Hello everyone. So, since I'm not a fan of small maps (and I wouldn't say that XXL in the fifth game is really "huge"), I always used incredibly large maps and incredibly powerful monsters, but I encountered a problem that made me incredibly frustrated – the saves started crashing completely when trying to load yesterday's game, with no errors. After digging around for a couple of days, I found out that the 80-level coders at Ubisoft made an X32 version, which, in principle, runs maps of this format with some difficulty (so, explain why they even added such functions to the generator...). And in general, there's a rumor going around (I found a reference to it on Steam) that there's an X64 version here, which doesn't cause these problems. I would greatly appreciate it if someone could help me figure this out, because even the official game crashes on large maps, which is very annoying.
P.S. My computer isn't an old one from a flea market, so it's even more frustrating when a rather old game causes problems when launching.