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Posts from Best level 6 unit.

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5.0 (1 rating)
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Best units of level 6
178 voters
Single choice Public votes
This poll is closed.
Wyverns
3.4% 6 votes
Dark Knights
48.3% 86 votes
Nagas
22.5% 40 votes
Magic elements
1.7% 3 votes
Ifrits
5.6% 10 votes
Unicorns
2.8% 5 votes
Knights
7.3% 13 votes
Cyclops
3.4% 6 votes
Manticore
5.1% 9 votes
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#157
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What does 4 vs 4 mean?
Well, it means weekly matches. Battles of 4 Nagas against 4 Knights.
In short, your opinion is that Nagas are #1, right?
YES, YES, and YES again! Despite all my sympathy for Necromancers, Nagas are better.
In reply to eXeCuToR
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#158
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If you start comparing units based on the benefit they can bring in battle, then the Nagas clearly have the most advantages. Other units certainly have their own strengths, but 30 damage, 16 attack, and a retaliatory strike – in my opinion, this is incomparable to paralysis, blindness, and poison, which trigger once in a blue moon.
However, I agree that Death Knights, Magic Elementals, Champions, and Efreet Sultans deserve consideration. The last three are good, each useful in their own way, but the topic is still called "Best unit of level 6".
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#159
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they can also be considered as creatures joining your army))
let's say you have one slot available, who would you take? ))
yes, knights and nagas are good in attack, and their other stats are also decent, they move far, but they don't fly... like many others with worse stats)) ... I rarely need flying units, even during a castle siege... usually, either my catapult is upgraded or there are few troops in the city... and in general, even if there are many of them and they are all in the castle, I don't send flying units ahead... they will be killed quickly there... so I'd rather take strong infantry than weaker flying units))...
but usually, the weakness of the stats of one creature from one castle and a creature of the same level from another castle depends on the stats of other creatures of that level)) for example, among the 6th level creatures, death knights are the strongest, but cost dragons are one of the weakest 7th level creatures, the same goes for wyverns and gorgons, minotaurs and manticores, etc.
... and everyone has different tactics)) these types of creatures are good for my tactics).

Be strong. Believe
In reply to Arandor
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#161
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Arandor;119984
you can also consider them as creatures that join your army))

Hmm..., diplomacy - is it an assessment with an emphasis on it? Interesting... But what is the point of such a comparison? I think diplomacy is generally useless; you might as well consider Wizardry or even the number of level 1 creatures capable of negating all the advantages of level 6 creatures.
Arandor;119984
let's say you have one slot available, who would you take? ))
so I would rather take strong infantry than weaker flying units))......

You say you don't like flying units... But when defending a Castle, as in your example, Ifrit Sultans would be useful... Just imagine, the walls are breached, and I don't think I need to elaborate further... And what about such a trick as Armageddon? - isn't that an argument in favor of Ifrits?
Arandor;119984
... and everyone has different tactics))

It would be a sin to disagree with that...
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
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#162
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...well, if my army is in the castle and it's smaller or almost wiped out, then yes.
But I had an example when I was attacking a castle.

Be strong. Believe
In reply to Ley
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#163
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Ley;120104
Hmm..., diplomacy - is it an assessment based on its potential? Interesting... But what's the point of such a comparison? I think diplomacy is generally useless; you might as well consider magic or even the number of level 1 creatures capable of negating all the advantages of level 6 creatures...

You say you don't like flyers... But when defending a Castle, as in your example, Ifrit Sultans would be useful... Imagine, the walls are breached, and I don't think I need to elaborate further... And what about a trick like Armageddon? Isn't that an argument in favor of Ifrits?

I think the discussion isn't about diplomacy, but about which creatures to include in your army – creatures A or creatures B. For example, if you have two Dungeons and two Towers, the question is whether to take Scorpions or Nagas. This is where the pros and cons are considered.

The siege of a Castle is a separate matter; Castles are usually attacked when the army inside is much weaker. Or when the attacker has heavily invested in Ballistics. I just don't think that with equal armies and without Ballistics, anyone would want to attack a Castle, or that after attacking a Castle, they would immediately send in Wyverns or Scorpions, which would be quickly killed.

I agree that Ifrits are valuable; fire immunity gives them a significant advantage, and the fire shield is very effective! The fire shield makes them very unpleasant opponents; they are not easily defeated... I personally voted for them!
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#164
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Arandor;120110
...well, if my army is in the castle and it's smaller or almost wiped out, then yes...
but I had an example when I was attacking a castle.

Okay. Here's an example of attacking a castle:
Of course, this is when a large number of troops are already gone. You just need a ballista so you don't have to break down the door... Just fly over the moat (swamp, spikes, etc.) with ifrits, and that's it, and the opponent will kill himself... :)
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
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#165
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As Dirty_Player correctly pointed out, I wasn't talking about diplomacy... but about simple annexation... and it's not even necessary to have castles with these creatures.
I agree about the Ifrit; it's the strongest flying unit, not counting level 7 units.

Be strong. Believe
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#166
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Dark Knights are undoubtedly a strong unit! And the double damage? How many times have they saved the day! It's a pity they can't fly...
мы воюем чтобы жить мирно!!!
In reply to Dirty_Player
#167
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Dirty_Player;120141
For example, if you have two Dungeons and two Towers, the question is whether to take a Scorpius or a Naga. This is where the pros and cons are considered.
Both the Manticore and the Naga. Let trolls and golems sit in the garrison and accumulate.
you can also consider them as creatures joining your army))
let's say you have one free slot, who will you take? ))
Probably, it was meant that there are no free slots and you need to kick someone out? Then I would compare the power of the joining stack with all my own and replace the weakest one with the joining one if it was better. As a result, there will probably be 2 stacks of level 6 in the army. And since I don't like bad morale in the army, and joining monsters is not a good idea, I will send these joining ones to gain experience. In this sense, Death Knights are indeed the best level 6 unit. :D
Оставь надежду, всяк сюда смотрящий.
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#168
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It's not that easy to "assess power," which is why the topic exists. The point of the topic is not to discuss "who is stronger," but rather to discuss abilities (which every creature of level 6 or higher has), the relevance of these abilities, and the relationship between combat parameters and abilities...
Of course, everything is complicated by probabilities (griffins, unicorns, manticores, dark knights)...

Орден Фениксахаризматический :) лидер
In reply to Dirty_Player
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#170
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Dirty_Player;120141
I think we're not talking about diplomacy here, but about which units to recruit into the army – unit A or unit B. For example, if you have two Dungeons and two Towers, the question is whether to recruit Scorpions or Nagas. This is where the pros and cons come into play.

The siege of a Castle is a separate matter. Castles are usually attacked when the army inside is much weaker. Or when the enemy has invested in Ballistics. I just don't think that with equal armies and without Ballistics, anyone would want to attack a Castle, or, having attacked a Castle, immediately send in Wyverns or Scorpions, which will be quickly killed.

I agree that Efreet are powerful; fire immunity gives them a significant advantage, and the fire shield is very effective! The fire shield makes them very unpleasant opponents; they are not easy to attack. I personally voted for them!

It depends on who you're playing against. If the opponent sends units from their Castle towards you, you can use Wyverns or Manticores to fly inside and block the archers. You need to anticipate how the opponent will act.
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
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#171
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Moreover, manticores (or unicorns) can paralyze/blind. And sometimes, this becomes a decisive advantage.

Орден Фениксахаризматический :) лидер
In reply to Qwerty
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#172
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Qwerty;120207
Moreover, manticores (or unicorns) can paralyze/blind. And sometimes – this becomes a decisive argument.

and what is the chance that, for example, blindness will work?