Posts from Creature Enhancement – a collection of mods created by the author.
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NecroDwellingEX.h5u
This mod adds the ability to recruit additional creatures in the Necropolis Outpost, besides the standard set of creatures.
- Death Knights
- Mummies
- Plague Ents
- Zombie Cyclops
ATTENTION.
1) It only works in combination with the Threants and Cyclops mod (or the Ex version); otherwise, instead of Ents and Cyclops, there will be random creatures.
2) The mod will only work if the dwelling has a random mode (which is the case in most maps). All creatures may appear, or none at all.
Возрождённый v 1.5 (обновление от 25/09/2016) :smile24:
готовится продолжение.
Великая Пустыня ( 25%) - про Маркела
Тьма над Иролланом (0%) - про Николаса
Мои моды (скорректированы мод на чумных энтов и циклопов зомби)
Formally, that's not entirely stupid... they are summoned using spatio-temporal technology from Shio and are a local form of life. Well, and they remain in Ashan for some time.
How to do it? A living creature is the default option unless otherwise specified (undead/elemental). In the case of demons in this situation, you can add to them
<Item>ABILITY_ELEMENTAL</Item>
via GameMechanics\Creature\Creatures\Inferno
and at the bottom, in the ability profile for all creatures, add this line. Using the example of a regular demon, open the Demon.xdb file and modify it like this
<Abilities>
<Item>ABILITY_DEMONIC</Item>
<Item>ABILITY_ELEMENTAL</Item>
<Item>ABILITY_ENRAGED</Item>
</Abilities>
Возрождённый v 1.5 (обновление от 25/09/2016) :smile24:
готовится продолжение.
Великая Пустыня ( 25%) - про Маркела
Тьма над Иролланом (0%) - про Николаса
Мои моды (скорректированы мод на чумных энтов и циклопов зомби)
formally, it's not entirely stupid.. they are summoned using spatio-temporal technology from Sheogh, and are a local form of life. Well, and they remain in Ashan for some time.
how to do it? a living creature is the default option, unless otherwise specified (undead/elemental). in the case of demons in this situation, you can add to them
<Item>ABILITY_ELEMENTAL</Item>
via GameMechanics\Creature\Creatures\Inferno
and at the bottom, in the ability list for all creatures, add this line. Using the example of a regular demon, open the Demon.xdb file and modify it like this
<Abilities>
<Item>ABILITY_DEMONIC</Item>
<Item>ABILITY_ELEMENTAL</Item>
<Item>ABILITY_ENRAGED</Item>
</Abilities>
Can you create and add a new ability - demon instead of elemental or undead? with its own perks - like reduced fire damage, and it will display not as a living creature, but as a demon.
Is it possible to make these mods compatible with MMHH5.5? For example, the following mods:
TreantAndCyclop.h5u and TreantAndCyclop_EX.h5u