Posts from [HoMM V]9 Race - Swamp! Is it needed?
Would you like there to be a Swamp race?
Асха - Порядок! Ургаш - Хаос! Силат - Воздух!
Шаласса - Вода! Аркат - Пламя! Силанна - Земля!
Сар-Илам - Дракон-Маг! Эльрат - Свет! Маласса - Тьма!
/topic/at/120253/
3DogMZA, please pay attention...
Асха - Порядок! Ургаш - Хаос! Силат - Воздух!
Шаласса - Вода! Аркат - Пламя! Силанна - Земля!
Сар-Илам - Дракон-Маг! Эльрат - Свет! Маласса - Тьма!
Level 6 – Medusa (archer, freezes 30% in melee)!
Price: 1200
Attack: 18
Defense: 18
Damage: 17-24.
Hit Points: 92
Shots: 5
Speed: 5
Initiative: 9
Growth: 2
Level 6 upgraded - Medusa Witch (archer, sorceress (spells: Slow, Ice Block), freezes 35% in melee)!
Price: 1500
Attack: 19
Defense: 20
Damage: 19-27.
Hit Points: 100
Shots: 4
Speed: 4
Initiative: 10
Growth: 2
Level 6 upgrade - Supreme Medusa (archer, direct shot across the entire map, -1 to creature radius (only reduces it once), freezes 35% in melee)!
Price: 1500
Attack: 20
Defense: 19
Damage: 20-27.
Hit Points: 104
Shots: 5
Speed: 5
Initiative: 9
Growth: 2
I can't see any mana, no matter what I do!))))
But everything else is great! Good job!))))
I didn't mean to give compliments :D
I really can't see any mana, no matter what I do!))))
But overall, it's great! Well done!))))
I mentioned it in the message with the quote from Arandor! If you really want, I can add it there too.:)
Асха - Порядок! Ургаш - Хаос! Силат - Воздух!
Шаласса - Вода! Аркат - Пламя! Силанна - Земля!
Сар-Илам - Дракон-Маг! Эльрат - Свет! Маласса - Тьма!
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up
There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
Yes, indeed, he did a great job! I would be too lazy to do that. I won't shower you with compliments; others have already done that. Besides, it's just a good idea for now; it still needs to be brought to life.
Асха - Порядок! Ургаш - Хаос! Силат - Воздух!
Шаласса - Вода! Аркат - Пламя! Силанна - Земля!
Сар-Илам - Дракон-Маг! Эльрат - Свет! Маласса - Тьма!
I took the "Snake" from Heroes 3 as a basis.
The idea is that the creature can cling with its claws on its wings or with its long tail.
If the idea works, I will continue to detail the creation and come up with a look for the upgraded "Snakes".
Added 53 seconds ago
Sorry that it loaded so large, I miscalculated a bit)))
Added 35 minutes ago
Below is my vision of this creature:
"Wild Snake" (Level 3 Creature)
A small and extremely agile creature with a nasty temper. It is almost impossible to tame Wild Snakes. In nature, they form small groups for hunting. As a rule, they settle at a great height in tree hollows (name of the tree).
Attack 6
Defense 4
Damage 2 - 4
Hit Points 18
Speed 7
Initiative 12
Growth +17 (building +4)
Flies.
Poisonous Bite. Applies "Weakness" and "Slow". The strength of the curses depends on the number of creatures in the squad.
Dodges. When subjected to a non-magical attack (except for archers and flying units), there is a 15% chance that the opponent will miss.
Wild. Not susceptible to any spells that affect the mind.
"Poisonous Snake" (upgrade)
No one knows how or when the Ancestors managed to tame Wild Snakes, but it turned out that these creatures became the most loyal helpers. They become so attached to their masters that when they die in battle, the Poisonous Snake becomes enraged and attacks the nearest enemy squad.
Attack 7
Defense 6
Damage 5 - 7
Hit Points 24
Speed 9
Initiative 14
Growth +17 (building +4)
Flies.
Poisonous Sting. Applies "Weakness" and "Destructive Ray". The strength of the curses depends on the number of creatures in the squad.
Dodges. When subjected to a non-magical attack (except for archers and flying units), there is a 15% chance that the opponent will miss.
Loyalty. Not susceptible to the "Berserk" and "Dominate" spells; if a friendly squad dies, it attacks the nearest enemy squad with double strength.
Spits Poison. Can spit poison (no more than 3 times per battle) within its turn; the target receives an initiative penalty of -20% for one turn and is affected by the "Plague" spell. The amount of damage depends on the number of creatures in the squad. Activated ability.
"Terrible Snake" (Two-Headed) (alternative upgrade)
The connection of the Ancestors of the swamp tribes with the surrounding forests and local fauna was very strong and allowed them to use their knowledge to create the most bizarre animals. Thus, when snakes with two heads began to appear after a strange illness, the Ancients did not kill them but turned them into loyal and fierce guardians. Two-headed Snakes were unmatched in speed and attack accuracy.
Attack 7
Defense 6
Damage 4 - 8
Hit Points 26
Speed 9
Initiative 14
Growth +17 (building +4)
Flies.
Poisonous Sting. Applies "Weakness" and "Destructive Ray". The strength of the curses depends on the number of creatures in the squad.
Dodges. When subjected to a non-magical attack (except for archers and flying units), there is a 15% chance that the opponent will miss.
Loyalty. Not susceptible to the "Berserk" and "Dominate" spells; if a friendly squad dies, it attacks the nearest enemy squad with double strength.
Double Bite. Attacks with two heads simultaneously (no more than 3 times per battle), and the target can only block one head (thus, the defense values are only applied when calculating the damage received from one head). The target receives an initiative penalty of -10% for one turn and is affected by the "Slow" spell. Activated ability.
But overall, it turned out well! Good job! I would just replace the head with a dragonfly head. I like them more, although I don't really like this unit's appearance. But yours turned out better than in Heroes of Might and Magic III, in my opinion... just the head....)
P.S. I won't talk about the other stats)... although it's possible that the stats are lower due to the large number of abilities).
P.P.S. The drawing is good! Do you have any others?
Regarding the "Snake":
The idea is that the Snake can be quickly built and purchased in sufficient quantities already in the first week of gameplay. Therefore, I would make it with a small number of hit points, but compensate for this with a large bonus, very high initiative and speed, and various abilities. Two strategies for using the unit are envisioned.
1st option: in the early stages of castle development, the Snake is strong enough and effective to be the main attacking unit in the hero's army.
2nd option: a "disposable unit" - it is thrown at the enemy and dies in large numbers, but allows higher-level units to attack much more effectively. With a skillful distribution of abilities among the creatures of the "Swamp" castle, losses with this strategy can be minimized.
Асха - Порядок! Ургаш - Хаос! Силат - Воздух!
Шаласса - Вода! Аркат - Пламя! Силанна - Земля!
Сар-Илам - Дракон-Маг! Эльрат - Свет! Маласса - Тьма!
Асха - Порядок! Ургаш - Хаос! Силат - Воздух!
Шаласса - Вода! Аркат - Пламя! Силанна - Земля!
Сар-Илам - Дракон-Маг! Эльрат - Свет! Маласса - Тьма!


