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#62
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Manulli

Grol looks almost the same in the artwork, and Marbas is also muscular, just leaner. Let's say that after becoming a demon, he's now bulking up. Agility isn't that important anymore with hooves (an old joke about why Draenei and Tauren can't be rogues - their hooves clatter too loudly).

Nebiros and Vayre look very similar. A quote from the fandom: "Jezebeth initially had a slightly brighter texture; I think it would be better to darken it a bit" (damn, I wanted to share the original file with separate layers for her body and armor, but I think I accidentally overwrote it).

In the artwork, Nimues has even more horns, but my ability to add them is limited. Although, if I remove the last two pairs from the archive, it also looks pretty good, but it's not lore-accurate. By the way, in a way, because of Nimues, I put the mod on hold for half a year; I couldn't create a decent armor for him. I'm not a very good artist. Although, I probably just got tired, and Nimues was just the trigger. Although the other five heroes were ready last year.

I think Grok already looks very similar, except that his horns are lighter and his armor is red. I didn't want to recolor the armor, and the horns are a different story - I didn't clean them like I would brush my teeth in the morning, so they got sooty during the day.

In my opinion, the demonesses turned out well. This is probably the maximum that can be done manually in such an old game. Unless, as I mentioned, the color of Jezebeth might need to be adjusted. By the way, why does Jezebeth have yellow eyes instead of red? Was that the intention?
And if we're being really picky, it's unclear how lifeless Daleb's face will look in the game. In the artwork, it's as lifeless as possible. But that sometimes happens when the artwork looks worse in a static image than in motion. So, I didn't dwell on it.

Wow, I've never seen the concept art for Grol. HE'S SIMPLY AWESOME! It makes me want to play as him.

Well, Marbas could very well be your own interpretation, why not? But I think a more "Agraal-style" look might suit him better. He's just too massive. But that's just a minor quibble in the context of such great work.

Is there any difference from Vayre?

Well, maybe darkening Jezebeth's texture is a good idea. Perhaps that's how she looks better in the game. We didn't see the previous version, after all. I just noticed the discrepancy with the concept.

Indeed, Nimues is a horned devil =D. Thank you for coming back and doing it. It's very timely, because I was just wondering if the Inferno heroes would be released yesterday, and here's the announcement =D.

Well, I think the hair on Grok differs from the artwork. In the mod, it's more purplish. Although, it should be bluish/black?
In reply to Друманин Дрин
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#63
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Drumanin Drin
In my opinion, the succubi turned out well. This is probably the maximum that can be done manually in such an old game. Unless, as I mentioned, the color could be adjusted for Jezebeth? By the way, why does Jezebeth have yellow eyes instead of red? Was that the intention?
I tried red, but it doesn't look good when the rest of the head is in yellow-orange flames. If anyone wants to modify it for themselves, the eye color is both the texture with the glow mark and the face texture (to a lesser extent) in the same folder. In my opinion, she looks better with yellow eyes, and it's not as creepy.
I found the previous version of the armor; it's only half a tone lighter, but the colors will look unnatural if they are too bright.
Spoiler
Place it in the archive in the /Jezebeth/SuccubusAdd/ folder.
But the awesome version without armor seems to be lost in the annals of history.
Drumanin Drin
Is there a difference from Wayer?
In Heroes 5, they are absolutely identical, and in Heroes 6, they added a slight difference, probably so that players could tell them apart.
Wayer is red, with weak flames.
Nebiros is orange, as if heated to the limit.
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#64
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Manulli
But the appealing version without armor seems to be lost in the annals of history((

In Heroes 5, they are absolutely identical, and in Heroes 6, they added a slight difference, probably so that players could distinguish them.
Vayre is red, with a weak flame.
Nebiros is orange, as if heated to the limit.
Attachment 64782Attachment 64783

Well then, let Jezebeth be like that, since it's better).

And here’s the second part about Jezebeth… My disappointment is immeasurable, and my day is ruined.

Yep. But are there any differences from your Nebiros and Vayre from Heroes 5? I even opened the wiki for comparison, both the original and the modded versions, and I don't see any differences... It's not critical. I'm just trying to understand if there was any change at all.
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#66
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By the way, are there any ideas for the last – human faction? After all, I would like to have a complete collection. And is it possible to create a mod that includes the appearance of ALL heroes when the last faction is completed? I think it would be convenient.
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#67
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Drumanin Drin
By the way, are there any ideas for the last – human – faction yet? I would really like to have a complete collection. And is it possible to create a mod that includes the appearance of ALL heroes when the last faction is finished? I think it would be convenient.

I wouldn't call these ideas, just some rough drafts. I'll probably change everything many times anyway. I will most likely change the colors for Lazlo; I don't like this dark blue armor. I will probably change the colors of the horses to match, perhaps to the color of Godric's horse, or another one. I will try to give the knights the colors of the players; it's strange when a red player comes as a knight in blue. But in any case, I will look at all this in the game and decide if it works or not.

There will be a General mod; I already have an incomplete version for convenience – xReplacer. I will publish it when it is completely ready. I need to fix some things in the already finished mods (for example, maybe someone noticed that Jalib's face is different from what was in the screenshot; I made a mistake with the version for the website). All this will be included in the General mod for all factions.
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#68
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Manulli

I wouldn't even call these ideas; they're just rough drafts. I'll probably change everything several times anyway. I'll most likely change Laszlo's colors; I don't like this dark blue armor. I'll probably change the horses' colors to match, maybe to the color of Godric's horse, or some other color. I'll try giving the knights the colors of the players; it's strange when a red player comes as a knight in blue. But in any case, I'll look at all this in the game and decide if it works or not.

There will be a General mod; I already have an incomplete version for convenience - xReplacer. I'll publish it when it's fully ready. I need to fix a few things in the already finished mods (for example, maybe someone noticed that Jalib's face is different from what was in the screenshot; I messed up with the version for the website). All of this will be included in the General mod for all factions.

Why not use the campaign Laszlo from the 2nd expansion? You can recolor him if you want to stick to the standard Laszlo's color scheme.

Thank you. I think I'll gladly download the full version.
In reply to Друманин Дрин
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#69
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Drumanin Drin
Why not use the campaign Laslo from the 2nd expansion? You can recolor him if you want to match the standard Laslo's color scheme.
In NHF, this hero has been available for a long time, as well as other heroes from the "Haven" Faction!

P.S. The hero Sergio was created based on the aforementioned Laslo... smile13
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#70
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Awesome! All the demons look great.
Respect to the author for such great work!
С уважением, }{0TT@6bI4
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#71
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zahar0z
Wow. Pretty cool. Although, in my opinion, the demonesses didn't turn out very well. But the demons are just awesome.

In my opinion, the demonesses turned out to be devilishly cute!

The demons are truly worthy of respect!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#72
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Manulli

Is there something specific you dislike, or were your expectations simply different?
I must admit, I'm incredibly happy that I managed to give them a standard demonic flag, even if it was done in this way.
Attachment 64780

Grol looks almost the same on the artwork, and Marbas is also muscular, just leaner; let's say that becoming a demon has put him on a bulking diet. Agility isn't needed anymore when he's got hooves (an old joke about why dryads and taurens can't be rogues – their hooves clatter too loudly).

Nebiros and Vayre look very similar. A quote from the fandom: "Jezebeth initially had a slightly brighter texture; I thought it would be better to darken it a bit." (Damn, I wanted to upload the original with separate layers for her body and armor, but I think I accidentally overwrote it.)

On Nimue's artwork, there are even more horns, but my ability to add them is limited. Although, if you remove the last two pairs from the archive, it also looks pretty good, but it wouldn't be lore-accurate. By the way, in a sense, because of Nimue, I put the mod on hold for half a year – I couldn't create a decent armor for him. I'm not much of an artist. Though, maybe I was just tired, and Nimue was simply the trigger. However, the other five heroes were ready last year.

I think Grok already looks very similar, except that his horns are lighter and his armor is red. Well, I didn't want to repaint the armor intentionally; as for the horns, it's like brushing your teeth in the morning – if you don't do it regularly, they get dirty throughout the day.

In my opinion, Nimue's horns turned out really well. And it doesn't matter that there are more of them on the artwork. Honestly, I always thought that all of this character's horns would look ridiculous in 3D model form. You found a balance here between making it look good and remaining somewhat faithful to the image.
Although, of course, there are things to criticize. On the artwork, his horns end with golden elements, and there's also some kind of gold plate on his forehead.
But even without that, he looks great. You really struck a fine balance with the horns. Respect.

Regarding "making him like Agrael," I think if anyone should be made like that, it should be Alastor. He's the only one who's more or less thin on the artwork. And his specialty is magic, and he generally resembles a frail mage rather than a demonic bull.
But he's the only hero whose style would fit Agrael's. And if he were the only one made like that, he would stand out unnecessarily.
Besides, he already looks very good in his current form.

There was something else I wanted to say. Maybe Grol could have darker armor? So that its color matches the metal of the helmet.

As for the demons. The flag is a nice touch (I don't quite understand how this creature runs around on the map).
Overall, I don't even know. For some reason, they don't look convincing. Deleb is passable, but Jezebeth didn't turn out well. This is probably my subjective perception.
Or maybe it's because they are small?
Maybe it would be better to put them on Agrael's lizard and use the dark elf model as a base?
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#73
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Discovered a critical bug: characters with certain animated models crash the game when transitioning to the character status window while located in a dwarven landscape (see screenshot). The conditions are quite specific, which is why I didn't notice this bug sooner.


In this case, the animation for elves, Hands.(ModelInstance)_Idle00-LOD.xdb, is bugged. Other animations don't seem to cause problems.
Simply deleting the animation won't solve the problem, as I've found a similar situation with Necropolis and Inferno (these factions have characters with animated models).

The nature of the bug is still unclear to me. As soon as I find a solution, I will release a bug fix.
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#74
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Perhaps there’s an error with the AdvMapDesc files? Or did you not modify them in the mod?
С уважением, }{0TT@6bI4
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#75
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}{0TT@6bI4
Or did you not touch them in the mod?
Svyatoslav I Igorovich
I'll address you formally.
No need to be so xD
Manulli
Discovered a critical bug.
The bug fix is ready; you can download Sylvan and Necropolis again and not be afraid of crashes.
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#76
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Slowly but surely, Rampart is moving towards release; currently, a little more than half of it is ready. Don't expect much in terms of portrait similarity; a professional artist is needed for that, but I will try to make the faces as close as possible to the portraits. The style is a bit dark; after all, war is a rather dark and dirty business.
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