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Posts from NHF – new heroes for Heroes V 3.1.

4.9 (16 ratings)
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Hello, I have a problem. After installing the extended version mod [NHF_E], the game stopped launching. I tried reinstalling the game, but the issue persists. Please help.
In reply to SkyLine
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SkyLine

Taking this opportunity, I'll ask another question. I've already written about this, and it might be more of a question for the Master, regarding heroes. Have you ever considered adding a hero in the form of a faceless one for the Dungeon faction, perhaps Erebus (if I'm not mistaken about the name)? Or are they not included because they are too ancient?
The mod has a faceless hero, or it was planned, but I apologize, it's been over a year.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to dimakim2211
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dimakim2211
Hello, I have a problem. After installing the extended version mod [NHF_E], the game stopped launching. I tried reinstalling the game, but the same thing happens. Please help.
Conflict with other maps/mods? If you delete the extended version file, will it launch?
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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If you delete the extended version file, the game will launch.
In reply to dimakim2211
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dimakim2211
If you delete the extended version file, the game will launch.
Extension files, for example, might use a hero that exists somewhere on the map or files from different versions.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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what can be done now if even the game without third-party mods and with the extended version file doesn't launch?
and do you have an older version of this mod, for example, 0.85 or 0.86; I remember those versions working for me.
In reply to dimakim2211
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dimakim2211
What can be done now if even the game, without any third-party mods and with the extended version file, doesn't launch?
And do you have an older version of this mod, for example, 0.85 or 0.86? I remember those versions working for me.

Try version: 0.88.6: https://vk.com/doc15283079_509865556?hash=3dc1c0a5877ebd7fd8&dl=920cea944c9bf6463c, install it on top of 0.88 https://yadi.sk/d/m_foxfV2gNqpx
Version 0.86: https://yadi.sk/d/wRuUB9SG3LUozc


 

Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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Hello everyone.
Is there no English version of the mod?

If not, maybe we can translate it together?
The mod is awesome.
Группа в вк посвящённая моим модам

Страничка моего последнего мода на ModDB

Моя страничка на Artstation,
где можно посмотреть и повертеть внутри браузера мои 3d модели.
In reply to zahar0z
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zahar0z
Hello everyone.
Is there an English version of the mod?

If not, maybe we can translate it together?
The mod is awesome.
It exists... there are actually two language versions available at the link!
С уважением, Psatkha (Псатха)

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NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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Is the development of this mod still ongoing?
In reply to Ashen One
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Ashen One
Is the development of this mod still ongoing?

It's progressing slowly... I need to finish the incomplete graphical elements... but unfortunately, real-time commitments are severely hindering my hobby!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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Development is still underway, and a major update is being prepared for release. Its main goal is to completely rework the mod's scripting system, which will remove many existing limitations and fix issues that could lead to inconsistent script behavior in different game modes. Support for combat scripts has also been added, and some heroes have been reworked using them.
In this regard, we need testers to check the correct operation of the new system in online games. If anyone is willing to help, please contact me on Discord or Telegram (all links are in my profile).
Нет войне.
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I saw a screenshot of an Inferno hero opening a portal on the map and got really excited, thinking it was a way to summon reinforcements from Erathia... I rushed to download and check it out... it's a shame, it would have been so cool to summon demons for mana, depending on the hero's magic skill and level. Oh well.
BUT OVERALL, THE MOD IS GOOD, no, it's GREAT! Best wishes and success to the developers! (So many cool features for free!) Thank you for the opportunity to play it!
The only downside, but it's not the mod's fault, is that you can't choose heroes from the new factions on editor-created maps. (In the editor, so you can play 1v7, otherwise they end up defeating each other... not exactly fairly - after tinkering with the files, my favorite is raising units without reducing their health; or at least 2 computer-controlled opponents on each team, if you play well, but it gets boring quickly... unfortunately, the time-skip cheat doesn't work for me.)

- Most of all, I would like a spell to restore dark energy to all Necromancers (like raising the dead). You cast it on the global map - the hero has a plague animation, like in the Heart of Darkness campaign during the ritual to open the path. And the hero gives up all his mana and movement points, which, multiplied by 25% of his magic skill, turns into dark energy (not a reserve, but a restoration of the missing energy).

- Perhaps for everyone, or perhaps for the "Elemental Lord" - a spell on the global map - Summon Elementals - adding random or all types of elementals to the army, costing 20 mana per elemental, with a 1% discount for each point of magic skill, with a minimum cost of 5 mana. I wouldn't want any other restrictions on the number.
Because, even though he's the "Lord," he doesn't have any PERMANENT minions.

- Also, on the topic of summoning elementals, but already in battle, I had an idea - the ability to resurrect fallen elementals, such as Lava Dragons, and your own "permanent" ones. Hmm, I don't know if it's easier or not to implement - give summoned elementals the ability to do something like "merge" or "transfer essence" - restoring the health or/and number of allied elementals at the cost of their own life. Or another option - the ability "stabilization" - reducing the number by 10 times, but becoming full-fledged units.

- A resurrection table similar to the one for Necromancers, but for resurrecting YOUR own living creatures, for Humans and Elves, although you can also resurrect everyone else. With an analogue of "dark energy" as "light energy."
As an option, "infernal force" - a reserve that is unlimited, but which is replenished only by DEVOURING SOULS. Which can then be used to resurrect killed demons and, possibly, to add remaining summoned units after the battle.

- A spell to create Gargoyles and Golems for resources. I was almost sure that something like that existed, hmm.
By the way, I tried to find "call to arms" for Zephyr, thinking that maybe I could do something interesting with it - but I didn't find it.

Overall, I want the Dark Energy Restoration and the Summoning of permanent elementals the most, the rest is just... an option.
I love the undead, elementals, Sylvan faction, golems, and gargoyles the most. I enjoy playing as them, and it's already good for the undead and Sylvan factions - there's enough that I can change, but you can't really play as elementals, gargoyles, and golems (the other mages don't appeal to me at all). Especially elementals.

P.S. I wanted to breed gargoyles against 7 necromancers with a lot of energy and incredible units - I gave the gargoyles the phoenix rebirth and howl (summoning a squad that is not summoned and dies at the end), and as a result, the resurrection stops working... too bad.
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@**Lubitel sveta** - don't hesitate to describe a demon hero with a biography suitable for such a special event; your esteemed comrade **Dyrman** clearly won't include him in the base game, but in **NHF_E**, I think such a hero/heroine from Inferno would be perfect! Personally, I like this idea... although it seems like something similar already exists... I don't remember this faction very well.
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1

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