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In some older expansions, there was more freedom of action and exploration/content compared to the latest ones, as it seems to me. That is, there wasn't a strong attachment to anything, or it was there, but it wasn't really felt. Or maybe it just seems that way now.
Travel and content generally don't work very well together unless you mean "go to a location, complete the quest you came for, and return." The GM often faces a choice: either create one well-developed location with plenty of content or several locations, each with only 1-2 quests (plus, optionally, some kind of shop). The same applies to freedom of action (but it goes hand in hand with travel if the latter is not part of a scripted main quest), as it can be difficult for the GM to anticipate all the ideas that players will come up with, while players can easily pass by a pre-prepared and well-developed questline. Free-travel games, especially in the format of expeditions, imply a considerable amount of improvisation on the part of the GM, while limiting the setting to a specific city/region and having players belong to one of the factions allows more time to be devoted to developing the city, its inhabitants, and the quests available to the players.
Well, in the expansion for Герои Меча и Магии, it seemed pretty good. At first, there was the obligatory journey, the schemes of Sivar, and all that, but then we ended up in a city, and it felt like we had relative freedom. I don't remember much besides the tournament, but there was a feeling of having enough content. And after the city, something started, but it ended quickly. So, I think a good scheme would be "journey-temporary stop in a city-journey" or something like that. It might be more difficult to implement, but in this case, players spend some time traveling together and some time on their own, which satisfies everyone to some extent.
To be honest, I don't remember there being a huge amount of content in the cities of Dal Shabet, especially when compared to Novaru, Reims, or OK. In terms of content, they were closer to the base from Fragments of Revenant. In the first city, only the Warlock comes to mind. In the second city, I remember only the arena, the Temple (where the Warlock from the arena buffed himself), and the ambush on the Hero. And then there was the storyline, which was the main quest. There were no branches or anything like that, as there were in Erathia or the first and second Reims. So, I think nostalgia is playing a role here. Because I don't see how what you described differs much from the last expedition, except for the setting of the main quests (adventure vs. military campaign) and the fact that we are a group of familiar people from the start, rather than just a group of random mercenaries.
Nebka's shop was burned down in the expedition, but I wouldn't say there was significantly more content there than in regular expeditions. And it was often criticized for being too linear.
Added 2 minutes later Author
Geheg's life ended quickly after the tournament.
But in Shabete, there was more freedom of action. If you got into trouble, like Geheg, you could always find a way out, and no one forced your character into a predetermined gameplay... well, yes.