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Posts from AshanMap - The map of Ashan in the main menu.

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#2
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So, will the game be cut down in this way?
С уважением, }{0TT@6bI4
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In reply to }{0TT@6bI4
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#3
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No, I cropped the image so it would fit, because you can’t upload large files to the website.
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#5
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ForRest Fay
The mod removes the annoying cyclops and adds the Ashan map from Heroes 7 to the main menu. I might refine the textures later.
https://yadi.sk/d/nMuD6Fko4P67Ng

Very cool!

However, the textures definitely need to be worked on more carefully!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#6
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You have a texture that is flipped vertically and horizontally, and haha. I quickly fixed the UVW map so that it displays correctly. I would like to collaborate with you, replacing the texture with the one I added in a higher quality, and improving the mesh. Does Heroes VII have an island? And what about the rest of the continent?
In reply to xuxo
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#7
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xuxo


You have a texture that is flipped vertically and horizontally, and haha. I quickly fixed the UVW map so that it displays correctly. I would like to collaborate with you, replacing the texture with the one I added in a higher quality, and improving the mesh. Does Heroes VII have an island? And what about the rest of the continent?

Very cool! Looking forward to the implementation!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#8
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xuxo


You have a texture that is flipped vertically and horizontally, and haha. I quickly fixed the UVW map so that it would display correctly. I would like to collaborate with you, replacing the texture with the one I added in a higher quality, and improving the mesh. Does Heroes VII have an island? And what about the rest of the continent?
Honestly, I haven't yet checked the accuracy of the map; I just exported the model from the seventh installment and practically threw it into the menu without looking. For some reason, the edges of the continent are covered in water, and there is much less land than on the map in the sixth installment (on the screenshot on the right). Apparently, part of the territory was flooded in 300 years.
What kind of collaboration are we talking about?
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#9
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replace the texture with HVI. adding the rest of the continent won't cost much. the water could easily be used as a material from the game itself to add real water... there's nothing else to do, haha. I must say... I had an idea in my head about a wooden map in model mode with all the heroes around it, like in HVII... is it possible to slow down the camera speed? I think you used it for some pre-defined city.
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#10
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Academy map. I won't have much time for this in the next few weeks, I'll think about it and take a look later.
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#11
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Good idea, has anyone finished this task? If so, who should I ask? ))) Or maybe someone else has already implemented it?
In reply to Narron
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#13
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Narron
Instead of the annoying Cyclops, I use "annoying Archdevil and Inquisitor." 😂
I use this mod, and it's actually more logical for the menu because it's not tied to any particular faction!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#14
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psatkha
I use this mod; it's actually more logical for the menu because it's not tied to any particular faction!

Is it a map or a battle between the Devil and the Inquisitor?
Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.com
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#15
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psatkha
I use this mod; it's actually more logical for the menu because it's not tied to any specific faction!
Are you using a map mod? Is it a modified version or the same one as described here?