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Posts from Town Points – Is development becoming too formulaic?

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What do you think about Town Points?
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20 years ago
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Here it is... Little things like that, and how can you forget them? The most interesting thing is that it seems no one mentioned it before!
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20 years ago
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I am completely in favor of TP. Imagine a town where there is nothing but Dragons. And you think that's normal?
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20 years ago
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Town Ranks are a great feature – instead of having two or three building chains for each castle, as in Heroes of Might and Magic III, you can create about four to five for each castle.
In reply to Night
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20 years ago
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Night
Town Points keep everything under control, and no one will develop their castle in just a couple of days, no matter how...
So there's no need to be upset:)
I completely agree... building dragons in the first week is just cheap... (: in this regard, Town Points provides a delay in development (a reasonable delay...).
In reply to Sergh
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20 years ago
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Sergh
I completely agree... building dragons in the first week is just cheap and easy... (: in this regard, Town Points introduces a delay in development (a reasonable delay...).
But in my opinion, building level 7 creatures in the first week is stylish and profitable!!!
In reply to Vlad
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20 years ago
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Xaker
But still, I want freedom... the kind where I have resources and can build... otherwise, you have to build a bunch of not-so-useful buildings before you can build the most important one. :(
Unnecessary buildings aren't really a thing in Heroes; everything is useful, and everyone develops in their own way.
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20 years ago
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Message from Boris
Unnecessary buildings are not characteristic of Heroes; everything is useful, and each player develops in their own way.
I agree; if you only have dragons in your army, you will lose to another player who has more "weaker" units.
In reply to Ёжик в тумане
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20 years ago
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Hedgehog in the Fog
I agree, if you only have dragons in your army, you will lose to another player who has more "weaker" units, but in greater numbers.
Hmm. It's more fun to play with creepers and a dragon than with unicorns. Building high-level creatures early on pays off. I don't want to waste a week just because I don't want to lose a single unit:eek:
TP to the trash:cool:
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20 years ago
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I preferred and still prefer to focus on "economic" development first, and then worry about increasing production... So, I think the idea of Town Rushing isn't that bad =) at least for me!
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20 years ago
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Everyone chooses their own development path. However, no matter what, neither the first-tier building, nor the last-tier building, nor the Capitol, nor the Marketplace, nor the Forge, nor the Guild of Mages can be considered a useless structure.
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20 years ago
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I agree, there are no useless buildings. I prefer resource and gold-based development.
In reply to Ёжик в тумане
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20 years ago
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Hedgehog in the Fog
I agree, there are no useless buildings. I prefer resource and money-based development.
I also support you...
In general, all buildings are useful... I don't think anyone will argue with that...
YES, and in general, everyone probably agrees that tavern points don't really hinder development... we weren't particularly limited... and continuing the conversation on this topic seems pointless to me, as it can't be changed...
In general, don't judge me too harshly... after all, this is just my IMHO! ;)
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20 years ago
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It would be better if the castle had the maximum growth rate; money will come with time, but you might not be able to get enough creatures later.
P.S. I also think we've already discussed everything here.
In reply to ***JOKER***
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20 years ago
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And who would dare to close this thread? :cool: P.S. I have nothing against Technical Support, as there is a small alternative, and that's fine. But what was mentioned above is unfair when one player has dragons by week 1, and another is struggling.
In reply to mudvaLing
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20 years ago
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mudvaLing


But earlier, it was mentioned that it's unfair when one player has dragons by week 1, and the other is struggling.
This is a problem for the second player, not the first. He chose to focus on economy, while the other player went for a rush strategy. Both tactics are viable. It's a shame that the developers don't think so.

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