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Posts from NHF – new heroes for Heroes V 3.1.

4.9 (16 ratings)
In reply to Dyrman
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Dyrman

I'll check Kaspar today, but I remember that I had no issues with objects or resources.
Kaspar is fine.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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A new version is released. NHF 0.90

Download: https://disk.yandex.ru/d/m_foxfV2gNqpx?w=1

Potentially critical:
1) NHF MP patcher updated to version 0.02. Fixed bugs that, in some cases, could affect map completion after the patch. Standard maps have been repatched to eliminate this potential issue (Gerter).

Other:
1) Changed Vammata's biography and Vidomina's special ability name (Lokken).
2) Added a mod for Kha-Belekh's movement animation. Thanks to Zakhar https://vk.com/wall-40470309_310 (Dyrman).
3) Reduced script delays at the start of the battle (Gerter).
4) Fiona. Fixed the display of the number of joining creatures and fixed a bug that caused the special ability not to work in battles against heroes (Gerter).
5) Changed Sandro's model (Psathka).
6) Changed Indira's icon (Psathka).
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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I have the exact same problem; the heroes' abilities don't work. I just checked Sandro and Solmyr (I haven't checked others, but it seems to be the same for them) on the standard maps that are already included in the game. For Sandro, he should gain 1 point in spellcasting at each level, but this doesn't happen. Solmyr has the same issue.
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Yes, there is an issue with some heroes whose specializations grant stat boosts. The bug has been identified and will be fixed.
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In reply to АЗАЗЕЛЬ
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AZAZEL
I have the same problem, the heroes' abilities don't work. I just checked Sandro and Solmyr (I didn't check others, but it seems to be the same for them) on the standard maps already included in the game. Sandro should gain 1 spell point per level, but this doesn't happen. Solmyr has the same issue.
Fix for version 0.90: https://disk.yandex.ru/d/rmBN36ycphoo2w
Just add it to the installed mod.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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now everything works, thank you. Question: is it possible to make your mod compatible with the new AI mod - Quantomas AI?! It has a very well-developed AI, and the game is much more interesting to play.

Added 49 minutes later
I noticed something: the abilities of Sandro Solmir and others don't work with the NHF_0.85_data visual mod, but if you remove it, they work. It's strange, because the mod only adds models to some heroes.
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AZAZEL
now everything works, thank you. Question: is it possible to make your mod compatible with the new AI mod - Quantomas AI?! It has a very well-developed AI, and the game is much more interesting to play.

Added 49 minutes later
I noticed something: the abilities of Sandro, Solmyr, etc. don't work with the NHF_0.85_data visual mod, but if you remove it, they do work. This is strange, as the mod only adds models to some heroes.
It is impossible to make them compatible. The AI only works on version 3.0, while NHF only works on 3.1.
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Whew, we finally waited, thank you for the mods and for finding the strength to continue working on the mod and combining these two mods. As I understand it, all heroes will have their special abilities reworked over time? It's interesting to know in which direction you will continue to develop it; I'm curious.)
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AZAZEL

I noticed something: the abilities of Sandro Solmir and others don't work with the NHF_0.85_data visual mod, but they do work if you remove it. This is strange, as the mod only adds models to some heroes.

Well, that's correct... the visuals are defined in the main file that activates the hero on the map... in principle, some ideas from 0.85 will eventually be incorporated into the current version, but this will require a lot of work to optimize the models from 0.85, as they are very high-poly...

By the way, are there any specific visuals from 0.85 that you would like to see in the current version?!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
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I would like to see models from parts 6 and 7 in Heroes 5, at least as heroes. For example, in part 7, Solmyr has a beautiful model. In version 0.85, Solmyr has a somewhat cartoonish model with a not very well-detailed face. The other models are better, and they are definitely better than the identical models in the vanilla version. My personal suggestion is to give the female heroes of Inferno slightly modified succubus models, since all the female heroes are essentially succubi. For the angel heroes, you could give them slightly modified angel unit models, like the one Sarah has. For the Rakshasa hero from the Academy, use the Rakshasa model. For the Minotaur, use the Minotaur model. The Faceless One model exists in parts 7 and 6.
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I also support adding models for some creatures to the heroes, but there's one thing to consider. First, if the models are small or resemble creatures on the map or objects, it will affect the gameplay because such heroes will simply go unnoticed... Second, many creatures are not suitable for heroes – either in appearance or at least in facial features... This is my personal opinion, which may not coincide with the opinion of the authors).
С уважением, }{0TT@6bI4
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In reply to }{0TT@6bI4
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everyone will notice it there; it just needs a few cosmetic changes. It would be better if the female heroes looked like succubi (according to the lore, they are succubi) rather than a can in the body of a clearly non-female demon character. Biara was also quite noticeable on the map.
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psatkha then another question, is it possible to adapt your mod for version 3.0.8? After all, playing with a well-developed AI is much more interesting than playing against a computer that constantly casts only evasion spells. Is this impossible, or do you simply not want to?!

Added after 3 minutes
psatkha then another question, is it possible to adapt your mod for version 3.0.8? After all, playing with a well-developed AI is much more interesting than playing against a computer that constantly casts only evasion spells. Is this impossible, or do you simply not want to?!
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Comrade psatkha is not the author of the mod; or rather, not the sole author. The main contributors are still Durman and Gerter... But I'll add my two cents: 3.1 offers more possibilities, at least due to the presence of Toolboxes. In principle, I don't think there's much point in creating a mod specifically for 3.1: times have changed, and it's no longer necessary to create special versions of mods for each version/another mod... But again, I'd like to hear the authors' opinion.
С уважением, }{0TT@6bI4
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Там ответы на вопросы, руководства, гайды и прочее
Discord-сервер "Герои 5: S.T.A.L.K.E.R"
Сервер по модификации "Герои 5: S.T.A.L.K.E.R"
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In reply to }{0TT@6bI4
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The dumb AI ruins all the enjoyment of the game. I recently tested the new Quantomas mod, which features a completely different AI. It's become very difficult to play against it; it casts mass spells, which aren't present in the vanilla game. It uses the correct build order for each faction, which the vanilla AI doesn't do. If it needs to play defensively, it does so, whereas the vanilla AI almost always attacks aggressively. And most importantly, the AI in that mod doesn't cast the single-target dodge spell throughout the entire game until it applies it to every unit.

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