Auto-translated
Well, it's my turn to speak up.
First of all, thank you all for participating; I'm very happy with the fact that we managed to play a full game. This is a big step, and I believe this won't be the last game in the near future. You did a great job; I applaud you and sincerely thank you.
Secondly, let's talk about the difficulty and balance. Before writing this setting, I reread many previous games in my free time. And right before writing this, the last games I read were among the most recent ones. I don't think I need to say how large and complex some of the settings were. Therefore, this setting, as it seemed to me at the time of its release, was actually simpler compared to the previous ones.
But I underestimated the fact that, after a 3-year break, it would still be too difficult for the players, and even for the GM. This is the pitfall I'd like to address when we discuss the main topic: "Why wasn't there a modkill?"
You see, I made a big mistake on the second night. First, I forgot about the hypocrite's immunity to swapping and wrote a block for the Master if the Knight didn't have ND (Night Defense), then I forgot about Vlad's immunity to the hypocrite, and I had to add his ND after the Mental's block. The problem was that I knew all along that the mafia members were online. Therefore, I assumed that my mistakes could inadvertently reveal two town roles to them. So, when Humer came and started his performance, I didn't dare give him a modkill because I understood that, given the circumstances, it would be almost a 100% win for the mafia, and the game would end very quickly. Therefore, I limited myself to scolding him in PM and giving him a warning there.
The fact that I didn't modkill him later after his post about the Master being 2D, and that I ignored Krabby's hints (but, to his credit, I only noticed these hints on the second read-through of the posts), is undoubtedly my fault. The town really didn't play very well, and if it hadn't been the first mafia game after the break, and if I hadn't had a strong desire not to spoil it with modkills, a couple of adeptus would have been caught. I apologize to Yashur and his team.
Another point that needs to be mentioned is my pictures with my mom, which the mafia members strongly criticized, seeing a hint there. And yes, I admit that it was unnecessary, and I shouldn't have interfered so much in the game. But I'll say this: although for some players, vague descriptions in the newspaper are one of the features of the game (Revan's settings are largely based on this, for example), I personally believe that the information in the newspaper should be accessible to everyone, and it's not very cool when players win by exploiting the ambiguity in the newspaper. When, after the newspaper was released, I realized that I had really made the death of Nephela too complicated, I felt ashamed of myself for violating my own principle, and that's why I decided to hint to the players that they had misunderstood it a little. Again, this is wrong, it's my fault, and I'm ready to face your tomatoes.
But, overall, I've drawn conclusions for myself. First, ХВ is not ready for this level of complexity in the setting. I strongly recommend making the next game even simpler. Secondly, I really regret that I didn't introduce notes into the game. You see, having notes allows you to move all this mind games with hints and half-reveals there. And considering that they usually can't be signed, anonymity and room for bluffing are preserved. Next time I host a game, I will definitely introduce notes, which I will moderate, for example, by directly checking the adeptus, and I will punish such hints in the main thread immediately. And I also ask the players not to play in the thread like they did in this mafia game.
Among the players, I would like to separately mention Links, Nephela, Morning, Fragment, Yashur, and Menti. There was a lot of activity from them in PM, they discussed a lot out loud (I didn't give anyone hints in PM, don't worry, I'm not that bad of a GM), and it was incredibly fun to see how some of them were targeting completely the wrong players, who were actually mafia. XD Before the end of the game, I wanted to comment on the night actions of individual players, but I decided not to do that in the end; the game was played, and there's no need to argue now.
I'm not against hosting another game (or even more), but I would even more like to play myself. So, I hope that the next game will happen, that it will be soon, and that a worthy GM will be found for it.
Thank you all again!