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I believe that the "Swamp" race is quite cohesive and balanced. As for the stats of the creatures, it's a very long and painstaking process to achieve equilibrium.
However, I would like to propose an alternative idea for the race's specialization:
"Totem Worship"
Totemic animals are divided into three levels (corresponding to the three skill levels). There are approximately 10 totemic animals and creatures.
How it works: any creature in combat, during its turn, can instead begin to "worship a Totemic animal." (The idea is that in this state, the creature's defense increases by +15%, and if the Hero has an additional ability – let's say, "based on base defense" – the percentage increase in defense will be +25%).
After a creature begins worship, a spirit of the summoned Totem appears above it and affects the stats of the Hero's army units (or the enemy army):
- This could include improvements to initiative and speed (if an "Eagle" is summoned), or increased attack and speed (if a "Cheetah" is summoned).
- It could also involve reducing the enemy's speed, defense, attack, etc.
- It could provide additional perks to creature attacks.
There are countless combinations.
I also suggest that the Totem's properties do not immediately affect the entire army, but only a specific area, and only with a special ability – affecting the entire army.
There were many different options, but I liked the idea of this specialization the most, because, in my opinion, it best suits the spirit of the "Swamp" race, as the race most closely connected to the animal world. However, I wanted to emphasize their difference from the "Elven Archers," who are also strongly connected to Nature (the Forest). I think that the idea of worshiping animal spirits (including mythical animals) characterizes the swamp as a strong and wild race, but at the same time, an intellectual one (more intelligent than Orcs), a race that uses magic, but in its own way, refracted through the world of animals.
At the same time, I really like the idea with Dark magic, poisoning, and Water, as described in this thread! This also adds its own flavor to this faction.
I hope that my idea can also be useful to the project being discussed here and will complement the "Swamp" race.