Posts from NHF – new heroes for Heroes V 3.1.
Comrade psatkha is not the author of the mod; or rather, not the sole author. The main contributors are still Durman and Gerter... But I'll add my two cents: 3.1 offers more possibilities, at least due to the presence of Toolboxes. In principle, I don't think there's much point in making a mod specifically for 3.1: those times are over when we would create special versions of mods for each version/another mod... But again, I would like to hear the opinion of the authors.

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Неудачное планирование ведёт к неудаче ...
NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
The dumb AI ruins all the enjoyment of the game. The other day, I was testing the new Quantomas mod, and it's a completely different game with its AI. It's become very difficult to play against; it casts mass spells, which aren't present in the vanilla version. It uses the correct build order for its faction, which the vanilla AI doesn't do. If it needs to play defensively, it does so, whereas the vanilla AI almost always attacks aggressively. And most importantly, the AI doesn't cast single-target evasion spells throughout the game until it puts it on every unit.
But again, not everyone can handle a strong AI. Personally, on a couple of my favorite maps, I played as Kaspar as usual... the current AI from Quantomas defeated me much faster. However, on NHF 0.89 (I haven't tried 0.90 yet, unfortunately), I defeated all the NHF necromancers that were specifically set up to challenge me...

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Неудачное планирование ведёт к неудаче ...
NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
Added 1 minute ago
With the vanilla AI, you can only play against Orcs, because it doesn't cast a single dodge spell. Thanks to their blood, they might provide resistance. Other factions have terrible AI.
The combat scripts from the previous version of MCCS work normally for me. (I also reworked Hafada's special ability in the previous version using "Raise Dead"; I somehow didn't think of using resurrection, as you did.)
Added after 10 hours 34 minutes
I deleted "Lara's" scripts, and everything started working. It seems that when I play as Hafada, the script for his special ability runs first, then Lara's special ability runs, and then it changes the creature. But I haven't figured out yet why the script for the guardian angel didn't work.
Because it currently leads to a bank advertisement.
I have a couple of questions about NHF:
1) Are there any knights with the "Fallen Knight" skill at the start? And an elf with Darkness/Engineer?
2) Are all the heroes from the Campaigns included? If so, do they have standard (including some overpowered) specializations? Or have they been adjusted for balance in the mod?
3) Is there a gallery (e.g., on VK) where I can see the heroes and their descriptions?
4) Have the original heroes been changed? If so, is it for the better?
5) How radical are the changes in the mod overall?
6) I noticed that there is a character specializing in pirates. Does this mean that this mod also adds a couple of new creatures?
7) Which mods is this mod incompatible with? I understand it's incompatible with mods that change the hero models. Are there any others?
8) What about crashes? There are many people in the VK group who have reported crashes.
9) How does the game react to the new mod and heroes?
10) The extended version with campaign heroes - does it simply add the heroes from the campaign without any balance adjustments? Or is there something else? But aren't the campaign heroes (balanced) already present in the base version?
Thank you if anyone can answer, if it's not too much trouble. Whether it's the authors or just experienced players.
Are there any "pro" players here who have played this mod extensively and could talk about it and its features?
An interesting option for Inferno - https://mightandmagic.fandom.com/ru/...B0%D0%BB%D1%8C

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Неудачное планирование ведёт к неудаче ...
NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
It seems like this character already exists... since the icon is familiar from Heroes 7, and therefore the icon was reworked by me to fit the style of Heroes 5... I'll take a look tomorrow!
There are many features besides Talkbox that are only available in 3.1, and it is impossible to implement analogs of these features using 3.0, which means that many of the mod's mechanics will break or become, in principle, impossible to implement. Therefore, there will definitely be no transition to 3.0. I advise you to pay attention to 5.5 if you really want to play with advanced AI.
In general, I wanted to install his AI and NHF, but NHF turned out to have its own executable. What a disappointment
Maybe someone can share information, please, about what is in the NHF EXE? Does it contain something critical?PS: and, by the way, @Dyrman, how did you create your executable? Does it involve some kind of binary replacement of values?
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