Posts from Animation replacement.
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The issue of replacing the animation has become pressing. I added the ability - invisibility - to Ghosts and Wraiths, but when the ability is activated, the idle00 animation plays - specifically, the model with outstretched arms, meaning when the ability is used, they stand still, freeze, spread their arms, and go invisible - it looks awful and ugly. So, somehow we need to assign that when abilities are used, the animation is replaced from idle00 to another one, and how to do this, anyone who understands this, please advise. Or if anyone is good at editing, maybe they can post new models of Ghosts and Wraiths with corrected ability-use animations.
When you activate it, what plays is not idle00, but rather the complete absence of animation... that's exactly why the model has outstretched arms.
You can add it like this

For example, we copy the Happiness animation and paste it below, but change <kind> from happy to specability
This way, ghosts will recognize the special ability command, and invisibility is exactly that

And this special ability will appear in the game as the happy animation