Does removing enchantments not work on antimagic? ) (not to be confused with canceling necromantic spells)
Posts from What kind of magic do you like?
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What kind of magic do you like?
🏹🎪+⛓️♿=💕
Conclusion: on the first turn, the Druid casts antimagic on himself, summons whoever he wants, and then casts antimagic on them; then the Mage smiles.
This is possible if the Druid goes first. If the Mage goes first, the victory is his. But it all depends on the player. An unskilled player can lose even with a strong army, while a skilled player can win with a weak one.
Conclusion: on the first turn, the druid casts antimagic on himself, summons whoever he wants, and casts antimagic on them; then the mage:smile34:
The mage will win! If the mage goes first, he wins; if the druid goes second, he casts antimagic, the mage casts a block, the druid summons, the mage casts illusion and hypnosis, and the druid won't have time to cast antimagic.
P.S.: conclusion...
That’s exactly what I was talking about! No matter what the druid’s morale is, the turn-based combat system does its job.
And if we consider the scenario where the druid goes first and casts antimagic on the mantises: then the mage casts spell steal on the druid, or he can teleport right next to him. If on the next turn the druid casts antimagic on himself, he is digging his own grave – when a hero has antimagic, he cannot cast beneficial spells on himself and cannot drink potions. That is, he cannot heal himself and cannot drink immortality potions. Then the mage can cast Mirror Image and simply attack the druid in melee.
🏹🎪+⛓️♿=💕

Барон "Vampires"
Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!
The Nature mage won't have time to cast Antimagic on himself and the Mantises at the same time. In any case, the Mage has quite good abilities. Also, let's not forget that the necessary spells don't always appear in the guild.
Besides, if the Nature mage decides to cast beneficial spells on himself first, like Dragon Strength, the Mage will simply steal them. So, blessings in this case won't be very helpful.
Illusions may create fewer creatures, but illusions cost 3 mana, while Mantises cost 10 (correct me if I'm wrong, but the difference is still significant), which ultimately means that there will be more illusions.
And he doesn't need to cast on the Mantises, only on himself, and only on the Mantises in case of Berserk or Hypnosis, as a removal effect. Blessings are also not needed - they only waste a turn...
Regarding the cost, if you're going to cast something, cast Phantom, it's still twice as effective, and there's no point in illusions at all, you can only make a maximum of 2 Mantises.
Moreover, why should the Nature mage summon Mantises? It's better to summon Elementals (whichever he likes more), in this case, the problem with Hypnosis doesn't exist, and it's enough to summon them once, and then cast Swarm on the Mage, the Mage does nothing, and the Elementals attack, the mana cost is not high.

Барон "Vampires"
Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!
But I still agree with the previous conclusion – Haven magic is good with an army, even a small one. And Sylvan magic mainly allows one hero to do everything – an army is not really needed.
You can create an illusion of elementals, hide behind it, and then gradually strengthen the illusion. If you need to defeat a few elementals with arrows or fists.
It's better to consider the case where both mages have armor, but can't fight, otherwise it's not interesting:)
If you hide behind an illusion, the druid will increase the number of summoned creatures, and his mage won't be able to outdo him, he'll create a large squad and that's it, goodbye mage...
Any more arguments?:) :rolleyes:

Барон "Vampires"
Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!
There's one – you can slow down the mantises and then teleport them every 2-3 turns. And use the illusion slots for that.


