costs. The AI likes to attack the ballista with part of its troops))) Well, everyone knows how to use the archer and gremlins. It turns out to be quite fun.))
Qwerty
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Run around with SHOOTING GOLEMS? How is that even possible?
Torosar is one of the most interesting heroes, but he has one problem – he lacks the Battle Machine skill. If there's a building nearby that provides this skill, Torosar becomes VERY good.
Torasar is an interesting hero. The ballista, ranged attack, and the ability to run around with shooting golems allow you to successfully clear the area within 3 weeks with minimal army costs. The AI likes to attack the ballista with part of its troops))) Well, everyone knows how to use the archer and gremlins. It turns out to be quite fun.))
I don't understand how your golems learned to shoot... Maybe you were talking about gremlins??? And in general, I don't understand you; can you explain it better?
Step aside from the way of a better man than you So you fall at his feet hes the one who betrays you Its the servants devotion for the decay Stand up
Of course, Gremlins))) And the "Battle Machine" skill is indeed missing; otherwise, you end up with a mage specializing in "Ballistics" – a very interesting combination.
Мечтатель
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Personally, I believe that the most important thing when playing as Tower is to constantly upgrade your knowledge skills. I'm not even talking about the main hero; he needs to be leveled up, but if he's far away and a strong enemy is approaching your capital, you can defend the city even with a basic unit if it has at least 4 points in knowledge. And, of course, have upgraded Djinns and/or archers (golems, naturally) in the garrison.
65RUS
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Gremlins are good when upgraded, and gargoyles with nagas are also decent. By the way, I conducted some research (I was wrong before), but it's better not to upgrade mages until you build a Mage Guild of level 4-5 (you need a library to upgrade mages). The trick is that if you have a Mage Guild of level 3, the library will give you one spell for level 3, and so on.
"Отыщи всему начало, и ты многое поймёшь." К. Прутков.
it's better not to upgrade wizards until you build a wizard guild of level 4-5 (you need a library to upgrade wizards)
This rarely happens because: 1. Often, on the 1st and 2nd floors, there isn't a good spell to be obtained by building a library. 2. Upgraded wizards are significantly stronger than non-upgraded ones. 3. A library costs 5 of each resource, while the 3rd and 4th floors cost 6 and 8 resources, respectively. P.S. I rarely play as Tower, but I usually build a library and upgrade wizards after the 1st or 2nd floor.
Мечтатель
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I agree with Alex R. Personally, I only need the city portal from level 5 spells. Elemental spells are also okay, but not essential. However, levels 1-3 are the most useful. Slow, haste, blind, etc. They are more helpful in battle.
Феанор
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The Town Portal is a level 4 spell. Besides the portal, there are many other useful spells: Berserk (a great spell, I used it to defeat strong armies with almost no losses), Prayer, Resurrection, Meteor Shower, and Chain Lightning.
And the fifth level spells are Dimension Door, Fly, and Explosion.
That's why the Library is essential!
Слово "РАСА" пишется с одной буквой С. В слове ВОИН нет буквы Й. Пять восклицательных знаков в конце каждого предложения - признак подростковых комплексов.
Селена
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I don't know how you manage to play against the AI on 200% difficulty, but even though I've perfected my fast development strategy, I can't seem to outpace the AI. More often than not, I get attacked by hordes. For example... I have 12 Titans and about 30 Nagas, along with other units. Then a hero shows up, decked out in artifacts, and has 78 Archdevils and a support group gathered from different Castles, levels 5-7. Well, I defeated him (he ran away, and I didn't get any artifacts). Then a second hero arrives with a bunch of monsters, averaging 100-150 monsters per group, levels 3-5. Okay, I defeated them too. Then a third hero arrives with monsters of levels 1-3, in groups of 400-800. My army is already in tatters (I managed to save the Titans), and I lose. No matter how I experiment... If I combine all my units, he has 700 Troglodytes that he constantly revives, and I can't blind them, and I also run out of mana quickly. After sealing the breaches with force fields and other tactics, the AI still wins because the mana inevitably runs out. If I conserve mana, I lose even faster because the Blind spell only lasts for 16 rounds, which isn't enough for me. I tried simply using a force field to protect the Titans, but the force field breaks, and the Titan slowly and painfully dies when the charges run out. And the force field itself isn't very good, it only lasts for 6-7 turns. If I start with a Ballista, the AI immediately switches to Earthquake, and that's it. Plus, he has Gargoyles and Harpies, which I have a lot of trouble with (he turns out to be an Earth expert). P.S. I didn't have Berserk at that time. And, in general, it often turns out that I can't get the spell I need. I still haven't figured out how the AI organizes these attacks, but it works surprisingly effectively. I'm forced to stay in my Castle and not move more than 2-3 turns away from it. Then the AI's power slowly grows, and it overwhelms me with numbers. At this point, nothing helps, even though I was already level 37 with a hero who had survived countless attacks and retaken the Castle 7-8 times in the game. Hero Solmyr, attack 14, defense 11, Knowledge 27, magic power 21. Skills: all elemental magic, wisdom, witchcraft, intelligence, and tactics.
Added 19 minutes ago
P.S. A favorite tactic is Blind, then use Destruction Ray to reduce the monster's defense to 0. With such low defense, even a Lizardman will be sent to the afterlife almost immediately (if you have the Amulet of Vulnerability or the Sphere of Vulnerability, I don't remember exactly). I also often use Berserk. In general, attacking spells quickly become irrelevant when the number of troops exceeds thousands, so Blessing is definitely useful for Nagas and Titans (if they are not experts, of course). They have a large damage range. I love Forgetfulness and Curse, and I don't even need to mention Haste and Slow. The most powerful thing is Clone on Archangels, especially if you have more than 15 of them... and even more so when you have several hundred. Each clone can revive... in my opinion, this is complete cheating. With the Clone spell, a Water Magic expert, enough mana, and about a hundred Archangels, I could defeat giant armies that were hundreds of times stronger than mine.
Vae victis. Si putas in proelio ictus a tergo solam esse vincendi rationem, eo utere.
gamer-kirill
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to Selena Judging by the description, the game lasted an unreasonably long time. For the computer to accumulate such a large army, you need to leave it alone and not touch it for at least five months. Apparently, the development isn't that fast. In any case, I would focus on the beginning. Regardless, I wish you good luck in discovering all the wonders of this magical game.
Er@ser
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And what's the point of upgrading boots when they already deal maximum damage? Also, you can't outproduce the AI in terms of army size; the AI has an army instead of a brain. And you need to bother the AI early on so it doesn't get too cocky. Waiting for its army to grow is not a serious strategy.
Селена
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the problem is that he's not the only one... and the map is so confusing that it takes about a month to get anywhere on foot... at the beginning, trying to attack him is simply dangerous... he has 3-4 times more troops than I do at the start... overall, the map is terrible in my opinion... and it seems like the computer has two castles at the beginning... okay, I'll try to figure it out myself... but the development is fast, max 4 weeks, and the castle is fully built... sometimes I manage it in 3 weeks.
Vae victis. Si putas in proelio ictus a tergo solam esse vincendi rationem, eo utere.
The problem is that he's not the only one... and the map is so confusing that it takes about a month to get anywhere on foot... At the beginning, trying to pull troops towards you is simply dangerous... he has 3-4 times more troops than I do at the start... Overall, the map is terrible in my opinion... And it seems like the AI has two castles at the beginning... Okay, I'll try to figure it out myself... As for development, it's fast, max 4 weeks, and the castle is fully built... sometimes I manage it in 3 weeks.
Selena, can you name the map? Or better yet, upload it here =) I also want to play... I haven't played with my favorite Tower for a long time :o Maybe I can give you some advice later ;) If I win.
Если тебе не везёт в жизни, - играй в какую-нибудь другую игру:rolleyes: Лидер клана "Из многих единое" Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...