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Posts from Dead Bull

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Name: Dead Bull
Map Name: ne4
Type: Scenario
Dungeon: Yes
Map Size: S
Author: Andrei_21
Description: The Duchy of Bull is once again under attack by the undead. An army of the dead has occupied all the cities, the inhabitants have been turned into zombies, and the city of Bel-Zeri is standing again. And all this happened in just one day! Rumor has it that the undead are led by Ornella: the former Duchess of Bull. On his way to Claw, Alaric enters the Duchy of Bull to restore order...
Changes in version 1.1:
1) The parameters of player 3 have been changed (now Ornella does not die after 7 days if you capture the castle).
2) Ornella's stats and army have been increased, and new artifacts have been added for her.
3) The conditions for the prophet's quest have been changed (now 5000 more gold is required).
4) Some neutral units and garrisons have been strengthened.
5) Some resources have been removed or replaced with artifacts.

Note: Map for the Remix contest.
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In reply to psatkha
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The scenario is generally not bad and provides a good way to spend an evening. I completed it with a hero without any problems. The only thing I would like is to make the final battle more challenging: Ornella, level 25 with mediocre stats, against my level 30 hero, and her army is not impressive at all (I won without any losses). She should at least have an army five times larger than her current one, plus some artifacts and better stats to make it more interesting, but as I said before, overall, I think the scenario is quite good (the cutscenes and additional quests are nice, and it looks visually appealing).
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Thank you for completing the walkthrough; we will make the boss stronger in the future.
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The game started on Turtle Week. The week passed, the turtle remained, and its name is Alaric. But this isn't the map author's fault; he has always been a master of speed. There are no complaints about the map, except that the resources are scattered – why? Almost nothing needs to be built in the castle; you only need to bring gold to the prophet. As for the end of the mission...
So, I went into the dungeon, and before that, I found the ring (maybe that's why). I approached Ornella, and the danger was high. I thought I would wait two days until the beginning of the week for the archers and then go into battle, and what do you think? The mission was completed; I don't know why; it just ended.
Dishonestly yours, Liza
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Most likely, it's some kind of bug. I'll replay the map and see what the error is.
In reply to Andrei_21
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Completed the game with the hero on day 61. Cleared everything, collected every resource pile (though it's unclear what for, but I thought – what if it's needed for the castle?). I don't consider myself a pro, but it was easy. Light, mass acceleration, storm wind (Necropolis has three flying units), machines, ballista with firearms, education, a leader with empathy... and that's it. Practically without any losses. Ornella is very weak.
In reply to Florkingold
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Florkingold
The game started on Turtle Week. The week passed, the turtle remained, and its name is Alaric. But this is not the map author's fault; he has always been a master of speed. There are no complaints about the map, except that the resources are scattered – why? Almost nothing needs to be built in the Castle; you only need to bring gold to the prophet. As for the end of the mission...
So, I went to the Dungeon, and before that, I found a ring (perhaps that's why). I approached Ornella, and the danger was high. I thought I would wait two days until the beginning of the Archer Week and then go into battle, but what do you think? The mission was completed; I don't know why; it just ended.
The mission was completed because the green player had no Castle left. One week – and that's it... 😊

Added 11 minutes ago
I completed it on day 61 with the hero. I cleared everything, collected every resource pile (although it's not clear why, but I thought – what if a Castle will appear?). I don't consider myself a pro, but it was easy. Light, mass acceleration, storm wind (the Necropolis has three flyers), machines, a ballista with gunmen, education, and a leader with empathy... and that's it. Almost without losses. Ornella is very weak.

Added 6 minutes ago
I completed it on day 61 with the hero. I cleared everything, collected every resource pile (although it's not clear why, but I thought – what if a Castle will appear?). I don't consider myself a pro, but it was easy. Light, mass acceleration, storm wind (the Necropolis has three flyers), machines, a ballista with gunmen, education, and a leader with empathy... and that's it. Almost without losses. Ornella is very weak.
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A new version of map 1.1 is out. Have fun playing!
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I only played the last one. Well, it wasn't easy. I completed all the battles without losses, except for losing 1 champion in the first battle against zombies, and I also scattered a garrison with hundreds of dragons. The final battle is quite challenging; my average stats are around 28, Ornella has stats of 32 with vampire specialization, and there are a lot of them. I only won thanks to the artifact. I was left with a single marksman, archer, monk, and 14 angels. I have machines, attack, defense, and education without perks, and light magic. I messed up by taking the Guardian Angel; I should have taken Storm – it would have helped. But I didn't know about the item. I wouldn't have won the battle without the artifact. I did enhance my vampires a bit, but the battle was still adequately challenging. My artifacts could have been better; I was lazy and dragged it out – I could have taken Utopia a second time and picked up a mastery amulet. Dragon Ring / Ring of 10 Initiative / Sword of 2 Attack, Hat of 6 Knowledge, Hero Armor, Boots of Resistance, Ice Amulet, Tome of Light, Quiver, Horseshoe. By the way, it's interesting that there are very few spells on the map; one guild gave me Holy Word. There's also a starting speed boost. Utopia gave me Unholy Word and something else. I didn't take Darkness, even though it was offered right away – it's not very useful. I was lucky that there were 2 tomes for the spectral dragons – a tome of darkness and a tome of light. I used the tome of darkness against the wolves near the witch's hut. There's a foreign guild of level 5. I definitely wouldn't have won without the tome of light.
In reply to Remix
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An unremarkable, but functional map. Completed on a "hero" difficulty, in 25 days. On the Necropolis map, the joining stack of Seraphs is not guarded by dragons. It was unclear what the purpose of these large groups of neutrals and the huge army was – the battles turned out to be bland and boring. I didn't take any magic skills for the main hero, and the final battle was won without difficulty.
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Ornella is a worthy opponent. She managed to win in the single-player anti-magic challenge. In the end, she overwhelmed my only zealot who didn't have anti-magic... but he knew who to eliminate;). The result: 13 adepts and 100 zealots remained (it could be better, but I don't feel like starting over). Thanks for the game.
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