And it's even more frustrating because one small detail is halting the entire process of individualizing the new artifacts.
The goal? For the 40 new artifacts, I want to add a unique appearance (and not just a duplicated patch like it is now, just to avoid it being empty).
The problem? The added model doesn't rotate; it just hangs there motionless. This is important to me because a motionless model, even though it's 3D, can easily be perceived as 2D due to its lack of movement, so it's essential to add rotation.
I don't know how to solve this; maybe someone understands this better and can help.
I'm attaching screenshots:

Artifact data as an example: "Sword of Judgement"

Model (the materials simply take information from the archangel's textures because the geometry and UVs of the sword match the archangel's model).

Geometry
