Posts from Walkthroughs for custom maps.
and the final milestone is somewhere around the 12th month. Well, I lived to see the day when other streamers will learn about the metatasker)
This final deadline turned out to be not so critical.
But the appearance of the heroes Gilgalor (107;57;0) on the 44th day and One Eye (125;115;0) on the 55th day could definitely spoil things.
Let's just say, it requires performing some very unusual actions that I haven't encountered anywhere else.
Are we talking about pits? Well, that's just absurd. I really can't imagine how anyone could figure that out without meticulously examining the map in the editor. This is even worse than the Dungeon on 1.2.6. Now I'm definitely not going to play maps by this author anymore.
It turns out that the Dungeon could have been captured on 1.2.1, and the starting Castle could have been built much faster. My videos about capturing the Dungeon on 1.2.4 are, of course, ridiculous after this. I'd better delete them to avoid embarrassment. 
I can generally recommend using Prospector RT.
I try to use as few third-party programs or editors as possible. However, as recent experience has shown, there are maps where their use is almost essential.
As far as I remember, I've only used Prospector a couple of times. Once, when I decided to check the possibility of capturing a gold mine in Lord Rings. I needed to achieve a certain level of hero stats. And another time, a long time ago, when I was trying to get a quick start in Paragon with Boots in a corpse. But that's a well-known strategy.
scars of reality, did you initially exchange money for gems at the dragon rate?
Yes, I exchanged gold and gems for gems. It seemed to me that this was how it was intended. First, I exchanged troops for 7 wood, i.e., 5 units, in order to immediately build a "Market" and have 2 units left to unlock the next building. Then, at the market, I exchanged 5K gold for 1 gem to get another 17K gold from the Oracle.
At the same time, with Christian on version 1.1.4, I captured the mine and then accumulated resources to exchange them for gems at the dragon rate (it turned out that 20K gold and 20 gems were wasted).
I couldn't even imagine that there was another way to do it. It seemed to work out according to the calculations. And I was even a little surprised when I looked at your screenshots. I wondered where you got the money for the Resource Hoard if you were already short on gold.
In general, you won't get much benefit from capturing the dungeon earlier, since the issuance of additional troops is tied to version 1.2.7.
I disagree. There is a benefit, and it's significant. For the sake of the experiment, I replayed the beginning using the new system and captured the gems on 1.1.3, the Dungeon, and the sawmill on 1.2.1, and you can still build a lot before 1.2.7. And even on 1.2.1, I already have 4 heroes, the Stronghold, the Resource Hoard, and the Tower of Archers built in the castle. I never even dreamed of such a start before.
Dandy, The traditional question is - will there be streams? Not about the Lime map, but in general?
Could you provide more details about the pits? I saw a walkthrough of the game up to the point where we build the Grail and reveal the map. I'd like to try to figure it out myself, but I don't have the time or the desire to replay the game 100-500 times to understand the author's idea.Are you talking about pits? That's just ridiculous. I really can't imagine how anyone could figure that out without meticulously examining the map in the editor. This is even worse than the Dungeon on 1.2.6. I'm definitely not going to play any more maps by this author.
The pit puzzle isn't from Metathesis. It's in Minchev's map "Alexandretta," and it's a riddle about key artifacts.
Added 5 hours 41 minutes ago
Regarding the arrangements for the bug - I used only 2 configurations. Ballista + any non-flying unit + 5 snakes. On the Hydras, I took 4 snakes, leaving the possibility to attack the ballista from below - judging by the HP, it was hit once or twice, but then the Hydra standing right next to it somehow didn't attack it. Wagon + lizards + 3 dragonflies. Against Thunderbirds and Griffins, all this was covered by 1-level Goblins - it all worked out well. It seems intuitively clear how to arrange the units here. In SoD_SP, Ctrl+Z only allows you to defend for 1 round, I don't think this is compatible with the quick battle bug
The streams will probably be in a month or so.
Regarding randomness: it's not so significant that it would be impossible to complete the final stage without using the window-opening trick. You mentioned using randomness in the tactical phase. I'll add that this allows you to manipulate randomness in the same way as with windows – one creature animation = a change in the random number. Of course, it won't be possible to control randomness throughout the entire battle as it is done with windows, but it is quite possible to select, say, 2 initial morale values for the desired stacks with a +3 bonus, and then simply disable the fixed randomness or slightly change the order of actions and find not +2 morale, but +4/5, which is quite enough to defeat the boss without windows. Morale here is a conditional concept; rather, it refers to AUM (abilities/luck/morale), using terminology from HP.
Here's an example of the initial phase with opening a window once:
https://www.youtube.com/watch?v=9bo2xeKLYCo
The window could also have been skipped, and simply switch to standard randomness and catch luck in the usual way. Morale for the birds is not mandatory, but it can also be easily obtained.
It's clear that with or without the window, it's all about controlling randomness. The problem is that if we set ourselves within certain rules, with this set of troops, we may need money for another bribe (which, again, does not negate the question of the 5th month). In the case of exploiting randomness, it is possible to complete it with only one bribe, but perhaps an additional stack of "cannon fodder" will be needed in the first stage.
And I'll also note that in both cases, we're talking about playing with snake generation, which gives a much greater advantage on this map than messing around with creature animations.
Which map will you be streaming? Is it going to be Limes?I don't hate people that much.
The question is open.
Probably, I'll agree to the topic of generating random abilities/morale and other things – it's impossible to regulate this, so if you can't counter it, lead the way.
I only see one alternative – always play with HD+ random settings, but that also has its drawbacks.
If we move on to playing without exploits, then by the 5th month, you'll have more than enough snakes, but 4 months is clearly not enough. Therefore, I'm again advocating for starting with the attack bonus.
Being a week or even two weeks behind will still give you the necessary number of snakes, but the quality of this unit will be higher. But this is only if you can get there before the blue player upgrades their snakes. However, it doesn't seem like the situation is that bad. 20 griffins and the rest of the meat are enough to break through the garrison, so I think the garrison at the swamp can be broken around day 211 (griffins 15, but the griffins and other units are of higher quality) or day 221 if you start with the attack bonus
Which map will you be streaming? Are you going to stream Limes?
The question is open.Maybe you should try some newly discovered Chinese maps, like the picturesque land, or Counterattack of the Jedi? Or they say that Dark Men are even tougher than Metataks.