Со смертью времени и смерть умтёт.:smile24:
Со смертью времени и смерть умтёт.:smile24:
New here? I'm Roha — want a quick tour?
Hmm... I have the opposite experience – for example, the cost of just one Arena in terms of wood is quite daunting. The Monastery also requires a lot of resources, and Angels, both building and hiring them, seem to cost more than Dragons. As for the Elves, all you need to do is find enough wood, and by week 2, you'll have a decent army. Plus, if you have 10 stones and 20 crystals after a few days, along with enough gold, you can get Dragons and Unicorns, and they're quite cheap.
This is what I meant by development speed.
Why bother with logistics when there are spells like portal to town and dimensional door? With them, you can traverse the entire map very quickly, much faster than with logistics. Therefore, Kir is not that great.
3,000 skeletons could defeat anyone and anything.
Not every game reaches the point where these spells appear. Besides, imagine how far a logistics hero would have to travel with these spells...
And do you realize how powerful 3,000 centaurs or dwarves will be?...especially dwarves!
In principle, any creature in that quantity will deal significant damage to the enemy....
And to actually reach 3,000 creatures...that's how long you have to play?:eek: Usually, the game ends sooner, especially in Tournaments. I'm not talking about tournaments where you collect creatures.