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That's exactly what I was talking about! No matter what the druid's morale is, the turn-based combat system does its job.
And if we consider the scenario where the druid goes first and casts antimagic on the praying mantis: then the mage can cast spell steal on the druid, or he can teleport right next to him. If the druid casts antimagic on himself on the next turn, he's digging his own grave – when a hero has antimagic, he can't cast beneficial spells on himself, and he can't drink potions. That is, he can't heal himself and he can't drink immortality potions. Then the mage can cast Pain Mirror and simply attack the druid in melee.
Хороший сон укрепляет боевой дух. Хорошая еда укрепляет боевой дух. Хорошие деньги укрепляют боевой дух. А больше всего укрепляет боевой дух - отсутствие врага.