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Posts from Cursed

4.5 (8 ratings)
In reply to Leonion
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I can't seem to get through the map. This endless cycle of wolves-phantom-wolves-again phantom-wolves-phantom... and then I start to feel sleepy for an hour or two.
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Mummies and BDP are not meant to be. A walkthrough is available on the Remix channel.
С уважением, }{0TT@6bI4
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In reply to }{0TT@6bI4
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}{0TT@6bI4
Mummies and BDP are not meant to be. There's a walkthrough on Remiks's channel.
I mean that the walkthrough is too simple and boring, it puts you to sleep. And so far, I haven't seen any point in manipulating souls, artifacts, and all these other things that are supposed to diversify the gameplay.

upd. I reached the Lich King, and it's become more interesting. To defeat him without losses, I needed both wolves (I accumulated 71) and elementals (I created 100). And with this, I went down.
Overall, the map is quite challenging. If the balance were improved, it could be even better.

upd2: The curse is strong; now I understand why souls are needed.
In reply to Gerter
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Gerter

I started playing on a hero. The starting maps are well-balanced.
Added 13 minutes later
After taking the catalyst from the demons and turning all available souls into 60 Fire Elementals, it became much easier to progress.

Getting to the camp was straightforward. After the camp, it became much easier... until the underground. Only the Inferno creatures caused trouble, when the Imps drained mana. I had to think a bit.
Question: Is it normal that wolves summon more wolves, then we cast Phantom on both of them, then the phantoms summon... and you can fill the entire field with wolves endlessly. Is this some kind of cheat?)
If you take our Battle Spirit and maximum Initiative + Synergy and Sorcery + artifacts that suppress the enemy's Initiative = it will be approximately like that.)

Added 19 minutes later
Gerter
which I cleared without losses with 100 Fire Elementals and 20 Mummies.

I had 70 Elementals, 61 Wolves, and 10 Mummies. I always placed the Mummies so that they would resurrect themselves while I was casting the summoning spell, and depending on the situation, I placed Wolves and/or Elementals. I went into the dungeon with 10 Mummies, 71 Wolves, 100 Elementals - not enough for the curse)). I'm thinking about how to split the souls to create either Death Knights (Deadly Strike and Ravage) or Phoenixes. And I need to level up with a mentor - the question is whether I have enough money or not... I need to sell something
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The fact that phantoms can summon wolves is a flaw in the developers' design, not the map author's. Perhaps it was intended to create a challenging situation on the map, or maybe it's just a combination of mummies and Blood Dragons; you have an unusual way of using mummies. In general, good players don't find many maps that are truly challenging; perhaps you are one of them... then Master-level maps are waiting for you!
С уважением, }{0TT@6bI4
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In reply to }{0TT@6bI4
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}{0TT@6bI4
The fact that phantoms can summon more wolves is a flaw of the developers, not the map author. Perhaps it was intended to allow for powerful strategies on the map, or maybe it's meant to synergize with mummies and Battle Mages; you have a rather unconventional use of mummies. In general, good players don't find many difficulties in the game; perhaps you are one of them... then the Master's maps are waiting for you!
I exaggerated a bit. I looked again and found the path to the two graveyards with portals, and the graveyards themselves. Here's the army I had: https://yadi.sk/i/-1Qud2lU7vR_IQ. This consists of 2 Fire Elementals, 4 Air Elementals, 41 Wolves, and 9 Mummies. So, everything was cleared using the "wolves-phantom-wolves-phantom" strategy, and the only normal spells used were Regeneration and Phantom. Then I summoned more Elementals, and a Fairy gave me some more Wolves (but I didn't use them much later), and one Wandering Mummy somehow joined the party. In my opinion, it should be limited so that phantoms cannot summon anyone to help, i.e., the maximum number on the field should be the main stack, the summoned creatures, and one phantom for each of them, i.e., 4 is the maximum. Off-topic: The Master's maps seem to be too "overloaded" and "overpowered." I'm not sure if he tested them all himself on the hero (and they constantly lag for me when saving and loading). I completed one of his campaigns, but I got really frustrated. The game should bring pleasure, not irritation.

Added 4 hours 18 minutes ago
In short, I've been rambling around the same topic. Sorry. To summarize: The map is great, the landscape design, the idea, everything is good, but... I felt a dissonance - so many dialogues about these souls, what is this intrigue? Claire asks to give her the souls, the hero asks Claire to give them back, and then she says, "Give them to me, or the enemy will not defeat itself." In the end, a large number of souls become unnecessary during the process of clearing the map, and the sharing of souls between Claire and the hero has virtually no impact on the progress towards the Curse, and before facing the Curse, it doesn't help the hero. I went to the bottom, cleared everything, but couldn't defeat the Curse with what I had. Now, it seems, I need to gather my thoughts, go back to the save point when I was still in the camp, regroup, and go back down to clear the entire underground. If I understand correctly. In general, these are the questions that remain; and I don't know if I will have the strength to take on this challenge again. Peace to all!
In reply to raspisnoy
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raspisnoy
Unfortunately, it's gone now... I didn't wait and deleted it (when there are a lot of saves, the game takes a long time to save), and I'm already playing your third game.
"Gardholm. Chapter One" is already finished (it's not groundbreaking, but it's quite good, and importantly, it's bug-free). Now I'm playing the scenario [L]: "Monster Hunter." So far, I don't see anything too difficult on Veteran difficulty at the beginning (manticores are quite manageable with acceptable losses - although there's another stack of them, but that's not a big deal... there aren't many of them). But about this, I'll say one thing... there's some kind of bug with the scripts (movement??). Everything is easily defeated with this (screenshot) - (I played on Veteran, and summoning made it too easy). I got to the underground without any losses at all. My advice for the map: diversify the battles in the graveyards (it's getting repetitive) and reduce the number of creatures created for souls even further.
P.S. I always play unfamiliar maps on Veteran. I got my butt kicked on Master difficulty somewhere in the middle of a huge map/campaign, so now I'm playing it safe.


I'm playing the Cursed scenario, maybe it's just me, or maybe I'm not doing something right... I just won a battle against cyclops and witches, Flauweesh victory! 27 wolves and 3 mummies, that's where the real challenge is, I have a recording of the stream if you're interested.
My problem is of a different nature; I've been playing from the beginning without catalysts, so I only have the starting army, which I use to clear the entire map. I have to do it without losses, otherwise, I can't progress.

I can't complete the initial quest "Stolen Knowledge" (I found the first demon in the first location near the shipyard, the second one in the winter forest near the dwarves)... and that's it, I've cleared the entire map. Is this a bug, or am I missing something?

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You need to complete the Star Silver quest; did you go to the elves? There, near the Pointy-Ear Tavern, you'll find Ladd standing; you need to talk to him.
С уважением, }{0TT@6bI4
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In reply to BLG_cRASH
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BLG_cRASH
I can't complete the initial quest "stolen knowledge" (I found the first demon in the first location near the shipyard, the second one in the winter forest near the dwarves)... and that's it, I clear the entire map.... Is this a bug, or am I missing something?
Don't worry too much about this quest. The demons are scattered throughout all the locations; you'll find the last one almost at the end of the overland part. Judging by the explored area in the screenshot, you may not have picked up one of the demons yet (the graveyard), but I might be mistaken.
Something is wrong with the catalysts. Either you didn't use the first one correctly, or you missed one somewhere. There isn't much of a challenge on the map if you do everything carefully and attentively.
In reply to Refined
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Refined
The map is decent. So far, everything is running smoothly without crashes or lags. But after killing the Night King and teleporting to the camp, the helper and the Forest King remain inaccessible...

I'm stuck at the same spot. After defeating the Undead King, the quest requires me to return to the Elf King... but neither the helper nor the king are active... I've spoken to everyone: Lad, Nico, Claire...
Is there any way to resolve this situation? Or is the only way to proceed by allying with the Undead King?
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Good night. I need help. I'm playing through a scenario, joined the King of the Dead, and the game crashes when I teleport from the path to the clearing near the elves. I tried typing `@MoveHeroRealTime = SetObjectPos` in the console, but it didn't help. I also checked the box to disable optimization in the shortcut properties. I'm using Windows 10.
In reply to 32MeTpa
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I completed the scenario on veteran difficulty. There were a few bugs.
1. Narhiz was the main hero (only in appearance, but he had the necessary skills).
2. Sinithar was the embodiment of patience.
3. After the army of the King of the Dead was destroyed, the game loaded endlessly, but the menu opened.
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I'm playing through a map on Recruit difficulty, and it seems that due to the difficulty level, I don't have enough souls to gain the favor of the Dungeon faction.
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Another great map that I missed back then... Well, maybe not great, but it was divine until the victory over the Lich King. Now it's frustrating! I want to go to a festival with a tournament and succubi!
Nothing is working, and I can't inform the elves that the client is ready. Magic passwords with the console and checkboxes don't help. Sometimes, when the author didn't put much effort into it, you can bypass a bug with the console without scripts, but here the bug is serious, a real pain. I've tried all sorts of tricks, even just teleporting and trying to steal the silver.
By the way, you could level up at the power plant until you get bored; the battle isn't difficult, and a couple of levels are useful at this stage. There's no problem with creatures – there are plenty of wolves until the Land of the Dead; I don't know why bother with mummies (the battles take longer). I suspect that lowering the level will make the game a bit more difficult, as there will probably be fewer souls. In general, I haven't decided whether I'll finish the scenario with this situation; I don't like the new king (if the dryad gave it, this one will trade with nymphs). And that's a pity, it was a good scenario... it was

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