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Posts from All castles in Heroes 3.

4.4 (5 ratings)
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18 years ago
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As a response to the curse on cavalry/champions, you can cast a blessing. However, it is unlikely that you will be able to bless black knights. And their morale is unlikely to work, unlike that of champions.

Орден Фениксахаризматический :) лидер
In reply to Qwerty
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18 years ago
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Qwerty;111063
In response to the curse on cavalry/champions, you can cast a blessing.
But it's unlikely you'll be able to bless black knights. And their morale probably won't work either, unlike champions.
But prayer works... It's pointless to argue - riders are the best:
no morale (they won't rout), blindness doesn't work, 120 HP, double damage, and a curse...
a phenomenal combination...
В. Уэйтс©
Но поскольку я нищий,
у меня лишь есть мечты.
Я разостлал свои мечты пред вашими ногами.
Ступайте бережно, ибо вы ступаете по моим мечтам.

временно ушел с форума, переодически заглядываю. кому нужен пишите в скайп ewgeniy1985. в аське 384385000 очень редко.
In reply to Qwerty
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18 years ago
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Qwerty;111063
In response to the curse on cavalry/champions, you can cast a blessing.
But it's unlikely you'll be able to bless black knights. And their morale is unlikely to work, unlike champions.

Well, it depends on how you look at it... - but at least their morale will never break :)
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
In reply to eXeCuToR
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18 years ago
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eXeCuToR;111060
In my opinion, Gremlins are the best. I don’t really understand how you compare them, but the fact that they shoot gives them a huge advantage.
I think Gremlins are awesome. Even upgraded ones die instantly. 4 HP is not enough. First place goes to Centaurs, definitely. Second place – Halberdiers. (I always wondered, "Why don't they die?" Then I realized they have 10 HP:smile40:)
eXeCuToR;111060
Second place – probably Crossbowmen, their double shot makes them better than other ranged units.
+1
Wolves are also good, as long as they're alive. I assume we're not considering Conflux, because it's just not fair.
eXeCuToR;111060
Third place – I think Elven Archers, but upgraded ones. If not, then probably Golems/Cerberuses. One has constant retaliation and good defense, which makes it a good unit for drawing enemy troops and sending them into the thick of the battle, while Cerberuses have unpunished attacks, as well as good speed and decent damage.
Since when do Golems have constant retaliation? If you mean Griffins, then yes – they are beasts, of course. But Elves are still great:smile10:
eXeCuToR;111060
Fourth – I can't say for sure here. Vampires/Crusaders/Basilisks/Archmages.
Fifth place – probably Dendroids, they have good defense and the ability to immobilize enemies. With proper use, Archers in the army feel more comfortable.
+1. Pegasuses are also good – Barbarians won't have enough mana for 2 spells:D
eXeCuToR;111060
Sixth – I can't choose between Champions/Death Knights/Nagas.
What about Unicorns? Blindness and resistance aren't cool? And their price is amazing (brr, Nagas for 1600 is evil!)
eXeCuToR;111060
Seventh – well, I think it's Black Dragons. Magic doesn't affect them, good initiative, strong damage, flies well.
Of course, I'm not forcing anyone to agree with me:)
Level 7 is a tricky one. I'll stay silent.
Слово "РАСА" пишется с одной буквой С.
В слове ВОИН нет буквы Й.
Пять восклицательных знаков в конце каждого предложения - признак подростковых комплексов.
In reply to Феанор
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18 years ago
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Feanor;111192
In my opinion, Goblins are just meat. Even the seasoned ones die instantly. 4 HP is not enough. First place goes to Centaurs, definitely.
I agree, but Centaurs also die – it depends on how you play;), they just have HP + speed = awesome, but #2 definitely isn't Pikemen. In the first and second slots, we have Centaurs and Elves, and since Conflux exists, there's no reason to exclude it.
Feanor;111192

Since when do Golems have a permanent counter? If you mean Griffins, then yes – they are beasts, of course. But Elves are still awesome:smile10:
But I think Golems are also strong – independence from morale and resistance is quite powerful...
В. Уэйтс©
Но поскольку я нищий,
у меня лишь есть мечты.
Я разостлал свои мечты пред вашими ногами.
Ступайте бережно, ибо вы ступаете по моим мечтам.

временно ушел с форума, переодически заглядываю. кому нужен пишите в скайп ewgeniy1985. в аське 384385000 очень редко.
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18 years ago
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Spearmen are in 1st place, Centaurs in 2nd, and Gnolls in 3rd. And Fairies are only good for a single attack. <_<
In battles, I usually play defensively (especially if there are 2 archers; why go forward? So that the enemy can overwhelm the approaching troops with their entire army, although it depends on the army; if it's small, I attack; if it's stronger or equal, I wait). So speed isn't very important, and even without them, there are others who can run...
(I mean battles with large armies, not capturing mines, etc.)

Be strong. Believe
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18 years ago
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Gnolls? What gnolls are you talking about? Gnolls are just targets with legs. Skeletons – now those are walking death...
Слово "РАСА" пишется с одной буквой С.
В слове ВОИН нет буквы Й.
Пять восклицательных знаков в конце каждого предложения - признак подростковых комплексов.
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18 years ago
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Skeletons are only good in numbers, otherwise they are weak...
I like Gnolls more, especially if the hero has good defense.

Be strong. Believe
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18 years ago
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Fairies are also weak, but they have a +50 bonus, so if you gather enough of them and attack, plus they have retaliatory attacks, although they get beaten up so quickly... it's just awful, like they're being shot with a rifle... but in the early stages, they're just a lifesaver.
Ваши интересы и учеба\работа


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18 years ago
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If we evaluate ONLY the stats and "strength" of the first-level units, then Gnolls are in 3rd place, Skeletons are 4th-5th, but in terms of usefulness, the Butterfly beats them all..., unless there are only a couple of Skeletons :D
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
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18 years ago
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2Feanor: Are you only looking at stats? I look at how easy they are to use in battle. My gremlins are in first place because they shoot, so while the centaurs are running, they'll already be shooting at them, even though the centaurs run fast. Yes, I was wrong about the golems; I confused them with the golems from the 5th game. Judging by your post, my mistake made you very happy. Although, honestly, I don't see any reason for gloating. I'm correcting myself: 3rd place: griffins/golems. I didn't understand what the connection is between pegasuses and barbarians. The nagas have retaliatory attacks and decent stats, so I included them; unicorns don't always blind. And gnolls aren't that bad. How can they be a target for two-legged creatures? For whom? You already rejected the gremlins...
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
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18 years ago
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Perhaps I will say something paradoxical, but if a player has good skills and can use the current situation to their advantage, taking into account all the nuances of the battle and other factors, then every creature, starting from level 1 and ending with level 7, has a decent chance.
In reply to eXeCuToR
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18 years ago
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eXeCuToR;111321
2Feanor: Are you only looking at stats? I look at how useful they are in battle. Goblins are in first place for me because they shoot, so by the time centaurs get close, they've already fired. Although centaurs are fast.
Yes, I was wrong about golems; I confused them with the golems from the 5th game. Judging by your post, my mistake made you very happy. Although, honestly, I don't see any reason for gloating. I'll correct myself: 3rd place: griffins/golems.
I didn't understand the connection between pegasuses and barbarians.
Nagas have no penalty for attacking and have decent stats, so I included them. Unicorns don't always blind.
And gnolls aren't that bad. How can they be a target for two-legged creatures? For whom? You already rejected goblins...
No, not just stats, but usefulness.
There aren't many goblins because everyone attacks them, so they usually don't pose a real threat.
Gnolls are a mediocre unit, nothing special, but skeletons, of which there are often many times more than gnolls, are effective...
Unicorns are weaker than nagas, unfortunately, I agree... But resistance sometimes works, that's true.
No gloating. And I don't enjoy other people's mistakes (except on the battlefield)
The connection between pegasuses and barbarians is amusing. To illustrate, here's a dialogue:
-And I'll take 1 pegasus with me.
-Why? :eek:
-The barbarian's knowledge is definitely 1 - he won't have enough mana for 2 spells.
-:D :D :D
Слово "РАСА" пишется с одной буквой С.
В слове ВОИН нет буквы Й.
Пять восклицательных знаков в конце каждого предложения - признак подростковых комплексов.
18 years ago
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If I compare Goblins and Gnolls, in most cases, I prefer the latter. Gnolls are more convenient to use in defense, as they have decent protection, while you can send someone stronger against Goblins – for example, Dragonflies (I mainly play as the Swamp faction). Centaurs will defeat any level 1 unit under equal conditions – this is their undeniable advantage, but what will they do against a large number of skeletons?
In general, each Castle in Heroes 3 is good in its own way, but I don't play well with every one of them. I prefer the Swamp Castle because of its clear ease of development. To build dwellings for creatures of levels 1, 2, 4, and 6, you don't need any resources other than wood, stone, and gold. This is an undeniable plus, especially on small maps. Furthermore, the Swamp territory itself often creates a significant problem for the enemy.
Add to this the "armored" nature of the Castle, the достаточно хорошие abilities of some creatures, the ability to quickly build Wyverns, and decent heroes – and you get an army that can not only put up a good defense but also become an aggressor.
P.S. Who disagrees?
In reply to Drad
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18 years ago
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Drad;120635
I prefer the Swamp faction because of its undeniable ease of development. To build dwellings for creatures of levels 1, 2, 4, and 6, you don't need any resources other than wood, stone, and gold.

Well, except for, as you put it, dragonflies (2 sulfur and 2 mercury) and bull-chariots :D (also sulfur - 5 and also mercury - 5). I just wanted to clarify.
Drad;120635
Furthermore, the Swamp territory itself often creates a significant problem for the enemy.
Add to this the "armored" nature of the Castle, the достаточно хорошие abilities of some creatures, the ability to quickly build Wyverns, and decent heroes - and you get an army that can not only put up a good defense but also become an aggressor.
P.S. Who disagrees?

In principle, you listed many things, but you shouldn't forget about the snake pits - this is undoubtedly a big plus of this Castle...:), but still, believe me, there will be people who will try to refute your words, and each of them will do it in their own way, but they will still be right...

Sincerely.
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."

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