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#1
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Dear friends, could you tell me where the names of all spells are stored? For example, I want to give a certain skill (Magic Arrow, or God forbid Armageddon or Implosion) to a regular unit. Usually I just looked for this skill in other units and copied the spell line, but for example, Magic Arrow isn't in anyone's list (if my memory serves me right). Could you tell me where I can look up all these skills? I mean skill names like these:          <Spell>SPELL_SLOW</Spell>
<Mastery>MASTERY_ADVANCED</Mastery>"

 

I think they should be looked up somewhere among the heroes, but I haven't found them. Thanks in advance.

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#2
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You can look this up in the spell text names, you can look this up in the spell texture names, or you can just look in GameMechanics.
Open the game folder, find the data folder, and there's a ZIP archive called data. Go inside and I'll show the path to them in screenshots:



I remembered that I had already listed them out for creating duel heroes. Here you go:
Spells
1-2 LIGHT
<Item>SPELL_BLESS</Item>
<Item>SPELL_HASTE</Item>
<Item>SPELL_STONESKIN</Item>
<Item>SPELL_DISPEL</Item>
<Item>SPELL_REGENERATION</Item>
3-5
<Item>SPELL_BLOODLUST</Item>
<Item>SPELL_DEFLECT_ARROWS</Item>
<Item>SPELL_ANTI_MAGIC</Item>
<Item>SPELL_TELEPORT</Item>
<Item>SPELL_DIVINE_VENGEANCE</Item>
<Item>SPELL_HOLY_WORD</Item>
<Item>SPELL_RESURRECT</Item>
1-2 Dark
<Item>SPELL_CURSE</Item>
<Item>SPELL_SLOW</Item>
<Item>SPELL_SORROW</Item>
<Item>SPELL_DISRUPTING_RAY</Item>
<Item>SPELL_PLAGUE</Item>
3-5
<Item>SPELL_WEAKNESS</Item>
<Item>SPELL_FORGETFULNESS</Item>
<Item>SPELL_BERSERK</Item>
<Item>SPELL_BLIND</Item>
<Item>SPELL_HYPNOTIZE</Item>
<Item>SPELL_UNHOLY_WORLD</Item>
<Item>SPELL_VAMPIRISM</Item>
1-2 Destructive
<Item>SPELL_MAGIC_ARROW</Item>
<Item>SPELL_STONE_SPIKES</Item>
<Item>SPELL_LIGHTNING_BOLT</Item>
<Item>SPELL_ICE_BOLT</Item>
3-5
<Item>SPELL_FIRE_BALL</Item>
<Item>SPELL_FROST_RING</Item>
<Item>SPELL_FIRE_WALL</Item>
<Item>SPELL_CHAIN_LIGHTNING</Item>
<Item>SPELL_METEOR_SHOWER</Item>
<Item>SPELL_IMPLOSION</Item>
<Item>SPELL_ARMAGEDDON</Item>
<Item>SPELL_DEEP_FREEZE</Item>
1-2 Summon
<Item>SPELL_MAGIC_FIST</Item>
<Item>SPELL_LAND_MINE</Item>
<Item>SPELL_WASP_SWARM</Item>
<Item>SPELL_ANIMATE_DEAD</Item>
<Item>SPELL_ARCANE_CRYSTAL</Item>
3-5
<Item>SPELL_PHANTOM</Item>
<Item>SPELL_EARTH_QUAKE</Item>
<Item>SPELL_BLADE_BARRIER</Item>
<Item>SPELL_SUMMONE_ELEMENTALS</Item>
<Item>SPELL_SUMMONE_HIVE</Item>
<Item>SPELL_CELESTIAL_SHIELD</Item>
<Item>SPELL_CONJURE_PHOENIX</Item>
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#3
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Thank you very much, I figured everything out!

Added 8 hours and 59 minutes ago
I have another question, maybe you know the answer. Is it possible to enhance the standard abilities of units? For example, could the Archangel restore 200 or 300 health instead of 100?
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#4
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Dorg
Thank you very much, I figured everything out!

Added 8 hours and 59 minutes ago

And another question, maybe you know the answer

Is it possible to enhance the standard abilities of units? For example, so that the Archangel restores not 100, but 200 or 300 health.

Many coefficients are changed in \GameMechanics\RPGStats\DefaultStats.xdb, but not everything can be changed; resurrection doesn't seem to be there, and this file needs to be taken from a2p1-data.pak.
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#5
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Hmm, I looked and didn't find anything there. Maybe there are other suggestions about where it might be located.

Thank you for your responsiveness.

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#6
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Dorg

Hmm, I looked and found nothing there, maybe there are other suggestions on where it is

Thanks for your responsiveness

In DefaultStats.xdb there are a lot of various parameters, find the word <Creatures> via search and after it the parameters divided by factions will follow, for example
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#8
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Thanks, I figured out how to increase the range of the crossbowman's piercing shot to 4 cells, and I wanted to know how, and it's all here.

But I can't find anything about resurrecting the Archangel.