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Good day! Heroes 5.5 (RC14 Beta 5 and maybe 6) Great job on the mod. I noticed such a bug, in the mentor's building I can change the skills and perks acquired (window Skills & Perks) and I cannot change the starting skills and perks (window Profile).
Hello @cohopx that change is intended. Starting skill is what makes hero class unique so it is not supposed to be able to "de-class".
Hello @cohopx that change is intended. Starting skill is what makes hero class unique so it is not supposed to be able to "de-class".
That is, if you learned additional gold in logistics (Logistics - basic skill for some heroes), then in the late game you won't forget it? Or if I want to forget logistics altogether.
I noticed that many abilities in 5.5 are no longer supported, unlike in version 5 and its expansions, for example, the "Deadly Strike" ability, etc. Is this intentional?
I noticed that many abilities in 5.5 are no longer supported, unlike in version 5 and its expansions, for example, the "Deadly Strike" ability, etc. Is this intentional?
Yes, many creatures were reworked in order to achieve better balance. For example, "Deadly Strike" was previously available to Death Knights (neutral creatures), but now there is a hero in the Necromancer faction who can summon them, and the ability to kill half of the creatures in a stack with a single attack is too overpowered.
Added 6 minutes later Heroes 5.5 (RC14 Beta 6)
The governor
A very interesting idea, implemented a long time ago. For removing the governor ahead of time, a fine is imposed (rather large, if the term is short), but if the hero attacks the creatures and escapes, then there is no penalty, and he is no longer the governor. Buying an escaped hero in a tavern is much cheaper than paying the fine.
Thank you for great mod. The only (and unfortunately very disappointing) problem I encountered was item sets not working. No matter how many pieces I had equipped or in backpack, every part always shows 1\*. Hero stats also don't change no matter how many times i open and close the tab.
If it's important, the game where I met this problem was a well known custom map "Power of Dragons" by Markkur.
Also, the list of items is not shown as it was in classic game. You have to guess (or remember by heart) how remaining items look and what are they. Is this intended change?
Thank you cohopx, we will see if something is possible to negate the Governor hack.
Sauraigne, I would suggestion to read the F.A.Q. - Artifact sets visual issue is hardcodded so there is nothing we can do about it for the moment. But we agree with you that it will be better if we can make it possilbe! - Artifact set bonus not applied - Sets functionality is verified multiple times so far. If they are really not working the map scripts are not activated. Find "Map scripts and why they are important for the mod" within the article. You will have to start a new game after you patch it.
there are some very nice heroes 5 mods that may give more information about certain modding areas. I am interested in ToE campaign fixes -> https://pan.baidu.com/s/1mg3DSm8 If anyone can provide that, it will be nice!
I did see a couple of interesting things. But there's a phone number, and my phone didn't fit. It would be great to download these things.
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Well, they are here, but I can't download them either; we all need some Chinese guy xD
Here are instructions on how to register on the site, and you also need to install some kind of disk (program) on your computer. https://mdforum.su/showthread.php?t=34685
Considering that this is a Chinese server, I'm not sure if I even posted the right thing.
Heroes 5.5 (RC14 Beta 6) - bug with the Elemental dwelling, which cannot be converted into its native dwelling. Although the conversion option is offered, the money is deducted, but the conversion does not occur.