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Posts from [GUIDE] How to create your own hero?

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A manual on creating your own, unique heroes. I wrote it because there is no complete answer on this topic in the relevant thread, only fragments, and also because I have already answered this question three times in a month: how to create your own hero?
The result of half an hour of work is shown in the screenshots; good luck, Ashi, and to all of you, esteemed mapmakers!







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Thank you very much for the guide; it was very helpful. However, I'm having trouble with one part. I selected the "Knight" model in **"Model"**, and then the animations for that knight in **"AnimSet"**. It seems like I did everything correctly, but when I get to **"HeroCharacterArenaMelee"**, only the **"Character"** window appears, and the **"AnimSet"** that was shown in the guide is unfortunately not there, which prevents me from selecting the hero's animations. I've tried everything, but I haven't been able to resolve this issue. Do you have any idea why this might be happening? I'm honestly at a loss.
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You select the Knight character in the Character window; it already contains information about the model and animation set.
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You select the "Character" option in the window and choose the model of a knight; it already contains information about the model and animation set.

Thank you very much, it seems to have helped, but now I'll have to reinstall Heroes because I messed something up with the files XDD

That's how an anecdote turned out)

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In the end, I got confused. I have a map 007 in TXT format, I open it as an archive, and there are three folders, one of which is "map objects." Inside, there's "Academy" and then a list (hero, wizard), but I don't understand which of these folders and where to move them. I move them, and it doesn't work. I open the scenario for which I created the hero - "maps," "single mission," and then a list.
Dishonestly yours, Liza
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Could you please provide more details about which step from the manual you are having trouble with? I don't recall any instructions that require opening the map with an archiver or moving anything around. After launching the advanced map editor, open the map, go to the AdvMapHeroShared table, create a new element, configure it as described in the manual, then assign any hero and specify the path to the new shared object.
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Could you please explain in more detail which step from the manual you are having trouble with? I don't remember anything about needing to open the map with an archiver or moving something somewhere... After launching the advanced map editor, you open the map, go to the AdvMapHeroShared resource table, create a new element, configure it as described in the manual, then assign any hero and specify the path to the new shared resource.

The hero exists, and there's an entire folder with text files, images, etc., but how do I put it into another map? The problem is with the last paragraph where you need to copy some folders into other maps.
Dishonestly yours, Liza
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Find the hero's Shared file and copy it into the map archive (if the corresponding folders don't exist, create them, for example, using a directory structure like MapObjects/Academy/). If there are any textures loaded from outside, find them (in both xdb and dds formats) and copy them from the original map to the new one, preserving the path. In the new map, set the hero and define the shared data.
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The Academy heroes are not listed, even though I added the files separately and the files in the map objects folder to the scenario folder.
Dishonestly yours, Liza
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If you've encountered an issue, manually specify the path to the shared resource in AdvMapHeroShared!
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If you've encountered an issue, manually specify the path to the shared resource in AdvMapHeroShared!

For me, it was easier to go into the character editor and recreate everything from scratch (fortunately, I used models from the game). I'm surprised myself, but that's how it worked. Thank you for taking the time to explain and for the guide as well.
Dishonestly yours, Liza
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I created a hero with the Seraphim texture, and everything was fine until the attack. During the attack, the hero simply freezes without any animations. However, I made another hero with the Archangel texture, and everything works fine. I inserted the textures everywhere they were needed.
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Everything is written in the manual. Add the animation with the code name name = rangeattack to AnimSet in HeroCharacterArena, and in BasicSkelAnim, choose one of the existing animations (screenshot in the manual). The Archdevil also doesn't have a melee or ranged attack, so the manual describes how to add it.

P.s. Textures are responsible for displaying the model, not for the absence of animations.
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Everything is written in the manual. Add the animation with the code name name = rangeattack to AnimSet in HeroCharacterArena, and in BasicSkelAnim, choose one of the existing animations (screenshot in the manual). The Archdevil also doesn't have a melee or ranged attack, so the manual describes how to add it.

P.s. Textures are responsible for displaying the model, not for the absence of animations.

It helped, thank you very much!

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